@cmh175
There are some things I can't do without the mod manager. Like swapping a battle model in game.
I haven't used much this ability, but there are some things I would like to do.
The only new of the base mod is, that I prelighted the textured vehicles on the world map.
If I launch the game using the ff7.exe instead of bootloader the only changes it'll show are the character models.
There must be another FF7.exe, which bootleg loads. I had read an post from Vgr, who's talking about different moded FF7 installments in one. I believe the exe and certain other files needed to be copied and renamed.
Bootleg is a good start for those, who moding ff7 the first time. But if you are knew what you are doing, you better run without it. I hope the Bootleg as we knew it, will be replaced through the mod manager. Why? Because it is easier to maintain through the moder and the mod manager developer. This means on the other hand no more waiting for a next release of bootleg to get new models and fixes. But it's a long way until this will happen.
I fixed Barrets idle animation. Damn, 100 frames just to have him stand still and breath lol. Animation is much harder work than modeling. The new battle animation you guys did seems even more impressive after just correcting his arm 100 times for him to stand still.
There is a propagate frame option. Check it and every frame after the one you edit will have the new angle. Safes often time, but it's easy to forget, that it's on.
@Template
I need to update the flevel to enable the the transparency in the temple for the rest of the characters.