Author Topic: Crash when activating field animations  (Read 1148 times)

KohryuZX

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Crash when activating field animations
« on: 2019-02-23 09:36:23 »
The game crashes on start up when I activate Kaldarasha+bloodshot field running animation.

Here's the crashlog

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ASUS R5 230 Series 4.5.13399 Compatibility Profile Context 15.200.1062.1004
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] ERROR: unhandled exception
« Last Edit: 2019-02-23 09:38:50 by KohryuZX »

KohryuZX

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Re: Crash when activating field animations
« Reply #1 on: 2019-02-23 09:50:52 »
this is actually not the only mod this exact same thing happens to, even creates the same log