Author Topic: Custom FMV's  (Read 9777 times)

theosiris2010

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Custom FMV's
« on: 2011-08-14 04:27:59 »
Hi I'm working on new fmv's for my final fantasy vii. they're already finished and I use sony vegas 10.0. i render the size to 1280x960 and then I either compress it or leave it uncompressed to avi (which makes my 30 second clip like 3 gigs...). THAT however is not the problem. The problem is whenever I use one of MY fmv's, the audio stays normal but the video plays fast forwarded, thus cutting my fmv crucially short. I'm not sure if there is a certain way to render the videos or if there's a cool converter I can run my videos through. I been up since 8 oclock this morning trying to fix the problem and same with the day before. If someone could please be of assistance? I tried to msg a certain fmv someone in the forums but they blocked my msgs before I could even talk to them  :-o why? I do not know lol.

DarkFang

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Re: Custom FMV's
« Reply #1 on: 2011-08-14 05:31:25 »
The video has to be running in 15 FPS and it has to be a certain resolution or it won't work properly in game.

DLPB_

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Re: Custom FMV's
« Reply #2 on: 2011-08-14 05:42:43 »
render the size to 1280x960

<  this is incorrect.  The FMV should be 1280*896 (4X what the originals are), or it will not work right in game.

theosiris2010

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Re: Custom FMV's
« Reply #3 on: 2011-08-14 16:55:50 »
you guys are gods.  :'( thank you. i was so confused it took me literally (now) 3 days to do! My videos decent looking, maybe when I finally run through the final render I'll upload it :)

when or if i release it, would i put in graphics or graphics: releases?

sl1982

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Re: Custom FMV's
« Reply #4 on: 2011-08-14 23:49:24 »
Put it in releases if you are planning on releasing something.

theosiris2010

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Re: Custom FMV's
« Reply #5 on: 2011-08-15 09:08:34 »
Okay thanks. Another question, say I wanted to create something to put in place of opening.avi ... would i have to keep the exact time limit of the original one?? or just line up the train scene at the end?

sl1982

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Re: Custom FMV's
« Reply #6 on: 2011-08-15 11:06:25 »
FMV's go by number of frames, so make sure you keep it the same.

theosiris2010

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Re: Custom FMV's
« Reply #7 on: 2011-08-15 12:51:35 »
FMV's go by number of frames, so make sure you keep it the same.

Yeah, I got that part. I meant time limit. Example:

opening.avi is 2 mins
some dude made a new opening on this forum, but it was CC converted to FF7.... but it was 2 minutes also. If I wanted to make something of my own, would it HAVE to be 2 minutes? or do i just need to put the train at the end for the 2 guards to chill lol

obesebear

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Re: Custom FMV's
« Reply #8 on: 2011-08-15 14:40:24 »
I use a vid I found on youtube by Clover27 and it's easily over 2 minutes long.  As long as you use aali's driver you can do whatever you want to the movies.

Vgr

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Re: Custom FMV's
« Reply #9 on: 2011-08-15 14:42:09 »
Agreed. I used a 3-minutes video once and it worked perfectly. I can use way longer FMVs at many places without any prob.

sl1982

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Re: Custom FMV's
« Reply #10 on: 2011-08-15 20:22:34 »
I believe the only issue is when the fmv and polygonal characters are on screen at the same time but i may be wrong.

Vgr

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Re: Custom FMV's
« Reply #11 on: 2011-08-15 20:29:06 »
You are wrong. I tested with parashot.avi and we see the chars at X frames after the video starts, which is the same number from the vanilla.

sl1982

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Re: Custom FMV's
« Reply #12 on: 2011-08-15 20:31:47 »
Sorry I was thinking of if you altered the frame rate of the videos, in which case the polygon chars would show up at the wrong time.

theosiris2010

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Re: Custom FMV's
« Reply #13 on: 2011-08-15 22:13:19 »
Sorry I was thinking of if you altered the frame rate of the videos, in which case the polygon chars would show up at the wrong time.

Lol i'm getting so many different answers everytime i scroll down each post... :P
soo they WOULD show up at the wrong time for sure. like early in the video if i made it 3 mins

sl1982

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Re: Custom FMV's
« Reply #14 on: 2011-08-16 00:12:33 »
Only if you change the fps from 15 to say 30

. : A eo n : .

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Re: Custom FMV's
« Reply #15 on: 2011-10-08 23:37:37 »
I think this is the best looking FMV start screen replacer!
http://www.youtube.com/watch?v=_lTF9DNbcjE
Looks like someone edited the two together,
can anyone build a mod for the game to show this instead of the standard start screen?

DLPB_

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Re: Custom FMV's
« Reply #16 on: 2011-10-09 00:20:32 »
eww..  advent children.  Take it away!

PitBrat

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Re: Custom FMV's
« Reply #17 on: 2011-10-09 14:33:25 »
The FMV is already available.
Place it in the movies folder and update the registry.

New_opening.7z                                  Grimmy          New Opening FMV                         Qhimm FILE

ff7moviedirr2.zip                               Covarr          Registry Edit to set Movie Dir          Qhimm FILE


fantasycloud

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Re: Custom FMV's
« Reply #18 on: 2011-10-10 03:41:45 »
will it run without the driver?

Costa07

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Re: Custom FMV's
« Reply #19 on: 2011-10-10 04:24:53 »
Why would you not have the driver installed its almost nessisary for everything now. Unless you have the ultima edition which we dont support here.

lindajamison76

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Re: Custom FMV's
« Reply #20 on: 2011-10-12 02:20:58 »
I see membership is no longer on admin approval is it :P
« Last Edit: 2011-10-12 03:03:03 by Obesebear »

sl1982

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Re: Custom FMV's
« Reply #21 on: 2011-10-12 16:51:15 »
 >:( I should disable it altogether and make new members go through a sponshorship program.

. : A eo n : .

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Re: Custom FMV's
« Reply #22 on: 2011-10-14 06:30:59 »
I think this is the best looking FMV start screen replacer!
http://www.youtube.com/watch?v=_lTF9DNbcjE
Looks like someone edited the two together,
can anyone build a mod for the game to show this instead of the standard start screen?

Bump!
I really really want these FMVs as my FFVII opening & menu start!
also this
http://www.youtube.com/watch?v=QKigQspgvxQ
as the begining FMV for the bombing mission start.
Can anyone do this or can tell me how I can do it? D: