I've been a fan of pre-rendered backgrounds ever since FF7 first came out. It's so brilliant and I can't see why more game developers don't use it. It saves up so much more power for super detailed actual 3d models in game. I don't mind a fixed camera at all.
And upscaling pre-rendered backgrounds has been an issue for years, and still is. Why Square didn't keep their source material is beyond me.
I've always wanted to upscale the backgrounds and add new 3d models in the game, but not those Advent Children models, I don't think they look good when the backgrounds aren't really top notch.
-What I'd like to do is to basically take the battle models and put those inside the game. came onto a technique by accident really, but I think it looked kinda good
I think they look amazing man.
No disrespect Yarlson. I love your original pack that has more of a film grain effect and WOW what a difference. The original backgrounds are so damn ugly it's hard to get that same experience you did when you were a kid. Your pack made everything tolerable. In fact, I haven't really played 7 for like a decade because I've been waiting for you talented people to do exactly what Ken has said. Perfect would be those 320x240 backgrounds to high definition but that would be some hard work, I understand that.
What I don't understand is we had a pack on the way with the battle model style, it was like 70-80% complete, I don't remember. But it really was almost finished right? Because the original pack was in like 2004. Then that horrible movie came out and then the beta of that pack was garbage.
You guys trying to make it look like that movie, with this engine it's IMPOSSIBLE. You see that right? It doesn't fit whatsoever, they look so out of place it's almost laughable. How about using your gifts making the game what it was supposed to be in the first place, then save Advent Children for version 2.0 or something. Plus that movie sucked and it was nothing like 7 how could you like it?
Very excited for this new Reunion patch though, almost feels like it's coming together. Between the graphics finally being updated to not look so damn pug fugly and the difficulty raised a bit, that's going to be a great experience. I'm not sure about the translation but I hope he does well with it, but that's all a matter of taste. For example I never liked 'Aerith', even though that's actually her name. It's like calling Terra - Tina.
Anyway way off topic Ken, your backgrounds are fantastic and you should continue working on them. You've come up with some ingenuitive techniques with Photoshop, great work.
Again Yarlson, it's too bad you abandoned your original concept because they were somewhat similar.
Compare these two backgrounds, which do you believe is easier on the eyes?
https://dl.dropboxusercontent.com/u/18681882/junon.jpghttp://i.imgur.com/NBYJPhm.pngThe first doesn't have that HQ4X...filter look to it. (Can't really describe the HQ4X look, like a glob of paint). It almost looks like an original when it's scaled down.
Don't get me wrong though, I have a lot of respect for you. You actually finished something. And the first pack looks really good. YOU did that, all of it and that's amazing.
So maybe you two should work together on making an ingenious method and patent this new technique - get rich
I know I've been kind of all over the place, but one more thing. Shouldn't super deformed models should be secondary? They're never going to look right. Those models were placeholders, they ran out of time. But you know, the whole time I've been thinking I haven't contributed anything so who am I to talk? I was going to finish my VI translation for the third time but when people talk about their personal lives bringing things to a halt, let's just say mine was fucking true horror.
And on that note, keep up the good work!