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Messages - sl1982

Pages: [1] 2 3 ... 139
1
Team Avalanche / Re: Upscale Pack
« on: 2018-10-21 02:19:40 »
Its possible that the upscaler didnt account for transparency properly. I will look into it when i am back

2
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-10-15 22:37:00 »
Amazing work!

3
Mcindus is a very respected member of this forum. I am sure if you purchased it as you said he will be more than willing to get this sorted out.

4
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-10-12 22:38:19 »
Congrats!

5
Team Avalanche / Upscale Pack
« on: 2018-10-05 21:49:11 »
I took some time and upscaled all the battle backgrounds with letsenhance. Here it is

https://drive.google.com/open?id=0B-QUzZtNNZa5aHZSd1pabl9qSWs

Consider this a v1 as i have not tested all these files so i will wait for the bugs to pour in

6
Yeeeah, It's not a very legit copy. I thought about that. I guess I'll have to get it legal to work, do I?

Yes that is advised. We dont condone piracy here. There are many places to find the game these days

7
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-09-27 22:40:52 »
Why is only jmp434 doing this? If this forum had 4 more guya like him the whole game would be done by now! It needs to be done, Squares remake is going to suck anyway when it arrives in the year 2045.

He isnt the only one. Jusete does them as well. As for more people if you know anyone with the ability to do these send them our way. If not please be patient

8
That is what i used. I am in the process of doing all the battle backgrounds with it. Some look great. Others look less great

9
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-26 00:59:40 »
I like it

10
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-25 20:13:41 »
Welcome back, hope you had a good time

11
This took me less than 5 minutes to do

13
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-09 12:15:45 »
Yes. Consider it a form of free anti-aliasing

14
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-08 00:13:24 »
I dont suppose that the scenes are similar enough that you can use the one set to slice up the other?

15
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-05 20:09:18 »
zz7 is up in the main post. The glow looks different as I had to make my own. Enjoy

16
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-05 17:23:14 »
Excellent work as usual jusete. Just a little tip. For things like the rocks above it works really great if you are able to render just those on a blank image and then use them to create a cutout instead of trying to do it in photoshop. It shouldnt take that long to render as it doesnt even have to be textured.

17
General discussion / Re: Letsenhance.io
« on: 2018-09-04 23:21:00 »
After playing with this a bit i am impressed with the results. Definitely better than waifu

18
Modify them with gimp or photoshop

I have one problem!

How do I import a field scene, that has the wrong resolution ? The tutorials says, resize it to 400%. But how do u import the new files to write the sliced images ? U need the correct resolution to import the new files. Maybe, I forget something. Any advice's ?  :)

19
Team Avalanche / Re: Stupid Question
« on: 2018-09-01 23:37:29 »
Thanks I didnt see anything. I am going to convert them. I am also working on them again. Got 5 spells done so far i think

21
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-01 22:02:39 »
Why do you say we cannot move it? It will take me 2 minutes if that is what you wish. Let me know

I have already asked and they can not do it, and I publish here because my thread is no longer followed / =

I understand what you mean, however for windows, inside I can not do what I want, it is a walkmesh, more lights are in the layers and does not allow to add elements, unfortunately. The only place where I could add would be between the buildings and it would serve no purpose because in the background, they will be invisible, and in front, the hollow part of the walkmesh, add details will be difficult. For the grain, I agree on the flags they are a little too thick, however the wall we can see the details of the foreground later I do not perceive :) And slatted have been thought for them big feet of the original 3D models haha

22
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-31 02:28:49 »
It is unlikely since everyone is generally keeping the same scale when they make their renders.

23
Team Avalanche / Stupid Question
« on: 2018-08-30 22:59:39 »
Dumb question but can anyone tell me if I ever release a modpath version of my spell effects? I started working on a few spells and was going to just add onto the other release but i can only find them in the old high res installer.

24
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-30 20:00:46 »
Yeah in practice for this one it is fine. Its just a simple resize. For zz1 it wasnt a square so it distorted the image slightly. In reality nobody would notice that one. Just a bit of friendly advice when it comes to rendering things. Take a look at what the original scene is doing. In this case the glow is a seperate layer that the game changes. So the second render where everything glows wasnt really needed. As it stands the scene wont have the pulsating glow unless someone has figured out the palette swap problem.

Anyways here is the scene cut up for the game.

https://drive.google.com/open?id=1lsgnM1dWED9jP08LyQkGKoMnEBF_iiTc

25
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-30 19:15:12 »
Looks great jusete but just one question. Is there a reason you dont use a multiple of the original image size? If i remember correctly palmer requires it so all your scenes have to be resized.

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