Author Topic: Error when Clicking Launch  (Read 2615 times)

Elfykins

  • *
  • Posts: 2
    • View Profile
Error when Clicking Launch
« on: 2019-10-24 01:01:50 »
I have been trying to get my  game to load up and work for hours now.

I have read the FAQ, my  problem is NOT bad addresses, they are all correct.

My problem is NOT fixed by changing the compatibility or setting it to run as admin.

This is the error message I get on load up:

Spoiler: show
System.IO.FileNotFoundException: Could not load file or assembly 'EasyHook, Version=2.7.6035.0, Culture=neutral, PublicKeyToken=4b580fca19d0b0c5' or one of its dependencies. The system cannot find the file specified.
File name: 'EasyHook, Version=2.7.6035.0, Culture=neutral, PublicKeyToken=4b580fca19d0b0c5'
   at Iros._7th.Workshop.fLibrary.Launch(Boolean varDump, Boolean debug)
   at Iros._7th.Workshop.fLibrary.bLaunch_Click(Object sender, EventArgs e) in C:\cygwin64\home\Jauria\Proyectos\Final\7H\Git\7H\7thWorkshop\fLibrary.cs:line 1142
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].


I have tried over and over to figure out what is going on.

I test it with only 1 mod running and it doesn't work.

This is my GC log:

Spoiler: show

--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Wed 10/23/2019    Time: 17:25:57.36
Active code page: 437
ActualPath C:\Users\Sarah\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 10 Enterprise" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?
Selection is:   Overwrite


Patching...

Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- I:\

Movies path found at...

"D:\Steam\SteamApps\common\FINAL FANTASY VII\data\movies\"

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Moving OGG music files...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Sarah\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Sarah\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Sarah\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 10 Enterprise
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:               
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     
Original Release Path:           
Destination Path:                D:\Steam\SteamApps\common\FINAL FANTASY VII
Source Path:                     D:\Steam\SteamApps\common\FINAL FANTASY VII
Videos Path:                     D:\Steam\SteamApps\common\FINAL FANTASY VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          I:\
and now clear up Variables...
Ending at           Date: Wed 10/23/2019    Time: 17:26:31.12



Everyone I've seen who has this specific error ( with the number 1142 in it) has never had an answer given.
« Last Edit: 2019-10-24 01:25:08 by Elfykins »

LordUrQuan

  • Alpha testing your worst nightmares
  • *
  • Posts: 602
  • LOAD "FF2J",8,1
    • View Profile
Re: Error when Clicking Launch
« Reply #1 on: 2019-10-24 04:22:27 »
You're cutting off the very top of the error message... at the end of it should be "Code: __" which is almost certainly "Code: 5".  If so, you need to set the "Run in 640x480" compatibility flag on ff7.exe (or possibly ff7_bc.exe if you're running the Reunion mod)

Elfykins

  • *
  • Posts: 2
    • View Profile
Re: Error when Clicking Launch
« Reply #2 on: 2019-10-24 20:41:04 »
You're cutting off the very top of the error message... at the end of it should be "Code: __" which is almost certainly "Code: 5".  If so, you need to set the "Run in 640x480" compatibility flag on ff7.exe (or possibly ff7_bc.exe if you're running the Reunion mod)

There is no Code: __ at the end though?

Literally what I posted is the ENTIRE code error I get, nothing else. And I tried running with compatibility on, and as I stated above, it still does not work and I still get this error.

I tested it with only enabling one mod, even hitting "Launch Game" with NO mods enabled, causes it to crash giving this error.

I tried a fresh install of the game, and everything else, now this time when I go to hit activate I got this error:

Spoiler: show
System.NullReferenceException: Object reference not set to an instance of an object.
   at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in C:\cygwin64\home\Jauria\Proyectos\Final\7H\Git\7H\7thWorkshop\fLibrary.cs:line 551
   at Iros._7th.Workshop.fLibrary.DoActivate(Guid modID) in C:\cygwin64\home\Jauria\Proyectos\Final\7H\Git\7H\7thWorkshop\fLibrary.cs:line 611
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in C:\cygwin64\home\Jauria\Proyectos\Final\7H\Git\7H\7thWorkshop\fLibrary.cs:line 851
   at Iros._7th.Workshop.fLibrary.DoModBarAction(pMod pm, ModBarAction a) in C:\cygwin64\home\Jauria\Proyectos\Final\7H\Git\7H\7thWorkshop\fLibrary.cs:line 907
   at Iros._7th.Workshop.pMod.bActivate_Click(Object sender, EventArgs e) in C:\cygwin64\home\Jauria\Proyectos\Final\7H\Git\7H\7thWorkshop\pMod.cs:line 200
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
« Last Edit: 2019-10-24 21:02:32 by Elfykins »

unab0mb

  • 7th Heaven Crew
  • *
  • Posts: 405
    • View Profile
    • 7th Heaven Web Site
Re: Error when Clicking Launch
« Reply #3 on: 2019-12-13 11:28:19 »
You are most certainly not running an up-to-date version of 7H. The copy you have is missing critical files based on your error messages as well.  Be sure you are getting a current supported version from EQ2Alyza's tutorial on these forums, extract the entire zip file to a folder, then run 7thHeaven.exe. You cannot just run 7thHeaven.exe from within the zip file (aka compressed folder).

demanson

  • *
  • Posts: 48
    • View Profile
Re: Error when Clicking Launch
« Reply #4 on: 2019-12-13 18:05:52 »
Which version of 7th Heaven are you running?