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Messages - SilenceSD

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Archive / Re: First Model
« on: 2010-03-05 02:48:10 »
Modeling is easy to start, like the topic says, this is my first model. Just make sure you look into texture mapping before you start making your model. :P

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Archive / Re: First Model
« on: 2010-03-05 02:33:16 »

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Archive / Re: First Model
« on: 2010-03-05 02:22:00 »

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Archive / Re: First Model
« on: 2010-03-02 04:14:51 »
I like the model, however i have a small gripe about his arms, is it just not smoothed yet, cause there are ridges there that make them look somewhat "not real".
I am not trying to sound mean. I am just offering some constructive criticism.
Overall I like the model, just get a good texture on it. :) and we should be good to go. Thank you for your contribution. ^.^

Thanks a lot. The arms only look blocky with no texture. I am having a hell of a lot of trouble with the texture though. It seems the models geometry is a little off for ease of seeming, so it will be some time before it is complete. I may have to reconstruct the model, and all models from here on will be constructed with easy testuring in mind, ha ha.

As it is I will be using gimp to edit the texture map, but that's after I figure out the correct seems on the model. Any tips or pointers will be appreciated. Thanks again all!

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Archive / Re: First Model
« on: 2010-02-28 12:41:38 »
Sweet. You did a good job explaining it. :) But just to make sure.. As long as the meshes all link off the same texture map picture it will be alright because the files request a part of that image. At least thats what I think you said, lol.

So it's possible then to map multiple models with the same texture map?

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Archive / Re: First Model
« on: 2010-02-28 12:12:33 »
Good to hear you take criticism well. I can't wait to see how this project turns out. I have faith, from what I've seen so far, that this will be an excellent project. Good luck ;)

There is only one way to learn, and I like to do things right. Pics of mesh below, let me know what you think.

If memory serves me right, Tifa's Actually already been taken by Timu, He just hasn't worked on her in a while  :P
And you just reminded me about that video! It's actually a little outdated now, since I don't think you need to convert textures to 8-Bit, 256 Colour BMPs anymore, IMG2Tex, I believe, supports conversion of full PNG files

Ah, I did read that Tifa was unfinished. Maybe he should finish it instead of posting up a storm. :) I'll have to get IMG2Tex then! WEWT!

Definately keep it as one mesh. You're only gonna want one texture for the entire model at the end, and it makes things a lot simpler in the long run. When you're confident the model is 100% complete, textures and all, then you start chopping it up.

Oh, well... Hmm.. look at what I done...
http://umbra_clone.webs.com/2010-02-28_0621.png


even if it's all chopped up like that is it considered one mesh? Am I doing it correctly, ha ha ha. Oh man... I'm a total nub. Thanks all.

***BONUS*** POSED MODEL! Wire frames on the side, highlight is model, black is original ff7 SOLDIER.
http://umbra_clone.webs.com/2010-02-28_0807.png

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Archive / Re: First Model
« on: 2010-02-28 02:27:11 »
My only problem with this is that the belt seems a little too tight, and kinda way too high up it almost looks like he's trying to wear it as a bra. and the pants seem a little awkwardly shaped.. idk that could just be me.. but it looks like it could be a really great model :D. this is all just my opinion though. i personally think this will turn out great.

Yep, you're right, lol. Made the girdle shorter and a bit more loose around the abdomen. And the legs were bo-legged, also fixed. I never knew making models was this much work. I now have much more respect for modelers, animators and texture artists.

...Wow

*Deletes crappy SOLDIER model and starts on a different one*

Maybe I should just stick to making boring models...

anyway, nice work there! keep it up :P

Ha ha. I'm not too sure about it now, I may not be finished for a while. If you want to make an exciting model try Tifa, from the sound on the forum everyone would be very happy about that. Oh, and thanks for the youtube vids you put up, I'll be using those very soon!

I'm working on fitting all the parts together so when combined they look good even through animation. When thats finished and I'm confident that I'm finished editing the mesh I'll post pre-texture pics.

Thanks for the general tips everyone. You guys are making this a lot easier. :P I am quite confused on the texturing part tho. Am I supposed to make the entire model a single mesh then seem it or am I to treat each part as a different mesh even for seems/texturing?

Again, thanks everyone.




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Archive / Re: First Model
« on: 2010-02-26 10:24:43 »
Thanks for the vote of confidence. I'm sure you can put something together that is better then this! I have no talent. I like making shapes and have a lot of time to blow recently. ha ha!

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Archive / Re: First Model
« on: 2010-02-26 10:15:37 »
Wewt! No meagman here baby! I'm going to remodel the sword to be the SOLDIER sword from crisis core. Those colors are just place holders for the texture...when ever I get that far, still learning, ha ha!

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Archive / Re: First Model
« on: 2010-02-26 09:05:43 »
Thanks Tetsujin! Megaman? Hmm, maybe I'll have to change that too. I decided to learn to texture before I do a reduction on the poly count. and hey, if it looks good enough I can just go with it, ha ha. N-e-wayz, found the materials and assigned colors. Any thoughts on design and or colors are welcome!
http://umbra_clone.webs.com/2010-02-26_0459.png

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Archive / Re: First Model
« on: 2010-02-26 08:07:06 »
Updated pics! Body finished, for the most part. I think I have to rebuild the torso and legs, but hey, it's a start. My poly count is about 3k, any advice on easy ways to get poly count down without destroying the model? Thanks all!



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Archive / Re: First Model
« on: 2010-02-25 01:25:29 »
Thank you tet ans timu. I'm going to drop the subsurface then. :P. I'm remaking the legs and chest then I'll post new pics.

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Archive / First Model
« on: 2010-02-24 04:32:37 »
Greetings all, I'm new to modeling and have a few pics of how my first project is going. The model will be a Soldier 2nd/3rd class. I'll be happy to take any tips offered.

 I'm aware that the models are chopped up for assembly in game. I have a pic below of the method i'm using to model to help with the construction, and yes, I have to split the pelvis and legs apart. Are there any reasons I should make the model all together and then split it up later, has anyone tried the method i'm using? Also I'm working with a subsurface added, will there be a problem with exporting it like that? Thanks all!



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Completely Unrelated / Re: New to Forum.
« on: 2010-02-24 02:55:20 »
Thank you. I started modeling with blender. I've been searching the forums for a lot of information and found there are a lot of links that are not working, any fixes planned?

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Completely Unrelated / New to Forum.
« on: 2010-02-22 05:19:56 »
Hello everyone. I've been searching the forums for about 12+ hours today figured I'd join up. I'm interested in learning to model. I have blender and 3dsmax. Truth be told, I like blender more. If anyone has any points to use 3ds over blender I'd like to hear them, as well if anyone has general tips. Thanks all. :)

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