Author Topic: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions  (Read 151294 times)

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #50 on: 2011-02-09 01:55:01 »
Now now, it is certainly possible to override the driver when it comes to the internal resolution, the option is called prevent_rounding_errors. I will let you discover why this option is on by default for yourself.

metastigmat

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #51 on: 2011-02-09 10:35:33 »
Thanx Aali!!!)It works!!!all glitches dissapear)

DLPB_

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #52 on: 2011-02-10 02:25:53 »
Not really a biggie...  the 9999 patcher does not patch the numbers in the magic and item submenus.  Select Cure on a player and you will see what I mean.

livetruthfully

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #53 on: 2011-02-12 19:32:56 »
Just installed Aali's driver 0.7.10 with hopes of using all the cool mods, but after I finally got it to work the game starts and then just gets all buggy/glitchy after the Eidos logo.

What gives?

I'll try degrading for now but I've been at this for hours, quite frustrated as to why the graphics driver is giving me such a hard time. I'd love some feedback friends.

livetruthfully

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #54 on: 2011-02-13 11:17:14 »
Just installed Aali's driver 0.7.10 with hopes of using all the cool mods, but after I finally got it to work the game starts and then just gets all buggy/glitchy after the Eidos logo.

What gives?

I'll try degrading for now but I've been at this for hours, quite frustrated as to why the graphics driver is giving me such a hard time. I'd love some feedback friends.

I actually got it covered; for some reason .10 would eat everything up and spit it back out leaving me nothing but blur, but once I downgraded to .8 I was set again. It's strange but I'll take it.

Armorvil

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #55 on: 2011-02-13 14:33:32 »
Yeah, just decided to try 0.7.10b again after a clean install, and this what I get too :





I don't have this problem with the older versions.

And here is my app.log, just in case :

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. Radeon X1950 Pro 2.1.7278 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x1024, output resolution 1024x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: I:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
MIDI pause
« Last Edit: 2011-02-13 14:37:31 by Armorvil »

sl1982

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #56 on: 2011-02-13 18:16:25 »
Looks like some sort of major texture problem. Perhaps try turning off the cache?

Armorvil

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #57 on: 2011-02-13 19:15:34 »
It doesn't work better without the cache, I'm afraid.

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #58 on: 2011-02-13 19:33:12 »
Silly ATI drivers.. Guess I'll have to disable that feature.

Rumbah

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #59 on: 2011-02-14 19:20:29 »
It works fine for me with an Ati 3850 and the latest drivers (but Ati doesn't support the 1950 anymore).

Bosola

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #60 on: 2011-02-14 20:10:23 »
Yeah, just decided to try 0.7.10b again after a clean install, and this what I get too :

http://img155.imageshack.us/img155/5373/image3wpm.th.jpg

Barret looks like a pretty cool guy:



Someone should totally make a sunglasses mod.

Terid__K

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #61 on: 2011-02-14 20:50:49 »
Anyone got a mirror to the newest driver version? The current link doesn't seem to be working.

freddwzz

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #62 on: 2011-02-16 16:31:19 »
Anyone got a mirror to the newest driver version? The current link doesn't seem to be working.

yep , is there any new link ? thanks

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #63 on: 2011-02-16 16:44:07 »
I'm having some DNS issues, use this link for now: http://85.24.185.102/share/ff7_opengl-0.7.10b.zip

freddwzz

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #64 on: 2011-02-16 17:01:50 »
wow , that's quick and thanks alot ! sorry 1 more question , what is the command to not show error while playing ?
« Last Edit: 2011-02-16 17:06:31 by freddwzz »

Armorvil

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #65 on: 2011-02-17 10:40:55 »
disable_popup : yes

It would be cool if all the possible commands were compiled and accessible, somewhere.

no-live

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #66 on: 2011-02-19 21:16:06 »
Hi, in advance sorry for my bad english ... i have some probleme with aalis custum driver, when i want to play whit it i have white charactere blue sword or probleme like thi but in 3D hardware i don't have probleme so i don't understand. I don't understand so somebody can help me ?

Thank's in advance and have a good day.

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #67 on: 2011-02-20 13:53:20 »
I just reinstalled FF8, but it crashed. I am using 0.7.9b because of the issues in 0.7.10b with FF8. Then I tried with Aali's OpenGL driver 0.7.10b and got the same error.

EDIT : I just found something weird in app log. It states that I've got an English version but this is a French version I do own. Maybe this is the reason for crash?

EDIT2 :
It would be cool if all the possible commands were compiled and accessible, somewhere.

They are. Open ff7_opengl.fgd with notepad and go down. Near the end, they all are there.
« Last Edit: 2011-02-20 14:18:12 by Vgr255 »

Rigel

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #68 on: 2011-02-20 16:21:48 »
Hi,
   first of all, thanks for other language compatibility (for me ITA). I have some trouble for text like in this images:




and when the doctor asks Squall for the name the screen became black and ff8 crash with this dump e app/log:

Dump+app.log
App.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF8 1.2 Italian (Nvidia)
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.1.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulazione]
GUID={0x37958682,0xb754,0x41e0,0x9f,0xd0,0x62,0x9e,0x6f,0x38,0x99,0x5e}
PORT 1: Microsoft GS Wavetable Synth [Emulazione]
GUID={0x3b81e868,0x48c2,0x4a19,0xae,0x58,0x85,0xa3,0x28,0x6b,0x3a,0x7d}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: \ff8\data\ita\field\mapdata\st\start0\start0.sfx
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=38, volume=0)
ERROR: unhandled exception
This "Can't open file: \ff8\data\ita\field\mapdata\st\start0\start0.sfx" is an other error (before first video) that I don't understand because I don't have neither the radix of this folder but I have "C:\Program Files (x86)\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII"

Thanks
« Last Edit: 2011-02-20 16:27:37 by Rigel »

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #69 on: 2011-02-20 20:56:03 »
FF8 is pretty much broken in 0.7.10b, you're just lucky if you even get it started.

As for the list of possible configuration options or lack thereof, thats intentional. Anything that isn't in the default config either should not be messed with unless you really know what you're doing or is completely useless in a release build.

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #70 on: 2011-02-20 21:18:24 »
Well, here are the functions anyway with what it does : (Aali feel free to correct me) (The command is my config) (I only put the ones that aren't actually in the ff7_opengl.cfg)

disable_popup = yes ; Well, self-explanatory
new_mp_limit = 32767 ; Only for 9999 limit breaking
new_hp_limit = 32767 ; Only for 9999 limit breaking
movie_sync_debug = no ; Sync audio and video (Pretty unsure)
opengl_debug = no ; Maybe to solve some problems (VERY unsure)
show_tbn_space = no ; Dunno
show_normals = no ; Dunno
show_light_rays = yes ; Didn't see any effect ingame
enable_lighting = yes ; Didn't see any effect ingame
load_library = none ; Used for the SpeedHack originally, but can be used for other things
show_applog = yes ; Didn't see any effect ingame
more_ff7_debug = yes ; Didn't see any effect ingame
skip_frames = no ; Probably reduces lag in some cases (UNTESTED)
internal_size_y = 0 ; Probably the size of the inner window (Unsure)
internal_size_x = 0 ; Probably the size of the inner window (Unsure)
widescreen_hack = no ; Dunno
window_pos_y = 0 ; Probably the initial position of the window when starting (Unsure)
window_pos_x = 0 ; Probably the initial position of the window when starting (Unsure)
vertex_log = no ; Dunno
trace_lights = no ; Dunno
trace_loaders = no ; Dunno
trace_files = no ; Dunno
trace_direct = no ; Dunno
trace_fake_dx = no ; Dunno
trace_movies = no ; Dunno
trace_all = no ; Dunno
post_source = none ; Post-processing shader source?
yuv_source = none ; Yuv shader source?
frag_source = none ; Fragment shader source?
vert_source = none ; Vert shader source?
traced_texture = no ; Dunno
save_textures = yes ; Dunno

Maybe we should make a thread for that?

Rigel

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #71 on: 2011-02-21 09:37:27 »
FF8 is pretty much broken in 0.7.10b, you're just lucky if you even get it started.
Then I'm lucky for once :D 
I'll wait for next relase ardently
Thank Aali

Timber

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #72 on: 2011-02-21 14:07:15 »
widescreen_hack = no ; Dunno

Would love to know what this is!
Personally I hope its a hack to make the FF7 field screens better on widescreen resolutions (without black bar at bottom).
Obviously whatever this is, it does nothing in release builds, but something Aali is planning possibly? Can only hope :P
« Last Edit: 2011-02-21 14:11:02 by Timber »

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #73 on: 2011-02-21 16:22:12 »
Maybe it would be wise to test some of these functions in-game to know what they do (making another thread for that?). For example, I have tested the four which are marked "Didn't see any effet ingame" which I tested of course, and so can assume they don't do something we could actually notice.

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #74 on: 2011-02-21 17:23:30 »
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.