Author Topic: Transparent/Faded Enemy Textures  (Read 4109 times)

Sega Chief

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Transparent/Faded Enemy Textures
« on: 2016-02-04 19:04:07 »
A while back I asked folk about ways to fix the transparent texture issue that appears on certain enemies:

http://imgur.com/DOx3MGN

It was then fixed in a release of Aali's Driver, but because that fix also made textures on the field/world map opaque it was dropped from later releases. Is there a more direct way to fix it through Kimera or similar?

Kaldarasha

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Re: Transparent/Faded Enemy Textures
« Reply #1 on: 2016-02-04 19:53:11 »
Deselect average in the groups properties for the textured groups of the pfile and change it to none.

Sega Chief

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Re: Transparent/Faded Enemy Textures
« Reply #2 on: 2016-02-04 20:23:29 »
It worked :3

DLPB_

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Re: Transparent/Faded Enemy Textures
« Reply #3 on: 2016-02-04 20:31:02 »
Can you get me the fixes like this for Reunion, SC ?

The Rufus one especially looks crap without the fix.

Sega Chief

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Re: Transparent/Faded Enemy Textures
« Reply #4 on: 2016-02-04 20:37:33 »
Sure, I'll send them over once I've finished editing them. But for the default PC game, I think it's only Rufus and Mystery Ninja that suffer from the problem. Safer and co. were all fine as far as I can remember.

Kaldarasha

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Re: Transparent/Faded Enemy Textures
« Reply #5 on: 2016-02-04 20:46:24 »
I'll upload a file with a few more fixes. For Dan are the Turks in black suits also interesting but I haven't fixed the eyes there. Actually any enemy with a texture needs this fix.

Sega Chief

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Re: Transparent/Faded Enemy Textures
« Reply #6 on: 2016-02-04 20:54:53 »
Oh, they all need it? This is gonna take a while then :I

Are you fixing the files up for Dan or should I put what I've fixed into a folder for upload?

Kaldarasha

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Re: Transparent/Faded Enemy Textures
« Reply #7 on: 2016-02-04 21:01:55 »
https://mega.nz/#!GMclBLxJ!b-VKLLvuniXJ9CqDsc7oaInzx_Tf_1SRuRemIGzhfkQ

Please us this and add the missing models. Dyne has also this bug pretty visible. However it shouldn't so many.

Sega Chief

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Re: Transparent/Faded Enemy Textures
« Reply #8 on: 2016-02-04 21:07:22 »
I'll drop stuff into that folder and then upload it.

Sega Chief

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Re: Transparent/Faded Enemy Textures
« Reply #9 on: 2016-02-04 21:22:11 »
Quick question, Kald; are Hundred Gunner's textures being applied properly? They've always looked wrong when viewed in the editor now that I think about it.

Edit: And are battle backgrounds needing this or are they to be left on Average?
« Last Edit: 2016-02-04 22:42:08 by Sega Chief »