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Messages - jpzchaos14

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FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-09-07 10:02:41 »
any help regarding to remastered for ps4?

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FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-09-03 22:57:08 »
does it work with remastered ps4? Trying to check it out if i can use it.
Can anyone confirm if i can open a ps4 format save for remastered?

with the ps4 save file, it won't load on hyne.
on the other hand, if i try make a new save file, and overwrite the ps4 save, it corrupts the save.
tried many trials and errors here, still no good.
any ideas?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-06 20:55:28 »
Quick question, if ever you make a v1.5 and I install it while I'm in the middle of progress in v1.4, will it affect the save I'm playing?
Affect as it add-in the updates while the save was created from v1.4
Compare this question if so happen I started the game with v1.3 and updated the game with 1.4.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-10 08:48:16 »
As far as I'm aware, NT is being updated in the catalog (it should currently be 1.35 though, not 1.1; maybe the text wasn't updated?)

If you download the Main Installer from the front page of this thread, it contains several folders with documentation (changes in the mod, where certain things have been moved to, etc) and an up-to-date IRO for use with 7th Heaven.

First off, you can find the steps to get 7th Heaven running here if you haven't already: http://forums.qhimm.com/index.php?topic=15520.0

To load an IRO with 7th Heaven (usually called 7H), open it up and go to the Library tab. There should be a button called 'Import'. Click that and a box will appear with three more tabs; click 'From IRO Archive' and then the '...' to select the NT IRO file that comes with the Main Installer folder. The mod should appear in the Library list once it's loaded; click on 'Activate' below it, then go to the Active Mods tab in the top-left and sort out the mod load order (NT should be moved to the bottom of the list, below graphical mods and the like).

If 7H doesn't work for whatever reason, then the mod has its own stand-alone installer that will patch over the game's files. Make sure to back-up FF7's 'data' folder before using this, as patching the game and then trying to use 7H over the top of it will cause problems.

The spell names are the same as the old ones; Fire3, etc. and there isn't a Sapphire Weapon but there are plenty of new bosses and monsters to run into, including a few that are recreations of bosses from other FF games like FF8's Omega Weapon and FFX's Nemesis. There's some new spells as well.

OMG! Just read the documentation, and I must say I'm quite impressed!
Alotta cool challenges and changes.
I'm surprised that "Super Nova" is not in the changelog though. Would have been sweet if you added that!
I'm curious though, how do you guys change dialogues and naming of stuff ingame..

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-09 09:47:44 »
Sega Chief, I know and think you've heard these questions so many times, but for the sake of pete's sake I will ask.
For starters, I just discovered the NT version, through Tifa's Final Heaven Modding: http://forums.qhimm.com/index.php?topic=15520.0
The FF7 copy I have is from Steam 2013, and I have decided that I wanna replay the game with a bit of challenge, I think NT is the best way to replay the game again.
I just realized that the version of the NT using the 7thHeaven.exe modder only has NT version 1.1.
I see that you've recently released v1.4.

As of now, I have the Steam copy,
and have Tifa's Final Heaven Modding installed.

Questions:
Is it possible to launch NT v1.4 while still passively using "Tifa's Final Heaven Modding"?
In any case, will NT v1.4 be updated to the "Tifa's Final Heaven Modding"?
Is there a new manual for v1.4 that thoroughly explains every modd changes in NT v1.4?

I do have some suggestions for the NT like (Renaming Spell Names Fire3 -> Firaga, having "Super Nova" Materia, and Sapphire Weapon Boss)
but since I am new to the NT version, I still know little about it.
Maybe these suggestions have already been applied or not. So...
Mind if you can help clear things for a bro like me?
Feel free to correct me if I am wrong about certain things, because like I said, new to all this,
and I'm learning everything as much as I can.

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Releases / Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« on: 2016-05-08 06:40:34 »
Question, is there like a walkthrough for this mod?
Been using the latest "Lost Wing" mod via Tifa's Final Heaven.
I know there's alotta changes in the game using this mod, but new gaming with this mod is kind of skeptical.
Is there an accurate list of changes and add-ons on this mod?
Will really help.

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