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Messages - PumpkinPieman

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1
I'm just kind of glad it was vincent, because there is just so much you can elaborate on. The whole beginings of the first ancient, and the story that led up to FFVII. I sure hope the game has alot of flashbacks.

2
Quote from: Micky
Quote from: PumpkinPieman
Well, that makes sense. Hmm, what are the easiest ways to sort them? I plan on updating it once per frame (or atleast have the option to update them once per frame).

Don't worry about it too much in the beginning. Try to get something on screen and working, before you optimise it.
I know. :)

Quote from: mirex
In 3D i do it like this:
1) calculate center of the triangles/polygons (by simple math)
2) sort the distances from the camera (if you are in 2D just compare Z coords of the polygons)
3) draw them in that order

you dont have to sort non-transparent and non-textured polygons to speed up the process
So I'm guessing indices would be the best way to implement this.

3
Scripting and Reverse Engineering / Final Fantasy X Models
« on: 2004-10-13 07:16:32 »
Quote from: alloy
I dont think that Michelangelo would care much if they changed Jesus in the last supper,he'd probably even laugh a bit ;)...but  Leonardo would sure throw a fit and raise hell once he sees what happened to his mural XD...
Nah, I'm sure Donnie and Mikey would get a few laughs out of it. Leonardo wouldn't get too involved in things unless Master Splinter had a problem with it.

4
It's 2D \ 3D.
I may want to have the option of being able to change camera angles and so on, so I don't want to limit myself to a pure 2D engine.

Also, the backgrounds are going to be 3D animated, while the foregrounds\players are going to be sprites.

5
Well, that makes sense. Hmm, what are the easiest ways to sort them? I plan on updating it once per frame (or atleast have the option to update them once per frame).

6
Alright, so with solid poly's I don't need to oder them because of the z-buffer. As for the transparent polys, does this mean I have to lock\unlock the vertex buffers and sort them per frame?

7
Hmmm, yeah. I understand that part fine, it's just having to order them front to back.

8
Well, the engine I'm planning on making is designed towards rendering 3D scene's as opposed to 3D worlds. It's going to eventually be a fighting engine with both 2D and 3D qualities. A good example of this is:
http://img84.exs.cx/img84/2213/capcomvssnk2_1004_screen028.jpg

I'm going to write collision detection with 3D objects, but I'm guessing I won't really need it as much as 2D collision.

I've read that 2MB ~ 4MB vertex buffers are a good size to be loading every frame with and you should stick to around 150 polys per batch. Index's are alot classified as "first class citizens" to the video card, so they increase preformance as well.

I still haven't grasped the concept of rendering transparent objects front to back, as far as I was aware; as long as you have a z-buffer it will do a check weither or not it's visible anyhow. The topic of semi-transparent objects confuses me a bit.

9
I'm sure a few of you use DirectX, or at least have used DirectX at sometime. Right now (because I took a break a while ago), I'm at the stage of creating scene buffers, or at least thinking of designs of some. Since changing the textures and states cause, or seem to cause a little overhead; a presorting of the poly's before when the scene is loaded is neccessary to optimize the output and reduce these calls. What I'm thinking of doing is first sorting these by opacity, then sorting them by texture. Since most of this is static geometry, I'll leave all the dynamic geometry to objects that you attach to the scene.

Is there anyone here that has dome something like this that could give me some idea's towards how everything should be rendered?

10
Quote from: mirex
Pumpkin Pieman: morphing is another way of getting item from monster. If you kill monster with morph attack you will acquire its item ( its usually different from one that you win ). But its not easy, because Morph attack gives very little damage (around 100-500 points IIRC) so you have to damage enemy precisely with normal attacks to make him have just few HP. Or you can use Coin command (i never used it though, im greedy:) ) which can give precise amount of damage.

I'd say its very hard to kill Master tonnbery with morph, because he has around 44 444 HP, and he can kill you quite quickly.

Btw you get Morph command from yellow Morph materia. And ribbon is a must for Battle arena.
Thanks for a the head up, I didn't know that. :P

11
I think it's a good idea to ban the ones who obnoxiously post garbage like we saw with that SL-2 guy. But during one of my earlier solved problems, I was fearing getting warnings over something as small as an avitar. I know mods have to be strict, especially when dealing with a mass amount of people, but being too strict on people can be discouraging.

12
What do you mean by "can be morphed into"?

13
Yeah, if it weren't for those darn status effects the battle square would be so much easier.

14
Damn that's cool ...

15
General Discussion / Final Fantasy XI
« on: 2004-10-08 00:35:15 »
Quote from: Bunnie-Maru
I know what you mean. FFXI has ruined my sleeping pattern twice. It really sucked when school came around, I was going to sleep at 6 and 7 and waking up at 2 P.M.

Not good.
My alarm clock always got me up at 9, it was then followed by 3 cups of coffee at 9:15, then another 3 at noon.

16
General Discussion / Final Fantasy XI
« on: 2004-10-08 00:28:30 »
Hear this for an addiction.

For 6 months I did nothing but get up at 9 AM, play the game until lunch, stop for a 15 min break, then play until 2 ~ 7 AM.

This is how addicted I get ... :x
But, everything is back to normal now ...
You can only have so many lvl 99 characters ...

17
What does this ribbon do? I wasn't into finding every last secret in the game persay.

18
Archive / Sephiroth in battle
« on: 2004-10-08 00:25:08 »
I like sephy's hair ...

*pets sephy*

19
General Discussion / Final Fantasy XI
« on: 2004-10-07 20:28:54 »
I haven't played FFXI yet, but from personal experience; MMORPGS are the biggest waste of life known to man.

20
Hmmm, does anyone know if Tifa dies?

21
Haku was an exception, they specifically mentioned that Haku looked like a girl but in reality wasn't. :lol:

22
Archive / ff7 bug on xp
« on: 2004-10-02 17:13:49 »
I use ISO's of my originals, so I don't have to worry about scratching them. :)

23
I haven't noticed very many animes that have a girlish guy as someone of evil. *shruggs* Oh well ...

24
I'm sure they had to make a few compromises, but it still looks like Sephiroth has been without testosterone through his teens. :lol:

25
Archive / ff7 bug on xp
« on: 2004-10-01 19:20:49 »
I've come the the conclusion that 1\2 of the people on this forum are using 640x480 as a standard resolution.  :lol:

MOD EDIT: Support suggestions removed.

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