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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2023-03-06 13:43:09 »Thank you a lot, it's never late to have more info I'm already at Disc 3 so I'll stick to the normal game for now. Do you know how much the NT mod combat only affects the game ?
I've finished NT 1.5 a couple of times, and completed a playthough on NT 2.0 B route a few years ago. I have been playing up until cosmo canyon with NT combat only, and as far as I can tell, the items, materia and weapon shops are using the NT version (which means you get more variation on materia and weapons available compared to ff7 vanilla). Items, materia and weapons are using the properties of NT (so they have a bigger impact on your stats and allows you customize better the role of your characters vs vanilla ff7). In regards to combat, the characters have their NT innate abilities and all the enemies and bosses use the NT script (they are considerable more challenging than vanilla with a more interesting script of attacks).
And to the best of my knowledge, the SP system of NT that allows to customize whether your characters are better at magic, physicals attacks, tankiness, speed, etc... with sources, does not exist, which means that the game is probably going to get harder because while the enemies and bosses have NT balancing, your characters are going to be missing a lot of extra stats.
All in all, the game feels like playing NT 2.0 Lite version, but since it is the only combat modification mod that works with Echo-S, I'll take it, and I'm thankful to Sega Chief for creating this version of the mod.