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Messages - Turc

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1
Archive / Re: Yuffie successfully converted into FF7
« on: 2007-03-29 18:15:01 »
Are those textures or highly detailed vertex gradient colouring?

Whichever, great job!  8-)

2
Archive / Re: Can we make the AVI look better?
« on: 2007-03-28 23:31:37 »
What I always liked about the opening video for FF7pc was the fact that the music was included inside the video, tricking the user into thinking that the game was working perfectly with non-ugly soundfont music.

3
Archive / Re: changing videos in FFVII
« on: 2007-03-28 23:28:58 »
From what I remember, in order for the sound in the videos to sync up, it has to be in 22050hz, compression optinal; after that, most video codecs should work just fine.

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Archive / Re: Char Portraits
« on: 2007-03-28 23:27:05 »
It's harder than it sounds, but you would at least have the [name] to work with. Since the dialog box reads from the data set in what you named the characters upon meeting them, at least editing each individual dialog box wouldn't be too much of an issue, excluding sephiroth. If there was to be an icon also displayed in the box, it may either have to be resized to fit it or have shrunken text to fit it all together. Interesting Chrono Cross esque idea, though.

5
The video shows that there is hardly any originality left in the world, yet, combines something as high-brow as Beethoven's Fur Elise and Advent Children into a technopoppy extravaganza.

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General Discussion / Re: Final Fantasy 7 Source
« on: 2007-03-22 17:36:50 »
I say the guy has a good idea. Every half-life mod back in the day started out as a small insignificant idea, nay-sayers nay-saying left and right. But, if someone could pull of a decent fps style RPG with source, I'd support it all the way. Whether or not it follows in the vein of FF7, originality is usually welcome in all that is good in the video game world.

Also, Jari, why go off-topic with a post about some guy's avater? I know, the topic is off-topic in itself, but... ftw?

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Copyright...

Well you clearly missed the entire point of the topic.

Point? What point?

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General Discussion / Re: Fraps recording question?
« on: 2007-03-19 20:02:52 »
Put a video camera very close to your screen....and pray...

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Copyright...

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General Discussion / Re: Fraps recording question?
« on: 2007-03-12 13:46:11 »
I don't know if fraps can render without sucking up system resources. Fraps dumps all of the data to uncompressed video/audio, which are huge in file weight. i.e. about 6 seconds of video would take up about 30mb. Be sure to have a huge amount of space on your hard drive, and be prepared to be annoyed by the choppiness of the game you are playing. I believe there are other screen capture tools that might render to mpeg quickly without dropped frames. However, if you want pure lossless capature, just go with fraps and uncompression.

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Hey, they have an older thread about this...

Here

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Completely Unrelated / Re: Linux sucks ass
« on: 2007-02-27 08:27:31 »
This weekend my entire 120gb of hard disk space was corrupted by a windows xp SP2 install -- each partition claimed to be 980GB in size in the FAT12 file format. Wow.  :-o

SO any "operating" system will screw you over, no matter what you try to do to stop it.

I just can't wait for everyone to figure out the exploits in Vista, then watch it all crumble to the dust it was constructed from.

[STORY]

For people that care about what actually happened, I was running the SP-2 install (from a microsoft cd, no less) over a fresh installation of XP. In the middle of the process, it had a Random Windows XP Memory FailureTM and corrupted my registry and even some DLLs. Seeing how I didn't have any registry or files to roll back to, I went to re-install it from the CD. At that point, the installation demanded that I format all my partitions to NTFS (which they were anyway). I ran Linux's fdsisk on the drive to discover that the format of the all hard drive's partitions had changed to god-knows-what.

After finally figuring it all out, I reformatted and I was able to recover about half of the data that I had.

[/STORY]

Why does it seem that people defend Windows XP so often? I've used it since it came out, but it does have its flaws like any other operating system. I especially do not appreciate having random reboots that cause whatever I'm working on to be corrupted when I finally get the system running again. Windows XP (and 2000) does frog up from time to time, no matter what hardware or software you're running --- face it.

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I think the enemy from FF that has given me the most trouble has always been that annoying Warmech. Using my very last health potion, my party barely clinging on to life, I'm one step away from talking to Tiamat's orb. All of a sudden, Warmech pops up, and one NUCLEAR later and my entire party is toast, their corpses 2000 half-lives away from being buriable in the graveyard of Light Warriors.



Good thing the game designers didn't misspell Warmech's attack NUCULEAR. People would probably sue Squaresoft over it...

14
Too bad the emulation of FF8 isn't perfect, along with the graphics engine. Artifacts occur quite a bit, as depicted in the picture below:

In combat

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Completely Unrelated / Re: Post Your Desktop
« on: 2007-02-12 02:04:45 »
The pics won't show up anyway if they're on broadband; if someone has the time to look at everyone's desktop in the world, they have a no life crisis anyway. Plus, eye candy is perfectly suitable for any forum, unless you're using that old LYNX browser.

On a side note, BS.player Forum is a good resource for video codecs, for those of you trying to mess with the ff7 videos.

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Completely Unrelated / Re: Post Your Desktop
« on: 2007-02-09 16:22:59 »
P0wnzorred, muthafacko!


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Your works are highly appreciated, but if you're ever gonna see ff7 in its most lucid and beautfil form you'll probably have to go to a ff7 cosplay convention....

High on acid.

18
Why not dump all the tiles of a background to a single image (.bmp?), then run filtering on the entire image, then split it back into teeny tiny 16x16 tiles back into ff7? It would look a lot better than applying to each and every individual tile, unless you're looking for in-game filtering. Problem solved.... I think.

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