Author Topic: Spell effects  (Read 52442 times)

sl1982

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Spell effects
« on: 2014-10-02 17:51:46 »
So mayo master got me interested in modding some ff7 again. So I am going to start working on spell effects again. Stay tuned for updates  8)

Mayo Master

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Re: Spell effects
« Reply #1 on: 2014-10-02 18:31:29 »
Glad to hear I was able to spark some interest  :)
Looking forward to your updates.

nfitc1

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Re: Spell effects
« Reply #2 on: 2014-10-02 18:44:02 »
Feel free to let us know what you find. I've been spinning my wheels off and on over this and can't get anywhere.

sl1982

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Re: Spell effects
« Reply #3 on: 2014-10-02 19:03:01 »
Not sure what you are referring to. 60fps stuff? If so thats not what I am doing. Just redoing textures so they dont look like ass.

Feel free to let us know what you find. I've been spinning my wheels off and on over this and can't get anywhere.

obesebear

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Re: Spell effects
« Reply #4 on: 2014-10-02 20:21:07 »
Not sure what you are referring to. 60fps stuff? If so thats not what I am doing. Just redoing textures so they dont look like ass.
Yeah, but you should totally help with that anyways.  That way, you can be the coolest guy and everyone will be your friend.

sl1982

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Re: Spell effects
« Reply #5 on: 2014-10-02 21:04:16 »
I would love to. Get the technical problems out of the way and ill give it a go

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nfitc1

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Re: Spell effects
« Reply #6 on: 2014-10-02 21:58:19 »
Not sure what you are referring to. 60fps stuff? If so thats not what I am doing. Just redoing textures so they dont look like ass.

Yeah, problem is that the texture animations move too fast in 60 fps and the only way to fix that is to increase the textures and add more pointers. I just can't figure out where that's happening.

sl1982

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Re: Spell effects
« Reply #7 on: 2014-10-02 22:39:03 »
Yeah, problem is that the texture animations move too fast in 60 fps and the only way to fix that is to increase the textures and add more pointers. I just can't figure out where that's happening.

Yeah i hear ya. Unfortunately I am no good at figuring that stuff out

sl1982

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Re: Spell effects
« Reply #8 on: 2014-10-06 00:00:04 »
Alright first crack at it. I may be a bit rusty but i think this one turned out pretty well.


LeonhartGR

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Re: Spell effects
« Reply #9 on: 2014-10-06 04:23:51 »
Embedded video! Is that possible in the qhimm forums? Wut? How?

Kaldarasha

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Re: Spell effects
« Reply #10 on: 2014-10-06 06:52:45 »
Embedded video! Is that possible in the qhimm forums? Wut? How?
Use the quote tab to see how...  ;)

sl1982

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Re: Spell effects
« Reply #11 on: 2014-10-06 10:37:17 »
As far as I am aware only admins can use the html bbcode tag. One of the perks of the job i suppose

Mayo Master

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Re: Spell effects
« Reply #12 on: 2014-10-06 14:45:40 »
Pretty good for showcasing in game action indeed. That Search light spell effect is looking pretty good, by the way.

sl1982

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Re: Spell effects
« Reply #13 on: 2014-10-06 16:48:37 »
I figure I am going to just start at the beginning of the game and work to the end

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obesebear

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Re: Spell effects
« Reply #14 on: 2014-10-06 16:57:15 »
I figure I am going to just start at the beginning of the game and work to the end

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Where did this sudden motivation come from?

sl1982

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Re: Spell effects
« Reply #15 on: 2014-10-06 16:57:52 »
I rendered aome stuff for mayo master

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LeonhartGR

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Re: Spell effects
« Reply #16 on: 2014-10-07 03:44:33 »
Yeah... Can't use that.

sl1982

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Re: Spell effects
« Reply #17 on: 2014-11-10 19:03:51 »
Alright so apparently a lot of the old textures are fucked. Working on fixing things up.

sl1982

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Re: Spell effects
« Reply #18 on: 2014-11-23 17:18:24 »
Does anyone know what this effect is used for?

Sega Chief

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Re: Spell effects
« Reply #19 on: 2014-11-23 18:14:46 »
Reminds me of Regen, except it's green. I reckon Hi-Potion or Regen if I had to guess.

Covarr

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Re: Spell effects
« Reply #20 on: 2014-11-23 18:24:13 »
It's definitely Regen.


sl1982

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Re: Spell effects
« Reply #21 on: 2014-11-24 01:33:31 »
Cool thanks. Now that I can see it in action I may be able to figure out what it is supposed to look like.

sl1982

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Re: Spell effects
« Reply #22 on: 2014-12-14 14:58:13 »
Progress update. These are slow going as there are over 20 different palettes.

Original


New

Mayo Master

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Re: Spell effects
« Reply #23 on: 2014-12-14 15:25:44 »
Thanks! I was wondering: is it at all possible to speed up this process by taking a given palette and then make a "Colorize" operation (or a Hue modification) on Photoshop (or equivalent)?

sl1982

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Re: Spell effects
« Reply #24 on: 2014-12-14 16:29:28 »
I tried that, but the problem is some of them arent just color shifts. But i have automated the process as much as possible.