Author Topic: FF7 PSX world map textures  (Read 3583 times)

paul

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FF7 PSX world map textures
« on: 2014-07-27 23:22:52 »
I'm trying to implement the world map module of Q-Gears. At the moment I have it displaying the PSX map data OK.

But how do I get the textures from the PSX data? The wiki only documents PC:

http://wiki.qhimm.com/view/FF7/WorldMap_Module/TextureTable

There are "txz" files in the "world" directory, but I noticed the string "AKAO" in there so I guess this is only sound data?

Edit: Some txz related tool here: https://github.com/cebix/ff7tools
« Last Edit: 2014-07-28 21:20:19 by paul »

KnifeTheSky77

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Re: FF7 PSX world map textures
« Reply #1 on: 2014-07-28 21:36:56 »
I do not know if this will help you at all but I recall a program by Ficedula called Reeve that could load up the PSX world map... if the source is out there, then it is definitely buried within the 2006 era qgears threads

The PSX game hasnt gotten much attention around here since Aali's PC driver came around

Im a little in the fog at this point so forgive my ignorance, is QGears still running native PSX data or does it all get converted to ogre friendly formats?

paul

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Re: FF7 PSX world map textures
« Reply #2 on: 2014-07-28 23:31:44 »
For QGears the idea is that it will run native Ogre format and native PC/PSX format data. I only have the PSX data so that's all I can work with right now. I think the tool you pointed out only works with PC data?

Aali seems to be on to this though, seems the txz contains texture data, script data and audio data. But the texture seems to be in some sort of "raw upload to vram" format. However there may also be a table for the texture locations somewhere too.. I hope!


KnifeTheSky77

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Re: FF7 PSX world map textures
« Reply #3 on: 2014-07-29 17:54:44 »
For QGears the idea is that it will run native Ogre format and native PC/PSX format data. I only have the PSX data so that's all I can work with right now. I think the tool you pointed out only works with PC data?

Check your PM's, I just gifted you a copy of FF7 PC  :mrgreen: This is unrelated to PSX wm textures but do you guys have a tasklist or roadmap for Qgears? I wouldn't mind contributing some code here and there, not that I have much free time these days

paul

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Re: FF7 PSX world map textures
« Reply #4 on: 2014-07-29 17:59:12 »
https://github.com/q-gears/q-gears/wiki

there is tons of stuff to be done in q-gears. Battle is the most unknown thing at the moment. I think there is a lot of reversing to be done there.

I think Zero seemed to be doing field related things (i.e get it using native game data).

I've been looking at the worldmap, I've got the mesh loading but need textures,models, encounter info scripts etc.

http://wiki.qhimm.com/view/FF7/World_Map/TXZ

Looks like Aali has done it :) Could still do with figuring out what the other bits are and fully reversing the scripts etc.

« Last Edit: 2014-07-29 18:43:51 by paul »