Author Topic: Shader issue and crashing.  (Read 4012 times)

Blinding_Solo

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Shader issue and crashing.
« on: 2011-07-25 14:50:45 »
I'm having issues with Final Fantasy 7. I'm using Windows Vista 32 bit. When the game loads up I get a notification that the shader fail to load and recently the game has started to crash when I get to the submarine base. Here is a copy of the App.log


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 2.0.0 - Build 7.15.10.1576
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2

INFO: fragment shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2

ERROR: failed to load shaders, reverting to fixed function
INFO: fragment shader compile log:
No errors.
INFO: postprocessing program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 54
reading midi file: ASERI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 64
MIDI set volume: 64
100% of 64 = 64
INFO: F:\FF7\Movies\junelego.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 6.000000, frames: 90
set music volume: 64
MIDI set volume: 64
100% of 64 = 64
INFO: F:\FF7\Movies\junin_in.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 7.400000, frames: 111
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI stop - OK
MIDI play: 3
reading midi file: DUN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 3
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 766
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 3, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 3
reading midi file: DUN2.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI stop - OK
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 773
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 772
[BATTLE] Exitting FRAME_INITIALIZE
UNEXPECTED: zero count
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 6
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 768
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

All and any help will be greatly appreciated and thank you Aali and the modders for the amazing work.

Kompass63

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Re: Shader issue and crashing.
« Reply #1 on: 2011-07-26 10:45:19 »
I think you should update your graphics drivers from Intel's site, does not use that from the Vista DVD.

Blinding_Solo

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Re: Shader issue and crashing.
« Reply #2 on: 2011-07-30 00:42:42 »
Ok I will try that and get back here with the results. Thank you for your help :)

DarkFang

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Re: Shader issue and crashing.
« Reply #3 on: 2011-07-30 03:17:23 »
Try turning the shaders off in ff7_opengl.cfg

Blinding_Solo

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Re: Shader issue and crashing.
« Reply #4 on: 2011-08-10 02:06:39 »
That worked DarkFang. I'm still having issues with the submarine thought. After fighting the boss and getting to the submarine I start the mission to shoot down the submarine with the huge materia and after shooting it down it does not go to the next part where you search for the downed submarine. Instead I end up back in the submarine to do the mission over and it never ends. Do you know which folder holds the story line so I can fix it or something?

Template

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Re: Shader issue and crashing.
« Reply #5 on: 2011-08-10 02:11:22 »
guessing you used remix or something? need to replace flevel.lgp maybe or reinstall without whatever malfunctioning game mechanics mod you are using.

Blinding_Solo

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Re: Shader issue and crashing.
« Reply #6 on: 2011-08-10 17:08:26 »
I'm not sure which mod did the malfunction. I'll do that and see if it works. Maybe it was a hardcore patch I got that I thought I got rid of that messed up the beginning. I'll check back. Thanks for the help :)

Blinding_Solo

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Re: Shader issue and crashing.
« Reply #7 on: 2011-08-11 03:44:01 »
I reinstalled the game and it still had the problem. I'm not sure how to solve it.