Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 596184 times)

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #400 on: 2009-08-18 14:03:35 »
what are you working with si1982?

Qudeid

  • *
  • Posts: 74
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #401 on: 2009-08-18 14:26:15 »
Hi there,

with the Beta 3 applied I got an error that the btlcl_07.png isn't there.


greetings

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #402 on: 2009-08-18 15:09:38 »
what are you working with si1982?

photoshop pen tool

Qudeid

  • *
  • Posts: 74
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #403 on: 2009-08-18 17:18:02 »
Not that I want to bug anyone, I just want to confirm if the missing btlcl_07.png is known to be missing, or if I did something wrong there?

willis936

  • *
  • Posts: 370
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #404 on: 2009-08-18 17:32:41 »
Bug:  Number of items after a battle seems to have a slight offset.  I can't confirm everytime, but I have seen something.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #405 on: 2009-08-18 17:39:13 »
Not that I want to bug anyone, I just want to confirm if the missing btlcl_07.png is known to be missing, or if I did something wrong there?

Copy one of the other btlcl files and rename it to btcl_07.png
Bug:  Number of items after a battle seems to have a slight offset.  I can't confirm everytime, but I have seen something.

Can you describe this a bit better?

Qudeid

  • *
  • Posts: 74
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #406 on: 2009-08-18 18:06:07 »
Oh, thanks...
I could've though of that, myself...

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #407 on: 2009-08-18 18:07:59 »
No big deal.

Hint
If someone could get me a save game from later on in the game it would help me test the program alot better.
/Hint

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #408 on: 2009-08-18 18:19:21 »
No big deal.

Hint
If someone could get me a save game from later on in the game it would help me test the program alot better.
/Hint

Working on it. It's just a big drag not having any background music... Makes it annoying to play. BUT i shall persevere!

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #409 on: 2009-08-18 18:22:35 »
Have u tried using the psf player? or just use standard midi?

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #410 on: 2009-08-18 18:23:46 »
Would rather have no sound then those midis..

And i don't have PSF files. So i can't really try them @.@

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #411 on: 2009-08-18 18:32:19 »
I cant remember where I saw them but even so they are ripped from the psx version so i question the legality of posting them here anyways

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #412 on: 2009-08-18 18:38:16 »
Well i have the PSX version so thats not really a problem for me. I just need to know HOW to rip em at this point

On topic. How is everything coming along with your mod?

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #413 on: 2009-08-18 18:41:05 »
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.

willis936

  • *
  • Posts: 370
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #414 on: 2009-08-18 18:42:02 »
When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.

Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod.  Nothing detrimental, but noticeable.

The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand.  I'm not sure if there's a way around this, but this is not very noticeable at all.

Sorry, these're just some little things I noticed.

Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:

*credit goes to Mike Strife Nguyen for the image
« Last Edit: 2009-08-18 18:43:39 by willis936 »

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #415 on: 2009-08-18 18:44:20 »
Second on the main menu haha.

And not sure if i can do gold saucer haha. I am A LOOOONNNNG way away. Maybe if i played ALLL night i could haha

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #416 on: 2009-08-18 18:47:01 »
When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.

Fixed already

Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod.  Nothing detrimental, but noticeable.

Fixed already

The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand.  I'm not sure if there's a way around this, but this is not very noticeable at all.

Follows the design of the original. Cannot be fixed unless I remodel the X

Sorry, these're just some little things I noticed.

Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:

*credit goes to Mike Strife Nguyen for the image

willis936

  • *
  • Posts: 370
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #417 on: 2009-08-18 18:57:31 »
Ah, thanks.  I just took a closer look and it's the gray text used after you put the items into the left screen.

The X doesn't really need a remodel since it fits the style and looks good, maybe just scale it down by 2%.

Qudeid

  • *
  • Posts: 74
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #418 on: 2009-08-18 19:33:12 »
What do you mean by "later in the game"? I'm currently at the farewell party of slums of sector 7

KnifeTheSky77

  • *
  • Posts: 548
  • Somnambulistic Paraphile
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #419 on: 2009-08-18 19:48:30 »
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.

I can make you any save you want with my save game editor, just tell me what you want in the save and Ill send it your way  :mrgreen:

DeadManInBlack

  • *
  • Posts: 34
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #420 on: 2009-08-18 20:36:50 »
Awesome progress guys keep up the good work. :-D

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #421 on: 2009-08-18 21:39:13 »
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.

I can make you any save you want with my save game editor, just tell me what you want in the save and Ill send it your way  :mrgreen:

For now a save where i can play all games at the gold saucer and have all the characters would be great

KnifeTheSky77

  • *
  • Posts: 548
  • Somnambulistic Paraphile
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #422 on: 2009-08-18 22:05:48 »

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #423 on: 2009-08-18 22:16:04 »
Thanks!

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #424 on: 2009-08-18 22:24:02 »
Ok im going to put this question to a vote. Which gold saucer game would everyone like done first?