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Messages - Eligor

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Gameplay / [FF7-Steam] Editing Limit Breaks?
« on: 2016-06-13 13:06:30 »
Are there any known ways to alter the limit breaks in the PC version of FF7?

I want to do things like changing their potency, replacing a limit break for one of the summons, replacing a command for a limit break or putting Aeris' limit break effects on another character's limit break.

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How do I do that?

Also, two more questions:
1- Any way to have a character's limit break always on? Or at least modify a command so that it uses Cait Sith's slot, or Cait Sith's dice instead of the standard move?

2- Any way to edit Vincent and Cait Sith's stats?

I guess that was three questions.

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Is it possible to set him to slow automatically? the same way Sprint Shoes sets a character to Haste

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I have changed Barret's Dex to 1 and his ATB still fills up almost as fast as everybody else's.

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I'm modding FF7 to make it more like it has job classes and I've made a bit like a Paladin. However, I want his ATB to fill much slower than the rest of the party.

The way a character's turn speed is calculated in FF7 makes it difficult to have one character significantly slower. I tried reducing his Dexterity but that doesn't help much.

I thought about maybe modding accessories to give dex bonuses and handing them out to everyone but Barret, or giving everyone source dexterity bonuses except Barret. But maybe this will make characters too fast in relation to the enemies as well and I don't want that.

So, any ideas to make Barret slower than everybody else?

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Gameplay / Any mods to freely edit equipment and materia?
« on: 2016-06-04 11:58:50 »
Changing things like their names and stats, creating new materias and equipments from existing ones? I want to do something like creating an Ice materia that never gives Ice 2 or altering the -/+X% bonuses they give.

Also, is there a way to lock certain materia into an equipment?

I was thinking, it'd do for a great class mod if you could lock materia to equipment. So characters would have their class skills on weapons and a subclass on the accessory.


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