Author Topic: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)  (Read 160685 times)

DLPB

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #325 on: 2016-11-29 14:44:11 »
OK i've compared it frame by frame and I think i've missed something :P  The new model files make the battles go the correct speed again (when I disable pause for the model movement) - but it's still moving once every 4 frames. The camera is correct and moving each frame.

I'll check!

edit.

All is fine.  Testing.
« Last Edit: 2016-11-29 15:09:36 by DLPB »

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #326 on: 2016-11-29 16:09:59 »
There's also the guy in shinra mansion that swings on a chain and the robot that Reno makes attack you at the submarine dock that has long arms.

Also not sure about limit breaks

DLPB

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #327 on: 2016-11-29 16:36:33 »
Enemies seem fine. Haven't tested Guillofelgho or Carry Armour - but will do so later. 

Flickering summons I can fix - so long as your interpolation for them is at 4x like the battle.lgp files.

Camera will need further modification by NFITC1, because there are 2 functions, not just 1. One deals with the victory camera as well - which is currently too fast.  All in all though, it does seem to be very doable. It's a little pesky that so many parts rely on other parts.  So you fix one thing, and another thing then goes out. But the pause method can help with the biggest issue - the magic.

NFITC1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #328 on: 2016-11-29 20:37:11 »
Yes, the victory dance does seem to fade out too early. That's not a camera script thing, but I can probably fix that just by increasing some number.

DLPB

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #329 on: 2016-11-29 21:09:36 »
I fixed the fade out. Should look ok
.  I think fix is on file I gave you? When o day victory cam I mean it pans 4x speed around the chars.

NFITC1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #330 on: 2016-11-29 22:37:39 »
Those camera fixes I sent you should solve that.

DLPB

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #331 on: 2016-11-29 22:47:42 »
Those camera fixes I sent you should solve that.

Nah - it may be that the other function deals with it.  But I may have overlooked something.  I'll get latest files sorted and send you it uptodate. File 1: The limiter fix File 2: 60fps with pause File 3: Further modification that includes your cam fix and interpolated 3d stuff (pause limiting is removed from camera and 3d movement). This also led to flickering summons with pause method... but I've been able to get past that... I think!

Edit.

OK Summons looking good now magic.lgp is updated. And the victory camera is also looking good now too.   Not sure what has changed.  Surely magic.lgp didnt fix that?
« Last Edit: 2016-11-29 22:58:52 by DLPB »

youknowiknow778

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #332 on: 2016-12-08 18:15:38 »
Hello all,

Its awesome you guys are still working on this and 60fps battle is amazing! I've got it working properly with normal 1998 ff7.exe but it doesn't seem to work when I use 7H to launch the HextLauncher I have all 7h iros working but no longer 60 fps battles. The 60 fps option in the animations iro doesn't seem to be working either. Is there any way to get the 7H IROs and the 60 fps mod working together? I can post my load order but won't do it unless asked because its a lot of text.

Thanks guys

Edit - I always use the hext launcher to launch the ff7.exe but switch the setting to ff7_bc.exe when using 7H just to clarify

Edit2-Sorry its been a while since I've been on these forums. I see DLPB reunion that includes this I'm going to give that a try
« Last Edit: 2016-12-08 18:29:45 by youknowiknow778 »

DLPB

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #333 on: 2016-12-08 18:31:54 »
It doesn't include this project. Reunion currently has a 60fps mod but it's not interpolation.  NFITC1 and I are trying to fix my version up to work as a hybrid with this one.  It's going quite well aside from the odd problem. It won't be ready for a while.

Update:

Working
  • 2D effects, and some other parts, are limited using the pause var (DLPB).
  • 3D elements are interpolated (Obesebear).
  • Camera is working at 4x the smoothness (NFITC1)
  • Menu is correct speed (DLPB. Tifa reel fix by Dziugo).
  • Death animation is correct speed and 4x smoother (DLPB. One of them by NFITC1).
  • Damage numbers' display is fixed (NFITC1).
  • Delay between action and damage display is fixed (NFITC1)
  • Intro timer, Fade in/out, and eye opener are fixed (DLPB).
  • Silence/Sleep texture speed corrected (DLPB).
  • Tifa Limit Break game crash is fixed (DLPB).
Problems
  • Bahamut Zero has a serious issue at the beginning of the sequence. Flickering. I am not sure I can fix it. NFITC1 is looking at it. I have also altered Dziugo to see if he wants to help.
  • Phoenix summon has brief flickering on one part.
  • Hades fire effect flickers (not sure if this is part of the original summon).
  • One of the victory camera transitions is broken (one for NFITC1 to look at).
  • Death Sentence skull, Chocobuckle, and Death (the model with scythe) animate too quickly.
  • Knights of Round knights do not animate their attacks. Does not require interpolation (extra interpolation actually slows the animation down by 4x).
  • Possibly limited to Steam, but I have seen the battle begin with a black screen that is impossible to remove. I can't replicate it, so let's hope it was a one off :P.
  • Slight stutter in some areas. Rufus escaping on the helicopter springs to mind.
  • Scorpion guard enemy damage delay with scorpion tail attack.

« Last Edit: 2017-01-16 03:55:45 by DLPB »

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #334 on: 2016-12-15 16:04:59 »
Did you fix the death scythe or do I need to

DLPB

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #335 on: 2016-12-15 17:06:03 »
Did you fix the death scythe or do I need to

your dept.  I dunno where to begin.  I just crossed it off to save me time :P

youknowiknow778

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #336 on: 2017-12-21 23:18:37 »
Hey guys! Is it okay for me to post in here still? It's been about a year since my last post but I do see the update.

I'm actually working on a portable handheld gaming PC for older games using the UDOO x86 board so I was stopping by to see exactly what all has been worked on. The battles just look so amazing when this is working properly. I'm assuming it wouldn't work 100% with the new threat mod since that mod adds new magics and what not. Is that correct?

Hope you guys are still around the forums!

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #337 on: 2017-12-22 00:39:31 »
This particular mod does not affect magic.  However, this mod has also been merged with Reunion since all the bugs we were facing were ironed out and incorporated with his mod.  Whether or not Reunion conflicts with new threat, I don't know.

DLPB

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #338 on: 2017-12-22 01:12:15 »
Parts of Reunion will, but as of R06, 60fps mod is separate and optional and should be fine.

youknowiknow778

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #339 on: 2017-12-23 19:16:00 »
Thanks for the answers guys! I'm going to look at and see if there is anything that breaks the two. I'm guessing it should be as easy as pointing 7H mod directory to the same Reunion directory but we shall see once everything is setup.

Kaldarasha

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #340 on: 2017-12-23 19:55:34 »
NT will very likely not work with the 60 FPS mod without a patch, because NT has new enemies with their own animations. Though, these animations are copies of existing ones which make it actually easy to replace them with the animations on which they base on.

NFITC1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #341 on: 2017-12-25 18:43:11 »
Kimera should be able to batch interpolate animations. It should be about ~90% accurate.

youknowiknow778

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #342 on: 2017-12-29 14:32:34 »
So what I did was ran the 7th Heaven Game converter then ran reunion setup

 After enabling some mods including NT and changing the mod directory the game started and there really wasn't that much out of wack.

 Slash-all didn't exactly fit perfectly but the battle interface was SO smooth and beautiful!! Some screen flashes from summons like Bahumut ZERO

 My battle and field model mods wouldn't work anymore though until I switched from the original 7th heaven subscription mods to the ChaOS IROs (may not have needed any field/battle model mods anyway now that I've done a bit of reading and see those are exactly what Reunion installed)

The battle animations never seemed to run as smoothly as the youtube video on this posts first page even with only reunion installed but that may be on my end.

I don't even know what I would need to do to get these working together so this is more or less just a report. I'd be more than happy to help or test in anyway I could if this seems worthwhile or interesting to anyone.

(One thing I wanted to add that is probably pretty obvious but the re translated  dialogue was back to original with NT)
« Last Edit: 2017-12-29 14:40:30 by youknowiknow778 »

vananog

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #343 on: 2018-10-11 19:34:39 »
Hey! I can't use HextLaunch because of this error:

No instruction lists detected.
Please check HL_files\MyFolder1\Hext_in\

Please, help me with this problem

DLPB

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #344 on: 2018-10-12 23:13:26 »
This is a bug in HextLaunch, place them in HL_files\Hext_in\ until I release new version.


vananog

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #345 on: 2018-10-13 20:02:23 »
Hey! Thanks a lot for answer! But then i did that you say i have another problem/


60fps.txt

Changed: 0
Replaced: 0
Permissions: 0

Errors(13):
Line 4 (60fps.txt): Could not write to memory.
Line 5 (60fps.txt): Could not write to memory.
Line 6 (60fps.txt): Could not write to memory.
Line 7 (60fps.txt): Could not write to memory.
Line 8 (60fps.txt): Could not write to memory.
Line 9 (60fps.txt): Could not write to memory.
Line 10 (60fps.txt): Could not write to memory.
Line 14 (60fps.txt): Could not write to memory.
Line 17 (60fps.txt): Could not write to memory.
Line 20 (60fps.txt): Could not write to memory.
Line 21 (60fps.txt): Could not write to memory.
Line 24 (60fps.txt): Could not write to memory.
Line 25 (60fps.txt): Could not write to memory.
==================================================

No DLLs detected.

Is that could be cause i try to use steam version?
« Last Edit: 2018-10-13 20:05:49 by vananog »

vananog

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #346 on: 2018-10-13 21:44:38 »
Holy... Then i do it all for classic ff7 1998 (modificated) i get all process done in hext_launcher, but... Battles get soooo slooooow, it is veeeeery slow, to open battle i need to wait over 10-20 sec, and animations is veeeery low too O_O

UPD: still doing wierdo, have very fast animations lol :D

UPD2: Okey, i did it! But have troubs with Barret and Cloud first limit breaks, maybe other LB too, idk. Limits have white or random textures. Magic is missing textures too. And when battle starts I have message "GLITCH: conversed error"

UPD3: Yay! I finaly did it all :D But have a little microfreezes in battles sometimes
« Last Edit: 2018-10-14 02:02:25 by vananog »