Author Topic: Zack's Mod about Zack  (Read 13368 times)

Izban

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Zack's Mod about Zack
« on: 2009-08-02 04:59:49 »
Zack New Stance


tell me what you think of the animation
« Last Edit: 2009-08-08 22:51:04 by Zack Fair »

Hellbringer616

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Re: Zack's Mod about Zack
« Reply #1 on: 2009-08-02 13:45:33 »
Lookin nice so far. keep up the good work

obesebear

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Re: Zack's Mod about Zack
« Reply #2 on: 2009-08-02 15:58:41 »
Definitely post up a video once you get these working!  I'm also curious, if the original battle stance animation was 20 frames, can you go over that limit to make it 60?  or more?

I suppose anything over 15fps won't be noticeable, but some animations really need tinkering

JordieBo

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Re: Zack's Mod about Zack
« Reply #3 on: 2009-08-02 17:53:03 »
Oh so, you mean you're basically making FFVII into Crisis Core?
I'm pretty sure something like that is doable. Now that I think of it, I don't think there is a program that allows you to change the order of events and stuff, so in other words. The first mission could be edited without much trouble, since it is basically the same mission in Crisis Core. But then, when the mission is done; instead of going to the slums, you go straight to the ShinRa building? Oooh, that reminds me. Whatever happened to that Genisis character mod?

Izban

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Re: Zack's Mod about Zack
« Reply #4 on: 2009-08-03 00:08:21 »
it's not intended to be a crisis core mod cause i dont really want to edit the main story its more of a custom character mod like making a cloud in a dress or a sexy aerith/tifa in an evening gown hell even a turks mod where the animations fit the character model

or giving diferent enemy's a magic animation things like that

however im just playing with it atm if anyone

 sorry if the inital screens got peoples hopes up but its not going to be a crisis core mod i am zack and is my mod about me lol JK but really its about fixing up the dodgy animations and doing some for fun

anyone know how to record FF7

edit: added question added ingame screeny to first post
« Last Edit: 2009-08-03 04:02:20 by Zack Fair »

obesebear

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Re: Zack's Mod about Zack
« Reply #5 on: 2009-08-03 04:16:36 »
I'm fairly sure FRAPS is the way to go for recording FF7

Izban

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Re: Zack's Mod about Zack
« Reply #6 on: 2009-08-03 08:38:13 »
Vid up

OK now i have the begininngs of the attack animation for cloud with the gun anyone up for a test PM me  at current only clouds first 2 weapons are set to guns so midgar or upto just before you get the hard edge PM me if interested


edit added vid in first post

edit 2 added text
« Last Edit: 2009-08-03 09:21:04 by Zack Fair »

polaris_027

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Re: Zack's Mod about Zack
« Reply #7 on: 2009-08-03 11:59:39 »
oh i for a second there i thought you edited cloud's animation..but when i saw the vid cloud pounds his gun like a sword and does not shoot it.. anyway nice mod.. :-)

Izban

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Re: Zack's Mod about Zack
« Reply #8 on: 2009-08-03 12:21:24 »
well thats an old vid i should really make one with the new attack animation shouldnt i

I'll do just that oh the beta has the simplfied attack animation too just so people know and the new dead animation however the current travel animation has yet to be changed
« Last Edit: 2009-08-03 12:37:06 by Zack Fair »

Izban

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Re: Zack's Mod about Zack
« Reply #9 on: 2009-08-06 08:49:11 »
I've chosen a stance it's the concept art stance for CC
« Last Edit: 2009-08-08 21:56:34 by Zack Fair »

Murak Modder

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Re: Zack's Mod about Zack
« Reply #10 on: 2009-08-06 10:08:06 »
the last pic with the sword behind his the back, the others just don't suit him.

Xelane

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Re: Zack's Mod about Zack
« Reply #11 on: 2009-08-06 12:02:40 »
i believe the first stance looks best (sword planted in ground in front of him)

Timu Sumisu

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Re: Zack's Mod about Zack
« Reply #12 on: 2009-08-06 15:25:17 »
play/watch crisis core :P you'll see his posture plenty

Izban

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Re: Zack's Mod about Zack
« Reply #13 on: 2009-08-08 22:06:03 »
edited first post hase new pic and a lil movie  tell me what you think
« Last Edit: 2009-08-08 22:52:08 by Zack Fair »

obesebear

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Re: Zack's Mod about Zack
« Reply #14 on: 2009-08-08 22:56:19 »
If you don't want to move his legs, make his upper body movement a little slower and more exaggerated.  Like taking deep breaths almost.

You can't be ready to battle and moving really fast but only moving your upper body

[/2cents]

Izban

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Re: Zack's Mod about Zack
« Reply #15 on: 2009-08-08 23:05:06 »
i think i found the problem there the battle engine runs at 15 frames a second doesn't it the animation is currently at 11 frames and one breath a second does seem a bit fast maybe it would look closer at 20 frames

Xelane

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Re: Zack's Mod about Zack
« Reply #16 on: 2009-08-08 23:11:37 »
shouldnt he simply have the same battle stance as he did in crisis core?

whati  think would be pretty awesome is if someone came up with a good model, animations, etc for Genesis and angeal

now that would be something (my opinion of course) :mrgreen:

Kudistos Megistos

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Re: Zack's Mod about Zack
« Reply #17 on: 2009-08-08 23:25:34 »
Yes, because we could have Sephiroth kill Genesis over and over again  :-D

But I like the looks of this mod; it seems to be just how Zack would have looked if he'd had a battle model in FF7.

Timu Sumisu

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Re: Zack's Mod about Zack
« Reply #18 on: 2009-08-09 01:09:43 »
looks like he's leaning too far back, anyhow, you do need to move the legs, the feet will be planted, but you need a little bounce, otherwise it'll just seem wierd