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Messages - djsolidsnake86

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1
Archive / Re: disable the ff7 fightings?
« on: 2007-07-11 10:40:03 »
how many of this i must have?

2
Archive / disable the ff7 fightings?
« on: 2007-07-10 20:22:08 »
there's a way for disable the ff7 fightings?

3
Archive / Re: STICKY: FF7 Music
« on: 2007-07-10 13:34:08 »
anyone can do a pack with all mp3 music renamed and ready to play?

4
from the readme
+Fix the credits (Low priority)
+Fix upper left hand corner bug in battle.
+Fix misc bugs
+Add 32-bit support
+Add interpolation of textures instead of FFVII's default pixel doubling (Really HARD)
+Move some code to make executable smaller (original PE file is horribly optimized)
+Add 1600x1200 support once everything is done.
+Add support for resolutions that are non multiples of 320x240 (by adding black borders)

any news about these new things?

5
Archive / Re: The Idiots Guide To FF7Music (JK xD)
« on: 2007-05-26 10:17:01 »
ultima edition has mp3 files?

6
I read through this post and the one it was continued from and couldnt find a solution to my problem. I have th 1.02 patch, the Saint's higher res patch, and the NPC reconstruct going. Only happens when I apply the Saint's patch, it looks like the display is too large for my monitor, the right side and the bottom side are cut off. no black bar or anything, just cut off. i can run 800x600, 1024x768, 1152x864, 1280x768, 1280x1024, 1600x1200, 1792x1344, 1800x1440, 1920x1080, 1920x1200, 1920x1440, and 2048x1536.

Any help would be appreciated.
also me need 16:9 resolutions like 1920x1080
i know that the game is in 4:3 but i have a 16:9 monitor and i think that ff7 with an higher resolution (even if is in 16:9) will look better

7
Archive / Re: ff7 new mod?
« on: 2007-05-21 18:22:46 »
heh, if you WANT news of the KH1/KH2 model project, you could always ask around to see if anyone did it already... but if I can get my 3DS Max working again, I'll finish my mod that I seriously began a little while back. (may 4th 2007 to be precise)
malachi with you new mod, will be possible set other resolutions for ff7?

8
Archive / Re: ff7 new mod?
« on: 2007-05-21 16:28:15 »
do you have a link for the news or for the forum topic?

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Archive / ff7 new mod?
« on: 2007-05-21 13:15:57 »


where i can find the topic of this work?



MOD EDIT: In the Game Tweaking forum, where this post should be? Moving.

10
I certainly have no time to work on this project atm, so I'd say it's on-hold for the moment.
There will never be widescreen support though, after all, the game was meant to be run at a 4:3 aspect ratio.
Language support is mentioned in the faq, so look there.
my problem is that i use this patch that convert fft in ita
http://www.sadnescity.it/traduzioni/ff7/ff7.php

11
development of this patch is dead?
if not, when will be available a new version that add support for widescreen and other languages?

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Archive / Re: how have the "big" characters in ff7?
« on: 2006-08-16 22:21:43 »
i'm searching a patch fro trasform the characters like ff7 ultima edition

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Archive / how have the "big" characters in ff7?
« on: 2006-08-13 20:39:11 »
there is a patch for transform the little characters in bigs?

14
any news about a new version with the european support?

Just do the following:

Quote from: TazDef
Here is the tutorial for applying the great HighRes Patch on non-english versions:

1. Make a fresh FULL install from your original FFVII CD.
2. Get the english 1.02 XP Patch.
3. Overwrite the original FF7.exe and the FF7Config.exe in your Gamefolder with the patched ones found in the archive.
4. Apply Saints great HighRes Patch, just like posted in these thread.
5. Replace your language-code from following files:

..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
..\data\minigame\high-ge.lgp (YES it's "-" in stead of "_")
..\data\minigame\snowboard-ge.lgp (YES it's "-" in stead of "_")

-> into filename_us.lgp (ie. ..\data\cd\cr_gm.lgp -> ..\data\cd\cr_us.lgp)

6. Remove the language-letter form follwing files:

..\FFVII\data\field\gflevel.lgp
..\FFVII\data\minigame\gchocobo.lgp
..\FFVII\data\minigame\gcondor.lgp
..\FFVII\data\minigame\gsub.lgp

(ie. ..\FFVII\data\field\gflevel.lgp -> ..\FFVII\data\field\flevel.lgp)

These are the german files, if you want to patch another version, just look for the same files ending with your language code (ie. _sp for spanish or _fr for french, _it for italian i guess). The files beginning with g, in my german version, should start with s, f or i, relating to your language.

After doing so, you should be able to play the game in HighRes and in your language. Only the Menu still remains in english, but this should not to be a problem.

I have some other problem that isn't stated in the FAQ. What do I do
Read through the original thread here and the remainder of this thread over and see if it answers your question.
If it doesn't go ahead and post your question in this topic, hopefully someone will be able to help you.
Quote

It worked perfectly for me
where i can get the ff7 1.02 eng?
there is a problem: i have a patch that is the ffxp ita patch that convert the game in italian and add the compatibility with xp.. how i must install the higher res patch so? i think that his needed the support for other languages by this patch..

15
any news about a new version with the european support?

16
is possible to set in this game a resoluzion > 640x480?

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Why we don't make the path for the European versions?
i hope for this feature!
but the patch is in working?

18
the project is died?
i hope that in future this patch will be compatible with all languages (i have ff7 in ITA) :)

19
ok, so isn't possible make the patch compatible with other languages?

20
is possible make this patch compatibles with italian language? (the ita xp patch 1.4)

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