Just thought I'd more 'officially' post on my thoughts on the mod so far, I'm just about to get to
WinWaker Cosmo Canyon.
+ Charming little in-jokes, like the battery in Midgar and chest in Corel.
+ Extra boss battles; added in liberally, but sensibly.
+ AI/Balance/skin changes to existing bosses. The "Feel" of each original fight is still there, but with new challenges.
+ X-ATM Scorpion. Makes me smile every time.
+ Boss Balance, damn near perfect. Challenging, but not gimmicky like a lot of pure difficulty mods.
+ Dirty Bombs.
![Tongue :P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)
- Battle Arena version 1 is very unforgiving; requires consumables or really good luck. (EDIT: I have something worked out now which works quite well, requred the Wall ring from the speed square though, 8th battle is still hard though.)
- Learning Big Guard is a bit strange, when you manipulate something and use it it targets the whole party, but only hits one random person, made it tricky to learn.
- Morph at the start of the game didn't seem to be too useful, usually did about 3-4 damage, for average items (At least what I tried it on.) Maybe some initial equips or early weapons with 50-100% morph damage to help out?
- Frog Song MP usage; my way of cheesing my way through the entire battle arena is ruined. Curse you, making me use my brain and stuff. (I'm kidding, it's good, keep it like it is, haha.)
Should be continuing on the weekend, I've been told that Gi Nattak should be an enjoyable experience. \o/