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Messages - rpg-lad

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1
Sorry for another post,
but I can't use the edit function on my previous posts, yet need another pointer
as I noticed I lack any form this file you mentioned.
Your planned order of work looks fine if "Beatrix Mode Import" means that you import the AFBeatrixOnly_v5.0.hws on a clean non-modded game.

I don't have a AFBeatrixOnly_v5.0.hws (I don't remember there being any in the .zip if downloading it)
or any .hws that contains the data from that mod yet.
Also can't create it right away after opening (I suppose that requires having the app reading the tabs first...which brings me back to the crash problem in Party > Stats))
With 'Beatrix Mode Import' I was actually referring to a separate file where as I imported and replaced the files in the game folders as instructed in the 'ReadMe'. Just to clarify that. c:

2
I don't know why that's happening to you.
Your planned order of work looks fine if "Beatrix Mode Import" means that you import the AFBeatrixOnly_v5.0.hws on a clean non-modded game.

You should do this:
1) Import the Beatrix HWS file, do the modifications you want, save as HWS (the .hws will contain both Beatrix's changes and your own),
rather than that:
2) Do the modifications that you want, save as HWS (your modifications only), import the Beatrix HWS and then your modifications again.
Indeed, it is possible to import several HWS one after the other but the latest import will have priority for everything that is common to both mods. For instance, if you modify any of party's spells, all of them will be stored in the HWS file (not only the bit you've changed). You can see in the "Tools -> Mod Manager" how each section is splitted (for instance, if you modify an enemy's HP, all the other enemies are not stored in the HWS and even that enemy's AI script won't be).

Will do after holidays, thanks o/

I re-checked out the first prob I posted in my previous post (about HWS 0.41c freezing while reading the Enemies tab after importing .hws mod).
Just wanted to strike that one from the list. Apparently it's because the mod file I applied was indeed from an older .hws mod using HWS version 0.38.
Using mods created in the current version worked totally okay and don't cause crashes.

So this left the only major problem with HWS in any version simply shutting down,
that being post-importing Beatrix Mode 5.0 and either importing a .hws containing any changes for 'Party' tab or simply reading the 'Stats' tab, both cases in a freshly opened 'Beatrix Mod'.

Anyways, happy holidays o/

3
Okay, okay, sorry if that was a bit more than confusing.
(I was kinda confused as well about the crashing/freezing while writing that that post up there x.x)

In short, I had HW frequently crashing for the Steam version whenever I tried:
- editing Enemies tab AFTER using a hws file on it
- editing Party(Stats) tabs AFTER applying a .hws file or Beatrix Mode files (p0 2 + 7) on it

Since problem #2 would prevent me from editing most stuff under 'Party' (including stats for Bea) until I remove it (or use a fresh base),
I just wanted to know if the data of p0data 2 & 7 would overwrite each other after
Applying the .hws mod on top of Beatrix Mode or vice versa
?
Or is it safe to apply my own .hws separately on top a Beatrix Mode Steam mod, after I've worked everything I wanted to change out?
So my main point here rn is just checking out about the capacity of modded stuff I can stack
on top of each other. without overwriting things that might store data in the same file (my main concern rn)
before putting on the other touches per dnSpy.

I hope I didnt write it up too complicated this time x_x

My planned order of work looked like this:

Beatrix Mode Import > Party/Inventory/Tetra/Fields tab changes > Enemies > formulas and other stuff that need help of dnSpy


4
Hello Tirlititi o/

I got a few tiny questions again (yes, we've talked on steam before ^^)

I'm facing some crash problems with HW
(it closes instantly when loading 1 mod or selecting specific tabs)
while putting on a few finishing touches for a smaller mod.
Am I just not importing and editing tabs in the right order?
I found myself with HW crashing/closing on the 'Enemies' tab a few times, even more when I import a mod file (so i guess the mod file's too old since I made it while using 0.38 and I am now trying to edit the Steam FFIX with the most recent release). Also crashes/closes when i try going into the Steam version's 'Stats' tab to edit character skills/stats data.
Is this common after I just imported 2-3 files from the Beatrix-only mod? (since that's basically the only thing that's on my current steam mod)
IF the cause for HW crashing on my file is because i am trying to edit the game with the Beatrix files present (so the p0data2 and -7 ones)... I got another one:
So, if i would chose to edit the whole stuff for the 'Party' tab, mainly everything about the character data first,
on a clean fresh mod and then copy the Beatrix mod into the folder: Would it end up as overwritten? Just want to figure out a way to work around and put them together in the right working order.

Or could it have something to do with my general software setup or specs (insufficient framework version for instance) that would make the app crash on loading one mod file?

Thanks in advance and have a good time!
Sorry if i blocked too much text in here >_<
There's no rush c:

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