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Messages - AverageJoeFF7Fan

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-05 06:21:10 »
I just watched a video with some interesting facts about FF7. Apparently Yuffie's Conformer, if used to attack an ally, will only deal 1 point of damage with no sound or Number shown. Does it still do this in NT?

-edit-

wow..theres alot of bugs in this game i didnt know about this whole time..

https://www.youtube.com/watch?v=Jt4NDbyKv_o

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-04 02:35:12 »
Guys, sorry if i cant ask this type of question here but the Millenia sword mod topic is closed. Someone can help me on how to install the custom swords mod? It looks like its easy, with the installer and all, but it asks to point to some folder in the installation, which one? Its possible on the steam version that i have?

?? just use the 7th heaven mod pack. its got every battle weapon on these forums. (i think)

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-03 23:50:13 »
-----Typo's/dont think its NT related but maybe you can fix it anyway----

when you first encounter Aeris/th if you try to go to where the Sick guy is she will stop to talk to you for a moment and say "This guy am sick." It should read "This guy is sick."

Another thing that has always bugged me, and I don't think I've seen ANY mod that changes this, is the very first boss battle with the Scorpion. Cloud says "Barret watch out! Attack while his tail is up! He's going to do a counter attack!" When I was young and was playing this game for the very first time I thought "oh..ok.. I'm supposed to attack it while the tail is up." NOPE WRONG BAD IDEA. Can you maybe change that to say DONT attack it while its tail is up?

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-03 22:01:09 »
ok. got it now. my folder was named Final Fantasy 7


a quick rename and it works

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-03 21:53:08 »
thats what im saying. i did it like you said. it doesnt work.

is it looking specifically for a Certain NAME of folder? cause i installed mine to a second HDD in its own folder.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-03 17:20:20 »
@sega

how do i get it to install? it says on the OP to put the install directory target one folder up from the .EXE's location folder, but it seems to not be working.

Wut du?

random folder-> Final Fantasy 7 -> .EXE

and I choose Random Folder and it doesnt work. I tried Final Fantasy 7 folder and it doesnt work.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-03 13:24:58 »
ah I see.

what else does your .EXE patch do? (wondering if I should start from scratch or keep going with my save)

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-03 12:48:59 »
@Sega

I'm curious, why do you use .EXE modifications? Is there a reason you cannot do it another way? I've seen people modify Materia without touching the .EXE.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-03 00:19:49 »
how do you GET the Masamune?

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-01 17:47:10 »
sweet XD

when I first read about the lvl 70 cap I was like "how am i spos to beat emerald/ruby ? o.O"

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-01 15:20:21 »
The mod is 'complete' in a sense, but there's still a lot of stuff that I want to do for it. v1.35 is where the Rank Up system came in to let players develop character stats rather than the game doing it with the kernel arcs. 1.4 is more of an flevel patch, I'm working on events, shortcuts, fixes, and new content. When 1.4 is done, that's when I'm starting work on a New Game+ mechanic for the last version 1.5.
can haz lvl 99 cap?

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-31 21:49:56 »
true, but you cant actually DO the rank up until atleast Sector 5, there are many savepoints before that though, so I was wondering what it was/did long before I was able to actually use it.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-31 20:20:04 »
or added into the various FAQ's in the beginner hall. Also Stacks, mention of Stacks would be good XD

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-31 02:54:56 »
---possible bug/not a big deal but thought id tell you anyway---

the first time "Rank Up" actually worked for me, was at the save point where Biggs is waiting by the ladder in Sector 5. When using Rank Up I noticed that once its over, the game kind of puts you at the nearest Exit point. So for this area, its the ladder sequence. This in itself is perfectly fine, the strange thing happens when you try to go to the save point again. It like puts you in a constant animation loop of Cloud trying to climb a ladder that isnt there. If you push "Confirm" to make all the various Save messages dissapear, the animation stops, so its not a big deal. Just some quirky thing I noticed.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 22:40:06 »
too late. lvl 3 All. XD only another 12k AP for lvl 4 o.o;

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 22:23:25 »
XD im close to lvl 3 All. I refuse to progress without my shiny bracelet! o.o;

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 21:22:11 »
Any  idea when you might be releasing a hotfix for that chocobo? I'm up to 3x lvl 2 fire/bolt/ice/cure/all/cover, so each of my chars has a full set of lvl 2 magic and they are all on lvl 3 limit breaks now. lol  XD

oh, and 99 iron bangle/grenade/assault gun. cause of reasons.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 15:03:14 »
all the ___________________ makes it very hard to even understand what you're saying O.O;

-edit-

nvm.. i just woke up. ignore me XD i can read it now

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 12:35:59 »
I think it would be fine to get an S-mine or something from her (she likes bombs and monitors! You know, flashy stuff. :)), saves spending a whole armour on a unique, missable, underpowered item. Could be good for getting through a tough boss in Midgar.
I guess it's an easy way to channel the spirit of AVALANCHE right into Reno's smug face.

true enough. but that would feel very useless IMO. like I am always getting those items to throw at enemies, but I never use them, theres no need to. So I think it would end up being another useless item.

Its Jessie's last gift to Cloud to make up for her mistakes. It should be...special... dont you think?

--edit--

Actually now that I think of it, it could be a special Bomb item. Remember how she was saying that her Reactor 1 Bomb was too big, and she "did just like the computer told her to". Maybe she makes Cloud a Bomb, but it ends up being like ridiculously strong. 1 time use, maybe even 9999 dmg to all enemies on the field. Save it for a super special occasion. That sort of thing.

So far I've been ranking up across different options for everyone, too, so that's working well.

I keep reading about this "ranking up" thing. What is everyone talking about? is that Arrange only? Or are you simply referring to Leveling up?

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 09:34:34 »
New Armor - Jessie's Momento. 0=0 0=0 +5 str/mgk. Basically the combination of the Titan/Mythril Bangle with 1 extra slot that is also connected. Not game breaking. But also not bad/useless.

Thoughts?

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 01:51:29 »
what kind of item do you think she should have been working on? maybe since its a whole new addition to the main story line, maybe it should be a whole new item? like your own personal Armor that ONLY cloud can wear?

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-29 19:15:43 »
---Feature Request/Idea---

not sure if you've already done something like this, since I havnt gotten there yet (i'm waiting on that chocobo fix XD ), but I think it would be neat if you could do something with Jessie when you meet her again during the Pillar scenario.

If you recall, it was Jessies blunder that caused the Sector 5 Train incedent. She apologizes to Cloud and even says "I'll make something special for you when I get back to the hideout", but we never learn what that special something is. Maybe expand on this? Maybe its some new armor? Maybe its a materia? Maybe a weapon? An Accessory? Or just a nice item, like a Turbo Ether or something? Or maybe when you meet her again she says something about it like "Sorry I didnt get to finish it..."


What do you think? Or has this been done already?

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-29 16:29:04 »
Yeah, I just investigated. The Chocobracelet has a 100% drop rate...but I've screwed up and used the Chocobo's escape action to end the battle which means that the drop (and presumably the EXP & AP) doesn't actually drop. Whoops :I

XD I figured it was something about that Running away bit.

Let me know when you release a fix. got my save sitting right there...just grinding away some xp at the ghost trainyard.

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-29 12:38:02 »
That dude drops an early Chocobracelet if he's beaten; has no Steal/Morph though.

T.T; wut

i killed him but got nothing. and he never shows up again.

---Feature Request----

I know this is probably an unpopular opinion, but I'm going to ask anyway, can we get an option somewhere to have 100% drop rates against 1 time encounters? I like a challenging game, not an RNGing game.

XD


----edit----

well now im even more frustrated. i reloaded an older save, went through the whole train scene, went to go fight the chocobo again, and this time, he didnt show up.

so here's what i did. I went to the part where the 2 guards are, stoped, turned around to the previous field, did some equipment/materia organizing, came back to the 2 guards and now the chocobo event doesn't trigger.

---edit2---

redid everything again, got the chocobo, got him to around 400 health while I had 3 limit breaks, poped all 3 limit breaks immediately so I could be absolutely sure I killed him, but he still ran away. or is the running away part of his Death Animation?

---edit3---

killed him 9 times now. no items other than Hi Potion. Don't think this one works.

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-29 00:25:14 »
So you found him then  ;D

does he have anything special? i looked through the Database file but didnt see anything about him.

I don't know if I can do that with Sense, unfortunately. Maybe if there were enough variables for each type of repeatable monster that could be activated permanently in-battle + a way to get whatever it is that defines a monster as having been Sensed, but it's unlikely to do just with AI.

hmmm I am wondering HOW the game Remembers the HP DURING the fight, maybe that holds the key?? Cause if you toggle Assist in the battle, then sense, it will constantly show the enemies current/maximum health. So for atleast the duration of the battle, its storing that information somewhere. Mayhaps its possible to dump said info/store it permanently.

As for that music bug, I'll have a look at that field screen.

it appears to be ONLY that one room with the save point in it, the next room, and the room with the gap you have to jump across all go back to Battle music. Would you like my Save File?


---possible bug??----

is the Techno Soldier supposed to be that Brown color?

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