Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Omzy

Pages: 1 [2] 3 4 5 6 7 ... 9
26
Hi. I've been lurking around for a while and I'd be very interested in taking a look at the code.
I'm new to DLL injection and reversing in general but I'm decent with C/C++.
Hey guys, thanks a lot for your interest in this mod, it was a lot of fun making it. I've decided to post the source code and you'll find a download link in the main post. Be aware that I hadn't intended on releasing it until I had a chance to revamp the hashing algorithms, so some of this code will change in the future. I'm sorry I haven't had much time lately to work on this but I'm happy I was able to get people a little more excited about FF8 in the meantime. My policy on my mods is always that you have complete freedom to take them, use them, modify them, and even release derivative works--just give a line of credit in your release and do not draw any monetary profit from my links or releases. I think if you make something, including a derivative work, it is fine to solicit donations, but I encourage you to retain these same policies of openness for whatever you make so we can always further the modding community on every front. I'm feeling too tired to figure out which open source license I'm describing, so if anyone knows, educate us  :-P

27
Hi Omzy,
I'm currently working on a excel sheet that generates the hash map for a given image. I've implemented the second algorithm that you posted here:http://forums.qhimm.com/index.php?topic=15222.25
It gives me the correct number of digits ( 20 ) but the hashcode doesn't match the one in your hashmap list ( too many differences)
Could you tell me more about your hash code generator?
Which pixels do you extract from the image ? How many are they ? How do you compare them ?
PM sent

28
Really nice looking mod, however.. whenever I have tried to download it says "Network Error" after it finishes the download. I do not have this problem with any other mod,
I was wondering if there is anything that anyone might know could be causing this or anything?
Could you give some more information on the error please--where do you see the error (screenshot), what are you able to get working so far, other mods installed, etc.

29
ok I get an unknown exception ... at startup (right after I click play in the launcher after the window opens)
Have you tried testing by replacing only a single texture first? Also, which texture packs are you using currently? My hunch is that its a problem with a resized texture file or directory structure.

30
Graphical / Re: FF8 World Map Texture Update
« on: 2014-07-20 22:07:28 »
I believe the world map textures are dumped through the Tonberry debug folders, so obtaining a full set of them will be the first step. Taking the ragnorak around every area should dump most everything. It would be nice to have some high res seamless wm textures!

31
This is a bit embarrassing, but I seem to have completely lost this project in my file stores somehow. A few people have asked me for a download link, so if anyone has the file on their desktop, I'd appreciate if you could upload it for us. If not, at least I had the foresight to post the code, so I or someone else can recompile it.  :roll:

32
For each language, I would need all of the memory dumps that differ from the english version. If someone sends those to me, I will try to work on implementing them, but it won't be for a couple of weeks because of some IRL things preventing me from having free time  :'(

33
I have a question for you Omzy. Do you think that Tonberry will work with non-english versions o the game? Because I'm having a real pain with my spanish version, and since you all guys get it working and I can't, even when I do it everything correctly... hmmm... it makes me think...
I see you're having a problem with some of the text. Do you think this text is from sysfld00-01 or iconfl00-03? Are you having a problem with the backgrounds?

34
Main post updated with Tonberry_v1.5. This .dll release is necessary to support Mcindus' new SeeD project!

35
Main post updated with hashmap_v1.3. This version should be compatible with Mcindus' next SeeD release, which will be awesome, btw!

36
I see. There is something I can do? Do you want me to post it in the Tonberry thread?
At the moment there is a problem with the hashing algorithm that is resulting in hundreds of these issues throughout the game. My goal with the next release of Tonberry is to fix all that so there's no need to report them at the moment because they will completely change in the next version.

37
@JeMaCheHi
This is most likely a problem with Tonberry which I will address in future releases.

38
Thanks a ton nRage, this is very helpful--even for FF7 no one person made an entire playthrough and documented everything. Hopefully with some work I can have a new release on the way!

39
Releases / Re: [REL] Tripod - FF8 Triple Triad HQ
« on: 2014-07-09 15:47:23 »
Ok, thanks for the clarification! It is definitely a Tonberry problem. I will try to work on it for the next release.

40
Releases / Re: [REL] Tripod - FF8 Triple Triad HQ
« on: 2014-07-09 12:45:52 »
Finally got the mods to work but having the same problem as "Kisirong2501". Same old background and old numbers for me, the rest works...A restart didnt resolve this problem for me either. Hope a solution will be found soon.
Check the image files that aren't showing up in Photoshop and if the layers show Background (locked) then right click it and click 'Layer from background" so that it just says Layer 0. Save the file and try again. If they are already 'Layer 0' then it may be a Tonberry issue which I will look into.

41
You guys could use HextLaunch.exe (from DLPBs Tools 2.0). Simply name one of these directx9.dll different and place them in Dll_in which HextLaunch will create.
I haven't tested it for myself but in theory this should work.
I think that hextlaunch will be successful in injecting DLLs into system memory that are used as adjuncts to the game's exe but the d3d9.dll is called specifically by the game so it may not be able to be injected. However, I'm not too educated on this topic yet, so I could be wrong.

42
Main post updated with v1.4. With this version I've tried to fix the problem some users are having that I believe occurs because their windows installation is not on drive C. I've added a line to the prefs.txt file where you can change your drive letter from C to D or whatever yours may be. Please let me know if this doesn't fix the problem!

Edit: to clarify the above, the error occurs if your WINDOWS installation isn't on C drive, not your FF8 installation, so please change the prefs file to match your windows install. Also users with 32 bit Windows may also have had problems that this should fix.

43
Kisirong, is your installation on C drive?

44
Installing games in 'C:\Program Files (x86)' or in 'C:\Program Files' files is actually never a good idea because everything in it has ia special writing protection.
I'm just recommending he try that because there may be some dependency in my dll's that expect C drive that I'm not aware of, or something in the source that Matt Fisher wrote.

45
Everything looks correct. The only possible problem I can see is your install directory. I always move my games out of the steam folder by preference because I'm so used to the 'C:\Program Files (x86)\GameName' convention, so try dragging and dropping your game to 'C:\Program Files (x86)\Final Fantasy VIII' and see if that changes anything. If that doesn't work, the only other thing I can think of is reinstalling Microsoft Visual C++ 2010 x86 Redistributable, which you can find on the net.

46
Tried everything you suggested, except sacrificing a chicken, because I'd rather cook one. I've spent at least 5 hours trying to figure out how to get this to work but no dice ;-;.
Sorry its taking so much effort for you--have you tried a complete reinstall (backing up saves of course)? Also, can you post some specs on your machine, operating system, video card model, maybe a couple screenshots of your install and tonberry folders and dll's. Hopefully we can help you.

47
Main post updated with v1.3. This version should be more stable and have less memory leaks, although I believe it may still crash after a prolonged period of time. Please let me know how far you get before this happens. As mentioned by others, RAMRush is a temporary and hopefully playable solution.

48
Doing great nRage! Since I'm going to revamp hashing soon, don't bother documenting the hash errors right now and focus more on the project Eden glitches. Flickering back and forth between old and new is also a hashing error, just for an animation.

49
Hey guys,
Thanks for your interest in this mod. I'm currently working to solve this memory issue. I've been trying to convert some of my arrays to c++ vectors and have experimented with using shared_ptr's, both of which have automatic garbage collection. Unfortunately, this hasn't solved the problem yet and I may have to ask for some help if I can't figure it out by tomorrow. I wouldn't be surprised if it was a 1-2 liner to fix  :-o

50
I just tested it and it behaved smoothly in 'offline' mode, but crashed 2/3 times when I was online - so I would definitely go with the offline option.  It does allow for achievements, etc still - which is very nice.  People get a bit upset at having to deactivate sync, so it makes the mods a bit harder to want to use.
If only someone could make an achievements mod that had actual hard-to-accomplish achievements...

Pages: 1 [2] 3 4 5 6 7 ... 9