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Messages - Tsuna

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751
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-06 00:59:09 »


You can use this link to get past that error on win 8 -- http://205.196.120.68/vth1yt79pzmg/43vwcufwemapav3/Kimera.exe
but you'll end up with the problem i still have. Hopefully you can fix it lol

752
excellent mod jinkazama!

I noticed that the battle model only covers barrets gatling gun though..... is there any way you can make it cover all of them?

Yeah id like an answer to this too, is there a way to have his modded gun on all his weapons? Except the close range ones i guess??

753
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-05 02:33:03 »
Hey, need help please . . .
When i open kimera and choose open model i get
"Title -- Unknown error loading  //  Msg -- error 32765"

If i drag and drop the P file onto it it says
"Title -- Error reading  //  Msg --Error reading P file blah blah"

Is there a problem or am i overlooking something stupid?
Thanks

754
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2013-07-05 01:02:48 »
Any way i can test the scenes at all? can i get a programme to import them into my game and also find out the name of the scenes?

755
FF7 Tools / Re: Loveless - a FF7 text editor [v2.5]
« on: 2013-07-04 23:02:36 »
Need a DL link, none of them have the file anymore :\

756
Never mind fixed that isue, now wondering is there a way i can change my field and battle model for cloud without having to sit through the whole bootleg again? thanks

757
I don't know what to think, when i was little these games did wonders for my boredom and on some levels even taught me how to read. They used to make games because they enjoyed it and put there hearts into a real good storyline but with the reviews and meetings there having, from what iv gathered in lamens terms their saying buy our games or were not giving you what you want. It's all money now. That's my opinion. They complain that no game since 7 has exceeded the amount of sales thus wont release a new one till they do but what they don't realize is if they re-released 7 in a HD PS3 new gen graphics which they are easily capable of doing they will make maybe triple the amount of the best selling game they have EVER made. Maybe even any game ever made . . .by anyone? I have to say call of duty for example mustn't be that far behind now but this sorta game would blow any opposition way off the scale.

Anyone understand this??

758
General Discussion / Re: unity game engine ff7
« on: 2012-03-24 03:01:32 »
I have alot of experience with that software, i enjoy scripting the games i make

759
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-03-23 01:58:22 »
Cant wait for this lol, so exciting

760
General Discussion / Re: FFVII multiplayer mod
« on: 2012-03-21 00:37:10 »
That's me out then, i know to start small and work into the advancements cuz i know its hard. But i know im a little rushing here but i think it would be kinda boring tbh just having battles against each other would last like maybe 2 minutes max esspecially when its the ai vs the team. Plus its already biast im most sense's. I dont mean to bust the fun outta this but id much love to see the idea i posted before. Dont hate me lol i just wanna put the point out

761
General Discussion / Re: FFVII multiplayer mod
« on: 2012-03-19 15:20:30 »
That is why i proposed a multi screen multiplayer rather than 2 on 1 pc, the controlls are far too hard for that

762
General Discussion / Re: FFVII multiplayer mod
« on: 2012-03-18 20:10:40 »
Could we not take out the scripts for a game that already has the ability to do this and use that to make ours?

763
General Discussion / Re: FFVII multiplayer mod
« on: 2012-03-18 17:20:03 »
Hmm just thought, granted making the different views would be solid to do, BUT if like me you have polayed game's that have the same coding method my example is neverwinter nights which has the EXACT same single/multiplayer story but you can both go of and complete seperate quests that all add together to all players meaning you then dont have to do the quests that they do for you. It is multi screen and have the same dialogs and same storyline. Would this not work very simular?

764
General Discussion / Re: FFVII multiplayer mod
« on: 2012-03-18 17:09:53 »
+1 support for different play views but it would be fun to create an online random multiplayer like mmos :D

Well random online -- EPIC but way too hard id say. Lets start a little smaller lol. If we had pure online mode then you could have up to like 8 people excluding aeris dieng lol. Only thing is they would either have to be all online at once OR someone that played it more than others would be stuck trying to finish the game when the other people aren't arriving to help. Lol stood at the notheren crater thinking selfish @~{}£"@ never shown up lol, looks like ill do this myself XD

765
General Discussion / Re: FFVII multiplayer mod
« on: 2012-03-18 16:42:34 »
Hmm only thing i can contribute to ideas for this would be that if for example, system link option in the title screen which would bassically run the game along side the other player's but run on a different save folder. If we could find a way to create a script to play the barret part of the game whilst the other pc played the cloud part (being as they are the main people) it would mean creating a whole new story though but through another characters eye's. I did see at some stage someone was able to create there own FFVIII-2 so he has the knowledge of creating a new story if he will be intrested. When apart they run there own story's sepreratly, there own battle's with the team they have and gather the info that cloud is told in the game. I understand ALOT of work is nessesary but omg it would rule. It would help the fact that all 8 people running around at once in single player seems a little odd so it would make sense to have 2 teams. When together they can see each other running around and have there own encounters even if teamed together. Setting the bomb for example in the reactor requires both barret and cloud so if one isnt there then you cant load the script to do it so that's pretty much done itself. I dont know whether this massive idea is make belief and a waste but regardless id love to see it happen. Try not to critisize me too much lol

766
Think i might leave it then, im not too good with trying it myself. Wouldnt mind learning though

767
Anyone able to help me? I left a post a little further down thnx

768
Anyone able to help out with my little issue a little further down the page??
Would be VERY greatfull as he is starting to become weak with his standard weapon lol

769
Enable PBO to reduce lag.
Some older ATI video cards don't support PBO.

There is a slight delay when the game loads new scenes.
Enabling texture compression can reduce subsequent load times at the cost of visual fidelity.

Sorted cheers man, your a genious, one other thing, with the ac barret model with his awseme gun. Can i have it so the gun doesnt change when i equip another weapon cuz im stuck with his gatling gun lol

770
I have bith the 1280 sharp and the high res movies in with my mods, was just wondering should i copy them into my movies folder or is it automatic?

771
Anyway to reduce lag? its rare but mainly during battle's. Its not a major thing but would be nice to remove it

772
Ok well i tried adjusting thje res on the config to the same size as my screen and it plays in full mode the edges are cut off on both sides for some reson, its only since i ran the bfe that this happened as it worked fine before

773
Aslong as you did the full install, and also have a folder in the directory (You can name it anything) with the BFE and bootleg inside along with ALL the mods that are red in the mod list (to check this go to BFE, file, modlist) If you have all the red ones in that folder they should be green and viola . . . Hopefully

Anyone know why after i install all the mods with bootleg im unable to have a full screen play? And the ODD time my muic stops too, think its cuz i have ff7 music folder AND a ficedula folder but i may be wrong

774
Finally got EVERYTHING working but the field scenes? thats still got me, i put the in the mods/ field folder as LPG but is it a mod / bootleg or avalanche cuz sometimes i have 2?

775
Hmm i dont quite have that problem but thats definitly something to do with the fancy transparant option and the new battle interface in the bootleg or the ff7config file mak sure there set to yes

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