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Messages - Yuffie1983

Pages: 1 [2] 3 4 5 6 7 ... 9
26
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-23 19:26:14 »
Hello Mr Chief, is there a database that shows the items that can be stolen and/or morphed from each enemy. Also thank you for a brilliant mod.

27
You are right!
I tried with many formats but finally ..
Video:mpeg4
Audio:acc
It works!

But still it dosnt load the music from my mod :/ Well, im gonna check if im see what is happening and also check if happen the same with other music mods.
thank you so much!

Were have you installed the game and what folder is 7th heaven in.

28
I will Post a problem I am having here as it is similar to one OP is having, it seems that Satsuki_Yatoshi speed hack mod is getting flagged up as a virus by certain AV software. Getting flagged by Windows Defender and AVG any to fix this please.

29
7th Heaven / Re: "Code: 5" Error
« on: 2020-01-03 16:07:28 »
Can someone help?
Followed the instructions step by step, by instead of fresh and polished FF7 after pushing "launch game" button I get this:

System.ApplicationException: STATUS_INTERNAL_ERROR: Unknown error
in injected assembler code. (Code: 5)

#5 EasyHook.RemoteHooking.CreateAndinject(String InEXEPath, String
InCommandLine, Int32 InProcessCreationFlags, injectionOptions
InOptions, String inLibraryPath_x86, String InLibranyPath x64, Int32&
OutProcessid, Object] InPassThruArgs)

#5 EasyHook-RemoteHooking.CreateAndinject(String InEXEPath, String
InCommandLine, Int32 InPracessCreationFlags, String InLibranyPath x86,
String InlibraryPath_x64, Int32& OutPracessid, Object] InPassThruArgs)

#5 Iros._7th.Workshop fLibrary.Launch(Boolean varDump, Boolean
debug) 6 C\Code\7H\7thWorkshop\flibrary.cs:crpoxa 1235


Is there a solution?

The answer is here in this post. http://forums.qhimm.com/index.php?topic=18658.0

30
7th Heaven / Re: Load Order?
« on: 2020-01-02 18:32:39 »
Yes. Coming soon.

Oh sweet getting the load order I think is the biggest pain in the bottom for getting 7th Heaven to work.

31
7th Heaven / Load Order?
« on: 2020-01-01 20:55:50 »
Is there anyway to get 7th Heaven to automatically put MODS in the correct load order instead of having to shuffle them about. Thank you in advanced..  :)

32
The "stop being a whiny git: answer: When it's done(tm)

The less "stop being a whiny git" answer: Not only is the catalog being updated, but a ton of mods are also being re-checked for bugs and problematic interactions, the guides and tutorials are being updated, and depending on how much time certain people have and the testing time others have, 7H itself may even see an update.  In other words, this is going to be bigger than just a list of new mods to pick from.


I was not being a whiny git, just asking a civil question for god sake. 

33
Hi everybody, for anyone tuning into this thread I am one of the contributors of 7h and from now the project requires VS2019 ( Community edition which is free works fine ).

Is there a ETA on a release of the latest catalog please.

34
7th Heaven / Re: Something totally broke my mods
« on: 2019-09-14 14:30:13 »
Hi there. A couple of months ago I installed 7th Heaven along with a bunch of mods, because I wanted to play "A New Threat". Everything worked.
Yesterday I decided to play again, but suddendly nothing worked. Upon hitting launch game in 7th Heaven, the game would make a beep and crash. So I used the FF7 game converter again (yes the 7th Heaven version). This allowed me to start the game, but now my mods arent working correctly, some will be loaded, some won't. Texture mods don't seem to work at all.

What can I do?

Sounds to me like you not got your audio configured in the FFVII config file.

35
Could some please send me a modified p0data2 please that has fraggaso npc background mod integrated into it I would be most grateful. Thank you.

36
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-18 01:10:06 »
No, driver only looks for 2.0... here's my start-up chain:
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 4.6.0 NVIDIA 388.13
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...

Now that's not to say his chipset isn't missing something else (being mobile, that wouldn't surprise me), but the OGL version isn't the problem.

USMC: Could you also post your ff7_opengl.cfg?  Same folder as the other two.  I'm wondering if maybe it's trying to use a feature that's not present, and if we can shut it off, you'll be able to play.

Then I think it just boils down to then his old mobile and Intels built in graphics have all sorts of issues with games, even the latest HD graphics have problems.

37
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-18 00:45:35 »
GC looks good, but this might be the problem:I'll have to poke around and see if I can find anything, but it wouldn't be unheard of for a mobile chip to not fully support OpenGL :(  In the meanwhile, check Intel's website and make sure you've got the latest and greatest driver.

Final Fantasy VII with mods requires Open GL 3.0 or above, from the look of his device it look like his only supports open GL 2.0. Not only that CPU's built in graphics does support the internal resolution he set the game game at. Running this game modded off a mobile chip set with built in graphic is NOT a good idea. In fact going by the fact his chip set only supports open GL 2.0 his device is a good 15 years old.

38
7th Heaven / Re: FF7 Converter not working
« on: 2019-07-16 23:57:54 »
I did play it and it worked without an itch
Also by unzipping the converter like a zip file, I got this after I tried to use the FF7_GameConverter_7H.bat directly.
The FF7_CG.log


--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: 16/07/2019    Time: 14:25:53,04
Tabella codici attiva: 850
ActualPath C:\Users\Stefano\Desktop\FF7_GameConverter_7H


You are running "Windows 7 Home Premium" on a 32 Bit Operating System (x86)

Real Management 32Bit NATIV

This patch is not yet applied.

Steam is installed in "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"

Have you got another drive, on your PC like D:\ or E:\ something like that. C:\ drive I found before caused me issues but installing it on another drive caused fewer problems.

39
Releases / Re: New Avatar Pack
« on: 2019-07-08 18:24:17 »
WOW these are brilliant, very well done and thanks.

40
7th Heaven / Re: Out of position
« on: 2019-07-05 19:48:23 »
Hello,

After fighting for several hours I finally have things running and not crashing

But no matter what I seem to do, the window is out of position. It doesnt matter if I am full screen or windowed, its zoomed in to about the top 45% of the screen and shifted to the right with a black bar.

I tried running with High DPI settings, tried fiddling with resolutions, tried full and windowed mode, it just doesnt cooperate.

Tried ff7.exe and ff7 bc too

Just running the four mods that come with the remako right now.

I can run from Steam and it is fine though.

Surely I am missing something silly can someone please advise?



Note: I did have one arrangement that sort of worked, it was windowed mode with the top two boxes still at 0 and the bottom two at some value I forget, but it was really too small for me to play on.

Go to were FF VII is installed, right click the EXE  go to properties, then compatibility and then tick the box to run at 640X480 and then apply.

41
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-25 06:44:21 »
I'm not sure, I'd like it to be done by the end of next month but that's probably optimistic. I've got FF8 NT on the go as well.

Hey no rush man, you sound like you are giving yourself too much to do, again great MOD. And I will try FF VIII new threat MOD soon as well.

42
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-24 23:11:30 »
It'll need scaled back a bit if doing that, which might not be a terrible thing actually. Stops the game being too top-heavy when you hit Disc 3.

I like to thank you for this MOD, I was just wondering is there a ETA of 2.0 version of this MOD. Thank you you in advanced.

43
Installed 7th Heaven to use the Remako mods just the other day on my laptop computer and everything was working fine. I played through the first bombing, saved my game, and went to bed for the day. Now when I come back the keyboard controls don't seem to be working, and the only response I can get out of the game by spamming every key on my computer is managing to skip the starting animations by pressing enter.

I have the keyboard patch installed, my laptop lacks a numpad, and I have tried pressing FN in tandem with every other key. What do I do? Is there a config file I can manually edit to make things right?

Try running game converter again and say no to the keyboard part.

44
7th Heaven / Re: FF7_GameConverter_7H.exe error
« on: 2019-06-21 17:57:12 »
The one in the modding tutorial page and windows 10

Can I suggest a clean reinstall of FFVII, and use the FF VII registry cleaner to clear out the old entries, if that is not working CC Cleaner is a good tool as well too use. Then use the game converter with admin rights. Also it could be as well (as it has happened to me before you might be awaiting a windows update than caused me install issues in the past)

45
7th Heaven / Re: FF7_GameConverter_7H.exe error
« on: 2019-06-20 21:54:02 »
hello, the converter don't work:

-When I launch it, the black window appears and immediately disappears. It's the first time it's happened to me, I did not have that problem before. please help me.

What version of the converter are you using, and your operating system please.

46
7th Heaven / Re: Cannot download Spell textures mod
« on: 2019-06-13 16:36:32 »
While downloading the Spell textures mod using 7th heaven, the mod download was interrupted. Now the download always freezes. No other mod is giving me issues with downloading. Is there some kind of cache that I can delete, or even a direct link to the mod/list/post that I could use to manually download the mod? Any help would be appreciated.

Try this link it is for a newer version of the mod as well. https://drive.google.com/open?id=1_Bii5_4DPdDTOCCyl4ogm05F66aY_B4l

47
7th Heaven / Re: 7th heaven No music/Dualshock 4
« on: 2019-06-13 16:09:23 »
Well I figured out the music problem... Basically I was skipping the opening cutscene to check the mods, but whilst it skips the into it cuts the music, so you leave the into to run = no problems...

I just need to work out how to enable controller support and PS buttons...

To get a PS4 pad to work, you will need a third party piece of software called DS4 for windows. I would post the link, but I think I might not be allowed to, Google is your friend. This piece of software will basically make the PS4 act like a XBOX pad, it will also give vibration support for games that have it.

48
7th Heaven / Re: download not launching for field models
« on: 2019-06-12 20:49:55 »
Hello,

First, I would like to thank this community for the work that was/is done, can't wait to play again at an updated version of my beloved FFVII more than 20 years later.

I have a problem with downloading some of the mods presented in the catalog (in particular field models for main and non-player characters).
Clicking on the link makes a loop of "error downloading" and i have to cancel manually the download to break this error loop.

I tried :
- to relaunch the .exe , refresh catalog, reload catalog...
- to use the last subscriptions version presented on the 7th heaven page (iros://Url/http$pastebin.com/raw.php?i=dDBkYkDu)
- to search for another link of a previous subscriptions but i could not find it

If someone has any idea why i have this problem, I will be grateful to get some help.

Post the app log please.

49
7th Heaven / Re: FF7_GameConverter_7H.exe error
« on: 2019-06-09 20:33:56 »
If anyone runs into this red screen issue, I believe I have a workaround that so far seems to be working. I extracted the FF7_GameConverter_7H.exe and deleted a few lines within FF7_GameConverter_7H.bat.

The lines that I deleted are below. After deleting those lines the FF7_GameConverter_7H.bat seems to work, and patched the game after pointing it to FF7's install directory. I have made it to the Sector 7 train yard with all mods in the 7thHeaven catalog installed including The Reunion/Because and haven't noticed any issues. This probably isn't the best way to fix this, so it might not work for everyone.

Lines I deleted:

:: Test for Adminrights
NET SESSION >NUL 2>&1
IF ERRORLEVEL 1 (
   COLOR CF
   CLS
   ECHO Access Denied, Installation Aborted...
   ECHO Run this Program with Administrator Privileges.
   ECHO Access Denied, Installation Aborted...>>FF7_GC.log
   ECHO Run this Program with Administrator Privileges.>>FF7_GC.log
   PAUSE
   COLOR 0F
   GOTO :EOF
)

The simple answer is just right click on the EXE and go to run as admin you do not need to go into the the compatibility tab.

50
 :o :o  These are looking very beautiful, keep up the awesome work. Are you close to finishing?

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