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Messages - Sephiroth 3D

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76
General Discussion / Square Enix
« on: 2002-11-27 02:03:29 »
Damn... It's the end of an era...

And the new logo will probably involve a chocobo.

77
Archive / Site downtime
« on: 2002-11-22 20:48:41 »
I support Netscape because I don't like Internet Exploder.

78
Archive / Poor uptime
« on: 2002-11-22 08:19:40 »
Perhaps taking this off of Announcement mode would be a good first step...

79
Scripting and Reverse Engineering / Here's my odd idea!
« on: 2002-11-21 20:22:22 »
I think the best thing in the world would be a game almost exactly like FF7, only with FFX's graphics. (Or better. I remember when I was saying I wanted FF7 with FF8's graphics...)

Oh! And tt would HAVE to be a PC only game. Probably on DVD-ROM...

80
Archive / Site downtime
« on: 2002-11-21 20:08:14 »
*Hates the Netscape Incompatibility.*

Damn MS... I bet it's their fault...

81
General Discussion / Final Fantasy VII Theater
« on: 2002-11-13 20:45:40 »
O_O!! Domo-Kun for the Gameboy Advance?!!

82
General Discussion / FF7 Questions..
« on: 2002-11-13 05:08:24 »
Welcome to the board!

AFAIK, the love points only affect the date.

As for Aeris thing, I don't know, and I doubt it. It's basically coded into the game that you can't have Aeris after she dies, or else she'd still show up on the PHS after dying. Sorry.

83
General Discussion / ffx-2 trailer
« on: 2002-11-12 02:22:45 »
*Points out that the Japanese version is in NTSC, not PAL.*

84
Scripting and Reverse Engineering / Here's my odd idea!
« on: 2002-11-11 15:07:23 »
*never saw the TV commercial for FF7...*

85
General Discussion / ffx-2 trailer
« on: 2002-11-11 15:05:38 »
Looks like the gameplay is based more off of Kingdom Hearts than previous FF games...

86
General Discussion / FFXI benchmark program
« on: 2002-11-10 19:57:06 »
Well... At least it's posting the required specs...

Min Required: P3 800Mhz, 128megs RAM, & a Gefore card w/ 32megs of mem. (They don't specifiy what kind.)

Recommended: P4 (no speed listed), 256 megs of RAM & a GeForce 3 or 4 Ti with at least 64megs of mem.

It looks like they are recommending the GeForce4 Ti4200 as the card to use. (I can't really read japanese, but I can get the gist of it.)

Besides, if anyone DID import it, they'd have to connect to the Japanese servers. That'd make a lot of problems in terms of connection speed...

87
General Discussion / FFVII-2??
« on: 2002-11-07 20:26:27 »
http://www.gamers.com/news/1265663/

Aparently, there's talk about a FF7 sequel... This does not bode too well for the Remake...

88
General Discussion / FF7 Model Viewer/Editor
« on: 2002-11-05 04:11:08 »
First of all: Yay! New version!

2nd: Bug: Now it doesn't export the Alphas at all. It's pushes them out as 32-bit (when done individually) but the Alpha channel is blank. Same with the _a files. Blank.

3rd: The off-set is a BIT too much. Tifa's eyes were noticablly distant from her head.

4th: Red XIII (battle) doesn't even have his first frame work. Flaw? Bug? What?

5th: Are those (battle) skeletons identical to FF7's? If so, Square added a STRANGE way of connecting the shoulders... Why are they parented to the hips, instead of the top of the chest?

Not much else for now. Great work!

89
General Discussion / FFXI benchmark program
« on: 2002-11-03 20:01:07 »
Goku: Quite frankly, I think they aren't supporting it because 3DFX is a dead technology. Yeah, people still use it, but in all realities, it's a dead technology, and I think Square simply doesn't want to spend time supporting a dead technology.

BTW: My GF2 sucks, but I got a decent score. 2603 first run, 23xx second run.

Time to get a new Vid Card...

90
cout<<"you are older than me!"

should be

cout<<"you are older than me!";

you forgot the ; on it.

It would probably be a good idea to make a myage variable and set that to your age. It'll save some time when your age changes.

These changes should make your whole code look something like this:

Code: [Select]

#include <iostream.h>

int main()
{
 int age;
 int myage;
 myage==14;
 cout<<"plz input your age: ";
 cin>>age;
 if (age<myage){
  cout<<"you are younger than me!";
 }else if(age==myage){
  cout<<"you are the same age as me";
 }else if(age>myage){
  cout<<"you are older than me!";
 }else{
  cout<<"I have no idea how old you are";
 }
 return 0;
}

91
General Discussion / the rules of ff
« on: 2002-10-28 20:25:29 »
Same coat, same color hair...

92
General Discussion / FF7 Model Viewer/Editor
« on: 2002-10-28 15:01:14 »
Bug #2: You need to offset the Polys with Textures by a very small margin. (I usually use 10mm)

Bug #3: When exporting a skeleton, the images do NOT export in 32-bit mode. I have to go back and convert them again.

Bug #4: When I turn smoothing on, it ends up being 5128 or so in LW. (I have it set for 89.53 or so)

Bug #5: You need to instance the 32-bit images, and turn the instances to Alpha only, apply them to the img polys on the Transparancy channel, and invert the layer.

Bug #6: Currently, Pixel Blending and Texture Anti-aliasing are on. They should both be off.

If you need help, I can send you a cleaned up model I converted.

Oh, and I found an optimum surface setting for  the battle characters so that they are colored, and can be effected by lights. 75% ambience, 50% Diffuse. This just my setting. I thought I'd just share it.

93
General Discussion / Source code for Final fantasy one
« on: 2002-10-28 14:50:54 »
you know... thinking about it right now... I might be able to re-program FF1 in PHP... There are a few things I wouldn't be able to do, but knowing PHP is only a step or two away from C, so technically, I might be able to program FF1 in C. It'd be nothing more than If Then Else functions...

94
General Discussion / the rules of ff
« on: 2002-10-27 23:48:35 »
There's a difference between a prequel, a sequel, a remake, and a side-story. Judging from what we've prepared, as far as story goes, I think we're going to be prequel/side-story.

It's not a sequel, so we are adhereing to the FF rules so far.

95
General Discussion / FF7 Model Viewer/Editor
« on: 2002-10-27 23:20:45 »
And then you blew up the characters in a firey death. Then it escilated. I'm not saying I'm not partially to blame... I'm just saying I try to do the more creative thing, while you tend to do the more violent thing. Our first war comes to mind...

And I was at least trying to be creative with my decaptication entry. Yeah, I got a bit bloody... I don't deny that... I just think you just started being too violent & bloody after that.

I refer to, of course: My image post made after your bloody explotion. I just did a nice way to continue it. You could of done something similar with Shinra or something, but instead, you take the violent & bloody path, and shoot his head. I tried to go away from the violence, but you brought me back. That is why the Dragon incinerates your logo, and that's why you blew up the dragon.

All because you are more violent & bloody in your work than me.

96
General Discussion / FF7 Model Viewer/Editor
« on: 2002-10-27 20:12:38 »
I hate the bloody/violent pict wars you do. I perfer to have a creative pict war. You almost always bloody everything up...

97
General Discussion / Getting Aeris Back
« on: 2002-10-27 20:09:33 »
I remember once hearing that they wanted to add getting Aeris back to the US version, but ran out of time, so they didn't.

Ya gotta hate rumors like that...

98
General Discussion / the rules of ff
« on: 2002-10-27 01:11:50 »
FF3: Dunno.

FF4: Cid is a Ship Builder, as reported by sfx1999.

FF5: Dunno. I think he's a mage of some kind...

FF6: Cid was the researcher that took care of Celes after the world was torn apart. (The guy in the yellow raincoat.)

FF7: Cid is one of the main character.

FF8: The guy in charge of Seed.

FF9: Cid was the King of Lindblum. (as Darkness said.) He also built all the major airships the game deals with. (Same job as in FF4?)

FFX: Cid is the leader of the Albed, & what's-her-name's father.

99
General Discussion / FF7 Model Viewer/Editor
« on: 2002-10-25 09:22:06 »
First bug: All the weight maps are off by 1 bone. IE: Bone 0 need weightmap 1, but has none. Bone 1 has WM1, but needs WM2.

More bugs as they pop up. Besides the bit of cleanup I've had to do (namely the afformention bug, plus getting the textures to appear correctly) it works VERY well! Much better than the old version!

edit: Oh, and I AM an artist. Clickity!

100
General Discussion / Final Fantasy VII Theater
« on: 2002-10-25 06:04:41 »
Alright... I've fixed every spelling errors PS7's spellcheck could find.

Anyone notice any others?

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