Author Topic: [FF7PC] ChaOS -Character Overhaul Seven  (Read 496920 times)

Kaldarasha

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[FF7PC] ChaOS -Character Overhaul Seven
« on: 2013-01-03 05:38:16 »

The Unshaded Model project has moved to an UM-Modeloverhaul project.
I have started with a simple recolor of the main characters to fit the models Squallff8 has made, but after some practice and the first own recreated model I realized, that I could make even better models. More than half year is gone now since I started this more and more growing project. It was intended as simple character replacement for the field models, but after a while I had learned so much, that I got now possibilities to alter a model in nearly every way I want it. Still, Kimera isn't professional 3D editor, it has its limits and sometimes it's hard to work with. However lesser
options make a tool more accessible, so you can learn and master much faster the main functions.

The models I recreate are very close to the original game, however if I see a better interpretation of a model, I use this instead of the original ones (Johnny, Bugenhagen, Lady Cloud are good examples). It depends on, if the design is representing the characters character. Cloud is for example now a bit more pale to represent his sickness.

The Iro-File for 7th Heaven
ChaOS-1.70.7z

Subscription for 7th Heaven:
iros://Url/http$pastebin.com/raw.php?i=fZGmYc0T



The single files:
Unshaded-Models-1.66.0.7z

I'm far away from completing this project, that's why I have made a separate model overhaul made out of the PRP, Squallff8's and diverse other creators models to use it as a base mod to capture every current done model.

Subprojects for the 7thHeaven:
New_Animation
1Dynamik-Weapons-Project.7z
The-Community-flevel-Project.7z


Code: [Select]
XXXX means that these models are not used by the vanilla FF7 version.

Version 1.66.0
Added Models:
CFED
CRID
CUFC
CVBA
CVGE
FUFE
FVED
BRAF
CFBB
CGDA
DDHA
DEIE

FIXES:
AAAA
ALAD
AODD
CJIF
CSED
BSFC
COGB
DAFB
DQAE
DSBC

Version 1.65.4
Changed Cloud's head once more (ยด_`)

------------------------------------
Version 1.65.3

FIX:
Main
BHFF - sword was merged with hand

------------------------------------
Version 1.65.2
Updated:
Changed Clouds face more to the final battle model.

------------------------------------

Version 1.65.1

Updated:
Name changed to ChaOS.
Barret - New head. It's not the final model, but the head wasn't that good, so I fixed it first. The rest of the model will get overhauled in a later release.
7th Heaven mod updated. New option for bigger models in field from the model resized project.
Fixed an option in the script.

------------------------------------
Version 1.65

Updated:
Main
Cloud - All models updated
Tifa - shorter legs, cleaned model

Supporting
Zack - updated sword model and added the scar to his face

NPC
BQFB - Man7
DTJB - Buka

MINI:

High
CAAA - Cloud Original updated model

Chocobo
CD - Chocobo cleaned folder
EA - Cloud new model + animation fixes

World
BBE - Cloud
BBE - Cloud Without Sword
DLB - Tifa
------------------------------------
Version 1.64.1
ADDED MODELS

NPC:
DQGD - Snowboarder

FIXES
BWAB
DFGD

New faces for:
-Cloud
-Barret
-Aerith
-Tifa
-Cid
-Sephiroth
-----------

Version 1.63
ADDED MODELS

NPC:
DPEF - Cook
DQAE - Waitress
DJID - Chocobo Carriage

EXTRA
XXXX - carter, replace in the Iro mod the Old Fatman in front of the Honeybee Inn

MINI
Chocobo
cd - Chocobo
ea - Cloud

FIXES
ALAD - Rufus new face and a closer design to the original battle model
AQGC - Chocobo better proportions of the model and fixed eye texture
--------------------------
Version 1.61
ADDED MODELS
...

FIXES
Cloud could be transparent now, not perfect, but better as to see nothing (Thanks to Borde the issue doesn't exist anymore)
ESEB - Cloud as soldier, the sword had overwritten the gun of the normal soldiers
Biggs, Wedge, Jessie and Vincent are fixed now
----------------------

Version 1.60

The whole Cloud folder is changed. I decided it's better to make two folders, one with original style Cloud
and one with Crisis Core style Cloud. You could also choose which buster you want use (I hope I find every model of them...)
The original Buster is the default one for all models, except for the CC style Cloud.

ADDED MODELS
DOIB - Woman 6 in NPC
CLGD - Cloud (Rail Map) in Main

Battle
ruaa - Tifa in Tifa
rwaa - Red XIII in Red XIII
rvaa - Aerith in Aerith
rtaa - Cloud in Cloud (final Version, for the moment...)
siaa - Cloud in Cloud
rtaa - Cloud with single pauldron (I prefer this Version, it looks more natural that's why I have made all alternate outfits this way)
siaa - Cloud with single pauldron
     - Alternate Outfits: Cloud Black dress (CC style),Zack and Young Cloud (the same look as Zack)

MINI (NEW)
High
CAAA - Cloud Original
CAAA - Cloud Crisis Core

FIXES
AAGB - Tifa New model which uses now parts from Grimmny's version
AGGB - Update to the new one
AXJA - Update to the new one
ADDA - Red XIII 'Let it burn...'
FJCF - 'is on fire, too ...'
HVJF - Ok, his tail looks now really hot.
AUFF - Aerith Update
CAHC - Aerith Flower Update
XXXX - AUFX- Aerith Death Update
BSFC - Obasan 1, have fixed an issue which has overwritten the right foot of Sephiroth

new Animation fixes
------------------------------------

Version 1.55
ADDED MODELS
-ARFD - Oldman 3 in NPC
-ASBF - Man 10 (Johnny's friend) in NPC
-BFHE - Oldman 1 in NPC
-BSFC - Obasan 1 in NPC
-CMIF - Man 1 in NPC
-CRCA - Man 2 in NPC
-CSED - Man 16 in NPC
-CWED - Woman 3 in NPC
-DAFB - Woman 2 in NPC
-DEDA - Man 3 in NPC

***NEW***Battle
Main
rtaa - Cloud in Cloud (it was only a test to see if the transparency is working. Everything works, but the model looks a bit to shiny for me. The pre-light is simply too strong)
rtaa - Zack in Cloud/Alternate Outfit ('',)
sbaa - Barret in Barret
scaa - Barret in Barret
sdaa - Barret in Barret
seaa - Barret in Barret
----------------------------------

Version 1.50
ADDED MODELS
-FBGE - Cait Sith Reporter in Main (only bone correction)
-DNJE - Mukki1 in supporting
-BPDC - Mukki2 in supporting
-DNDF - Mukki3 in NPC
-DTJB - Buka in NPC
-BFCA - Old Fatman/Zacks Father in NPC
-CFHA - Punk Man in NPC
-BQFB - Man7 in NPC
-CGIF - Boy2 in NPC
-DMCB - Old Man 2 in NPC
-DMIA - Fat Man 1(Miner1) in NPC
-DSBC - Fat Woman1 in NPC
-DSGF - Old Woman 1 in NPC

-new animations in Animation; contains Bloodshot's new animations (fixed) and some of my fixes (Cait Sith Reporter model is now corrected)
 !!!PLEASE INSTALL AT LAST!!!
-extra Animation fix for Johnny, because Barret use the same I decided to put at in as JONY.a,
 it is a foot correction and must be set in MakouReaktor for apfd.a in scene: mds7.

FIXES
- small changes to Dios legs
- Johnnys face doesn't blink anymore
- Reno AODD.hrc use now the same bones like MMMO.hrc (thanks goes to General Ironside for this solution)

- New sword model for Cloud based on Mike's Buster, I also adjusted some bone parts
  temporary in Main\Cloud\XXXX - Alternate Outfits\Test Cloud With New Sword

-------------------------------------------
Version 1.40
ADDED MODELS
- GAJC - Dio in supportig
- CDJA - ShinRa Manager in supporting
- CJIF - Johnny in supporting

FIXES
- deleted a wrong and corrupt animation (FXCC.a) in Barrets folder
- Barret is much more tweaked now (
- Sephiroths hair is changed to a singel part (looks much better).
I thought I had done this earlier, but it looks like that i was wrong.
 
-----------------------------------------------
Version 1.38
ADDED MODELS
- IBGD - Zack, with sword in supporting
- EJDC - Zack, in supporting
- BGDC - Shera, is back in supporting

FIXES
- AUFF - Aerith, it used a wrong head bone, the hip chest is also adjusted
- ACGD - Barret, new boots from the Timu Sumisu & Millenia's HQ Barret model,
         the upper body and the hip bone have new scales
- XXXX - Young Cloud, etra models in main updatated
- IBAD - Zack, without sword, model updated
- XXXX - Zack, extra model updated in supporting
- XXXX - Zack, with sword extra model updated in supporting
- AZHE - Shinra Guard, model updated

---------------------------------------------------
Version 1.35
ADDED MODELS
- EDEA, Shinra_onna in NPC !!!ATTENION!!! I put in a NEW animation (EDEA.A)! These must be added through MakouReactor to the model as first animation.
- AZHE, Shinra Guard in NPC
- BWAB, Shinra Soldier in NPC
- DXBD, Shinra Soldier, with gun in NPC
- EIHD, Cloud Soldier, holding helmet in Main
- EKBF, Cloud Soldier, no helmet in Main
- ESEB, Cloud Soldier, with buster sword in Main
- FJCF, Red XIII, soldier uniform in Main
- CQGA, Aerith, 5 years old in Main, needs testing
- DIFF, Aerith, 10 years old in Main, needs testing
- BADD, Honeybee girl in NPC
- BGDC, Shera tempory removed for improving

FIXES
- fixed DLFB-Cloud Dress, one queue was missing
- fixed missing fingers of Barret sailor
- fixed Sephiroth with Jenovas head
- EHHC moved to Supporting

-----------------------------------------------------------------------
Version 1.32, date 02.12.2013
- changed Cait Sith's fat mogrys arms to full seen as in battle
- fixed a clipping problem when Barret is moving
- fixed a finger of Vincent's hand
- added an animation correction of RedXIII
- Vincent Original Style added as alternate outfit
- added Original Style Bustersword as alternate outfit (needs testing)

---------------------------------------------------------------------
Version 1.31
Release of the finished main characters

Credits
Code: [Select]
Weemus - Vincent and Cid using parts of his models
Jinkazama2k7 - Vincent's coat, his right leg and the boots
Anfiga - guess I used nearly everything from his Sephiroth version
Bloodshot - Tifas arms, Clouds head and pauldron, new Animations
Team Avalanche - the big ball where Bugenhagen sits on
Team Avalanche/Kela51 - Red XIII
TimuSumisu & Millenia - Barret's boots are from the HQ model
Grimmny - Tifa
The whole PRP-Team
Squallff8
Mike - new model for the Bustersword
Kuroda Masahiro for his great hair mesh for Zack
and many more I forgot (^_^)

And DLPB for doing sorting stuff.

You should take also a look at the tutorial from cmh175:
http://forums.qhimm.com/index.php?topic=15214.msg212943#new
« Last Edit: 2019-02-05 09:59:29 by Kaldarasha »

Kaldarasha

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Re: Unshaded characters
« Reply #1 on: 2013-01-04 10:59:27 »
I've finished the Turks. I don't know how they will looking in game.  Reno was the only one I've tested.

I spot out some undone characters (EDEA, HPCE, HPIB, HDBB). If I get better in the redoing process, I will see what I could do for them.

Kaldarasha

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Re: Unshaded characters
« Reply #2 on: 2013-01-04 15:47:26 »
I have released my changed models which are necessary for my German reworked project. The different Cloud models share the same p-files,
so if you change one of them, the others should change too. Same by Zack. The new models are not used by the game! They are moder recourse.
New are: Cloud without sword1,Y-Cloud, Y-Cloud holding sword, Zack (with sword on back)1, Zack holding sword.

1 I knew there not really new, but now they have their own hrc.-file.

The normal game used models are in the folders: 'Cloud' and 'ZackWithoutSword'.
« Last Edit: 2013-01-04 16:43:05 by Kaldarasha »

EQ2Alyza

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Re: Unshaded characters
« Reply #3 on: 2013-01-04 16:58:23 »
They're pretty. Thank you for your work  :)

Kaldarasha

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Re: Unshaded characters
« Reply #4 on: 2013-01-04 17:16:37 »
The next are the Shin-Ra stuff. Rufus is allready done.

Kaldarasha

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Re: Unshaded characters
« Reply #5 on: 2013-01-06 14:54:37 »
The ShinRa management is ready. I put much effort to Scarlett and I'm proud to say she looks much better as before.
I have also updated Reno. His hair was not already colored.

Kaldarasha

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Re: Unshaded characters
« Reply #6 on: 2013-01-07 16:48:14 »


This was only an experiment, but it turns out that he looks great in game.

Dynesized_Barret.rar

Luceid

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Re: Unshaded characters
« Reply #7 on: 2013-01-07 18:08:58 »
How about some ingame-screens, Kaldarasha? :)
I know for myself that these unshaded models "frighten" people at first but look FAR better ingame.

Kaldarasha

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Re: Unshaded characters
« Reply #8 on: 2013-01-07 18:38:41 »
I have to set off the post shader first.
I will do some in future, but first i have to finished the rest of Barret's models.

Kaldarasha

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Re: Unshaded characters
« Reply #9 on: 2013-01-07 23:36:35 »



BarretCorelMarine1.1.rar

Don't know how they will look in game.
« Last Edit: 2013-01-08 00:25:18 by Kaldarasha »

Kaldarasha

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Re: Unshaded characters
« Reply #10 on: 2013-01-08 00:34:40 »
I made a short test on the ship and found two mistakes I had done. Rufus had the wrong hrc-File and Barret's hip was replaced by the marine outfit, I hope that I fixed it. 

Kaldarasha

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Re: Unshaded characters
« Reply #11 on: 2013-01-09 21:30:59 »
Here are some fixed characters.


FIX.rar
I haven't done much to them (except the dolphin), only some resizing.

Also redone Cid.

New in Unshaded-Main-Characters1.2.rar.
I think he was a bit to colore full.

And here is slightly tweaked version of Aerith plus a new model from her without ribbon (done for her death scene as fix).


Aerith.rar


-There are all unshaded, I toggled only the lights on for pictures-
« Last Edit: 2013-01-10 00:36:25 by Kaldarasha »

Kaldarasha

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Re: Unshaded characters
« Reply #12 on: 2013-01-09 22:51:42 »
We all know that Aerith looks pretty odd after Sephiroth has took her life.
I will show you how to fix that and how to integrate the new model.
First thing to do: make a backup of flevel.lgp!
Now open flevel.lgp with MakouReaktor search for ancnt3 (1).
Choose Aerith(2), open the Main script and click on Field Model graphic filter... (3)
Change the value(4) that it looks like this.

Do the same for ancnt4. That was it for her eyes and mouth.
Optional: You could copy 'Field Model graphic...' and 'Field Model blink...' and paste it in ancnt1 in Aeriths main script under GameMoment.
The Model:
Back to ancnt3 open Tools, select 'Field Models...' and after the window with the Models appears create a NEW model (it is important not to replace Aerith Model directly. I think that this has made my flevel.lgp useless at the first time while I trying this). The Model we want is 'AUFX.hrc'. Now you have load the animation off Aerith in the same order(!) as in 'AUFF.hrc'. If you ready with this, shift (using the arrows) 'AUFX.hrc' to the second place and 'AUFF.hrc' to to the last place.


Do the same for ancnt4 and blue_2. I think you could delete the unneeded 'AUFF.hrc' at the end of these process. (In lost_2 was it necessary, because Aeriths spirit appears on a tongue of the shell house and watches how Cloud engulf her body in the lake.)

I hope it helps somebody.

dkma841

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Re: Unshaded characters
« Reply #13 on: 2013-01-10 18:43:12 »
So unshaded characters mean they are brighter? If so why would they shade it in the first place if it looks worse as it takes more time to shade it right? kinda confused on the shading aspect

nfitc1

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Re: Unshaded characters
« Reply #14 on: 2013-01-10 20:01:06 »
So unshaded characters mean they are brighter? If so why would they shade it in the first place if it looks worse as it takes more time to shade it right? kinda confused on the shading aspect

Because no shading looks a bit unnatural and it was about 5-6 years before cel shading (assuming the PS1 could even do it). It was kind of a lose-lose battle if you ask me. They should have spent some time applying textures to characters rather than trying to apply gradients everywhere.

Kaldarasha

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Re: Unshaded characters
« Reply #15 on: 2013-01-10 20:44:45 »


That's like the models will look in game.

PitBrat

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Re: Unshaded characters
« Reply #16 on: 2013-01-10 23:18:45 »
Heheh, looks like the air ship guy is taking a leak in the corner.

I'm working all of these new models into Bootleg.
I've incorporated your suggested flevel modifications as well.

You mention the lost_2 script but don't describe any changes.
Is lost_2 left unmodified?

Kaldarasha

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Re: Unshaded characters
« Reply #17 on: 2013-01-11 13:57:25 »
In lost_2 only the model is changed. You can't see Aerith face anyway, so it doesn't matter if she has closed eyes or not.

If I'm ready with Tifa, I will release a new pack of the main character. Barret and RedXIII are now have there tattoos.
RedXIII legs are fixed, too. (His thighs was to short.)

Kaldarasha

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Re: Unshaded characters
« Reply #18 on: 2013-01-11 22:36:24 »
Tattoos and Tribals


Barret-RedXIII.rar

Because RedXIII took much work today I will release at last the tattooed models of Barret and RedXIII.
RedXIII has now his complete hair and all legs are adjusted (again). I tested him only in the sit and walk animation,
but I'm sure that the other animations would be fine. Nearly forgotten the sit and walk animation are tweaked too.
The 'apelike' Barret model has adjusted shoulders, I hope that will fix his 'flying arms' in some animation.
« Last Edit: 2013-01-12 03:55:01 by Kaldarasha »

Kaldarasha

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Re: Unshaded characters
« Reply #19 on: 2013-01-15 10:00:53 »
Major update of the main character is ready. ;D
Contains:
- Cloud 2.0, (in blue and black) he looks now more like in the FMVs
- Tifa ,two versions: one created by me, and the one of Squallff8
- Aerith, (only some fixes)
- Barret, in normal outfit (I fixed the missing texture) and Dynesized
- Red XIII
- Cait Sith, now with legs!
- Cid
- Yuffie, brighter skin color
- Vincent, hope that I fixed a color missmatch of his cape, sometimes changing vertex color does not change the polygon color
- + the different versions of each character (except Red XIII as human and Cloud Wheelchair)
Every character has now fingers.

Kaldarasha

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Re: Unshaded characters
« Reply #20 on: 2013-01-15 10:20:41 »
This has nothing to do with my project, however I got no answer from whiteraven. Until he has not given his OK to take this to his threat, I will release it here. And here is the tweaked version of
whiteraven's APZ Cloud revision.


Kaldy's WR-APZCloud.rar


I changed the head mesh so that he looks older.
« Last Edit: 2013-01-15 10:24:59 by Kaldarasha »

Kaldarasha

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Re: Unshaded characters
« Reply #21 on: 2013-01-15 10:35:14 »
By the way BIG Thanks to everyone who was in charged of doing the field models, you guys had done a very good job and has given me realy good resource and of course Borde for his Kimera.

Kaldarasha

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Re: Unshaded characters
« Reply #22 on: 2013-01-15 20:13:22 »
First of the undone models is ready


Still four to do.

EQ2Alyza

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Re: Unshaded characters
« Reply #23 on: 2013-01-15 20:40:47 »
So there are 5 models in the game that have never been done before?

Kaldarasha

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Re: Unshaded characters
« Reply #24 on: 2013-01-15 21:00:37 »
Ester, two in Snow Town, one in Wutai and one in the shinra building - maybe more, but that the one I could remember.