Author Topic: FFVIII - Disabling the battle music in specific areas  (Read 501 times)

SunnyD

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Sorry if it's something simple to do but is there a way to stop the battle theme playing in certain areas so it instead just plays the field music? Say for example when in the Ragnarok fighting the Propagators the game keeps playing the same song instead of going to the boss theme each encounter.

Shard

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Re: FFVIII - Disabling the battle music in specific areas
« Reply #1 on: 2018-05-29 06:08:26 »
You could edit the field scripts and set the boss music to the same as the field music (which makes he music continue playing when battle starts).
Or use a dll injector to do basically the same thing, but that's probably harder.

Sega Chief

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Re: FFVIII - Disabling the battle music in specific areas
« Reply #2 on: 2018-06-04 00:05:49 »
Out of interest, I had a nosey in the field files to have a look at the music; boss theme seems to be 13 so I'm assuming it uses absolute IDs for songs rather than IDs relative to the field they're used on, like in FF7; is there a list of which songs = which IDs anywhere?

DLPB

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Re: FFVIII - Disabling the battle music in specific areas
« Reply #3 on: 2018-06-04 00:17:54 »
Roses and Wine is by ID.  Anxious Heart is too :)

In fact, FF7 also uses IDs...  via Akao.  In Makou you can also see the absolute IDs for 7. The relative IDs you are talking about in FF7 are just a simple wrapper function that calls Akao with the correct ID (in PC version.  In PSX, it contains the code).

SunnyD

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Re: FFVIII - Disabling the battle music in specific areas
« Reply #4 on: 2018-06-04 22:10:15 »
You could edit the field scripts and set the boss music to the same as the field music (which makes he music continue playing when battle starts).
Or use a dll injector to do basically the same thing, but that's probably harder.
I'm guessing that's done in Deling? I've come back to VIII recently and am trying to remember things.