Goku: Reznor's right; you can use some DirectX stuff with OpenGL but *not* the visual parts; once OpenGL's drawing, trying to use DirectDraw/3D as well is asking for trouble. Other parts are ok; Remake uses DirectSound and DirectMusic for audio.
Voodoo3? Forget running the Remake on that at *all*. It simply doesn't have good enough support for texturing of *any* kind. If you do get it working - well, it won't look nice.
Reznor: I suspect, actually, that using GL_LINEAR wouldn't make the slightest difference. Think about it; vertically the scanline texture isn't stretched at all, so no filtering is ever done. Horizontally, it's stretched out a *lot*, but stretching a straight line ... no matter how you filter it, you get another straight line!
I might try it, but that's what I think.
UPDATE: Video playback is (nearly) 100% working! I've posted a few screenshots of the FF7 intro playing in the Remake engine. Quality isn't bad (I'm running it with linear filtering, which is OK). Framerates are generally great; they vary a lot with what's happening, but in "low-action" scenes it averaged around 100FPS with no filtering, or 90FPS with linear filtering. On higher movement scenes, it was making 30-50FPS most of the time, which isn't bad.
Synchronisation is still a problem ... it's sort-of fixed, but I need to do more testing on that.
[edited] 68 2001-11-04 15:07