Author Topic: how to create a .dll for hextlaunch from a cheatengine table??  (Read 239 times)

rullshan

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i'm trying to make this cheatengine script work with hextlaunch from the lunatic pandora launcher (uses hext launcher).

anyone have a tutorial?? I tried looking in hext launcher thread, but it assumes you know everything about hex editing/programming

this gives infinite magic ingame (FF8)

Code: [Select]
{ Game   : FF8_EN.exe
  Version: 1.0.10
  Date   : 2017-05-16
  Author : Squall8
}

[ENABLE]

aobscanmodule(infmag,FF8_EN.exe,88 1C 45 F9 E0 CF 01)
registersymbol(infmag)

infmag:
  db 90 90 90 90 90 90 90

aobscanmodule(infmagic2,FF8_EN.exe,88 11 83 C1 02)
registersymbol(infmagic2)

infmagic2:
  db 90 90

[DISABLE]

infmag:
  db 88 1C 45 F9 E0 CF 01

unregistersymbol(infmag)

infmagic2:
  db 88 11

unregistersymbol(infmagic2)
« Last Edit: 2018-04-18 11:22:35 by rullshan »