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Topics - chocomog

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I have two questions:
On alhexx's site, on the .p file description, there's all this stuff like number of normals, textures, vertices, etc...this is gonna sound noobish, but how do you get to all that stuff? I tried notepad, and it didn't work...

and I've been trying to make Aeris's battle model in to a Jemnezmy's, just because I wanna learn how to do it. Using lgptools, biturn, and Borde's Kimera tool, it's been going ok until I come to this: Jemnezmy's head model seems to have eyebrow textures; why I have no idea. But anyway, I tried adding rzae.p (hiae is the real eyebrow texture; i renamed it, and when I did this in biturn it worked) to the lgp, and the game enters battle fine, but when I win or run away, it crashes. the lgp has the correct number of overall files though, since i deleted a different file to make room. moreover, there's still a white space where the texture should've been.

so basically does the lgp crash if each model doesn't have the right number of files, or the whole thing?

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Alright, from my last topic, I sort of learned how to use enemy battle models in my party. I figured it'd be easier to use a human enemy to experiment, so I tried to replace Aeris's parts with Jemnezmy.

The problem is that when the Aeris model loads, the pelvis loads all wrong. It's upside down, and I don't know how to fix it...everything else worked out fine.

So how would you rotate a .p file and convert it back into .p?

Thanks.

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Archive / Switching in-battle models
« on: 2005-04-08 22:26:43 »
Alright, this is gonna sound wierd, but I tried to switch Cid's in battle model to an enemy's. I used LGPtools to switch all the models (Cid's head with the enemy's head, body with body, etc). But when I go into battle, really weird stuff happens; the new model sorta shows up, but when I try to do anything with Cid, the game locks up.

How do I switch models correctly, or is it impossible? Thanks.

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