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Project forums => Team Avalanche => Topic started by: Ryusaizo on 2010-07-21 04:21:33

Title: Official Team Avalanche Suggestion Thread
Post by: Ryusaizo on 2010-07-21 04:21:33
This is a thread to post your suggestions on what you would like to see, in the projects being made by Team Avalanche. I created it as a suggestion of my own (with sl1982's approval) , in order to make a refined thread to keep down clutter, and condense suggestions. This will allow the Team leaders/members ease of access to the wealth of ideas you ( the suggesters ) will provide.

[Previous Suggestions]( These Suggestions Pre-date this thread)
Quote
i have a suggestion ,,,, can u remake all the graphics and textures on ff 7pc...,,, like world map, characters( all characters in the game),GF's and many more
Answer From Timu: Those are all things we'd /like/ to do, but expect to wait a very long time for it all to be done.


Mod Edit: I would like a certain format for this suggestion page. The idea is you post your suggestion, and either me or timu will modify your post with our answer. That will keep clutter to a minimum.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: willis936 on 2010-07-21 05:48:14
I think cloud's battle model should be riding a chocobo at all tomes.

Mod edit: I think you should keep to serious suggestions as this is a serious thread. Do not do it again.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Miseru on 2010-07-21 07:35:29
 My suggestion after sitting here for a little while is to make own version of some small non-vanilla changes.
 For example different/more modern font/fonts, avatars, menus maybe even converts of battle models to field/world as an add to chibi's, some other non-vanilla mods maybe too. The idea is simple, those things aren't soo time consuming to do, doesn't require much talent either(maybe I back my words looking at some menus/avatars - whenever I see a pic resized without keeping proportions as an avatar/menu... I just think why somebody sign under release post with own nick;]). Anyway such non-vanilla ffVII stuff added to TA installer could clean the forum off constantly repeating questions how to add this and that as most people prefer to ask 20 questions than read a mysteriously named txt file "readme".

 It would also make TA mod more popular as young people have different tastes and don't really care much about HD if it keeps style from late 90`. IMHO popularity is more than just filling needs of consumers, it also bring new sometimes tallented people that can keep project running. I have faith in TA, but things happen, people leave from free projects from various reasons, keeping popularity and interest on the project is a key to keep it alive for years.

Implementing things like battle scaled characters in the field would be intensive enough, as all teh skeletons would have to be modified to fit, and it would only work for those characters who have battle models. To create consistency, we'd have to make a battle scale model of every npc @.@ I've had the odd thought about bonuses to add muuuch later, as in when everything  (EVERYTHING) is done, like AC costume set for battle, etc but not really that much, and dont count on it or beg for it. It aint happening any time soon.

Short answer, we're sticking to the original.



 More popularity of TA could also bring some overall light to FF7 "modding scene" which seems to be horribly seen as band of thiefs/rippers by many outsiders along with the most important one - Squaresoft. I would suggest also to announce the release of TA Bombing Mission somehow more than a release post on this forum. Contact some popular Final Fantasy sites or anything. I dunno really I'm not much into playing, so don't ask me about what popular sites:O, but as for me - I got here by pure accident with 0 interest in FF7 modding=].

We do plan to advertise ourselves a bit more, but i'd like to wait 'til we've hit the milestone of the bombing mission. By that time we will have proved to others as well as ourselves, that we can do everything that is needed. Until then, we'll take whoever comes our way.

 I'd like to say that I don't think big advertising is the best idea.   Chrono Trigger Resurrection advertised and look where it got them.  I think word of mouth is the best option.
 Well so it ended in two suggestions with same overall thought:P hope it's redable more than a wall of text it nearly turned by accident:3.

 Edit: Oh I'm far from requesting even more begging anything, that was my try to think generally and far from own expectations(I'm old enough to love original style, chibi etc.). Didn't know anything about Chrono Trigger Ressurection(through I even have original SNES with this game somewhere still:O), just I seem it funny that it's like only bigger ff7 mod trully made from scratch and can be harder to find than those ripped and completely illegal ones. Anyway I wish best for the project, thanks for answers. I understand it's hard decision to announce or not the project while Square doesn't officially support ANY modding.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: nikfrozty on 2010-07-21 14:08:50
If TA is done and just want to play with models for fun, I'd like to see alternative menu look. They did the original so now I'm interested on what they can do to make it look better. Not sure if this suggestion will be taken since they're doing the project to look the same with the original.

Mod edit: I have considered doing something like this. But it will most likely happen after we are done with the main game. And it would not be a part of Avalanche as it is a different artistic style.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Mirenheart on 2010-07-22 00:13:07
What are we going to see in terms of magic and limit textures? Are there going to be improved versions of textures like jo_b03_00 (glow for the limit break) and the Magic glow?

Mod edit: Yes.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Clodus on 2010-07-23 11:43:11
Would there be any way to re-do the fmv's?  Considering it seems almost impossible to do I really think the answer will be no, but at the same time once everything's done, will there be any way that anyone would be able to improve those fmv's without replacing them with those darn blasted Advent Children clips? =P

Mod edit: It is something we are going to attempt to do once we have more game assets completed.

Con't: once the backgrounds and characters are made, some time will be put into animation, and we'll try n make the fmvs just like square did way back when.

Oh, another thing I forgot to ask is about the mini-games.  Will the maps, models and what-not be redone as well?

Its something we /want/ to do, and will try our best, but many of them are rather.... challenging to modify, simply cuz we dont know what the hell half the pieces are, for example in the motorcycle event, there are a bunch of objects that are more er less boxes, and ingame are probably peices of buildings and the environment, but its hard to tell.

I've seen some depth within the new field backgrounds in the reactor/bombing mission. Will you be keeping the depth of the textures? And will you be pretty much re-working the walking "meshes?"
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Bosola on 2010-07-23 23:04:12
*Will the attack / hit effect textures (the puffs of smoke from an MP's heels, the yellow flash on the victim's body, etc.) be updated also?

Yes

*Will enemy flinch animations be augmented and expanded?

As of right now we are not changing any animations. Maybe in the future

*Is it feasible to improve the drop shadows of vanilla FF7?

Are you referring to the shadows under the battle models? If so, then yes aali is working on implementing true lighting and shadows, which hopefully will work with any FF7 (TA or non)

*Will battle backgrounds still have their meshes (?) tweaked (see: the way Leviathan's tsunami stops at the edge of the fight platform in the Scorpion encounter, etc.)

Please provide a little more information on what you are asking. I'm not sure what you mean.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Ryusaizo on 2010-07-24 00:47:33
If I remember correctly the PS version of the FMV's look a lot better than the PC, is it possible to just replace them. That way you wont have to do much work and add onto your project list.


It would, but it wouldn't look as nice as rerendered FMV's
{To keep the clutter down X3}

I did not think of that, thanks for telling me :3
Title: Re: Official Team Avalanche Suggestion Thread
Post by: AngeBleu on 2010-09-05 16:31:28
I play FF7 French so I would know if it's possible to make French Font ?
Thanks in advance ^^

Probably, but it is not something I have the time to do right now.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tenko Kuugen on 2010-09-06 07:29:21
I remember seeing that someone created a 'new' highwind model from scratch. Now the question is, will you also overhaul the vehicles? In particular, the buggy. It looks... well, I'm not quite sure what it actually does look like in the original. Also the submarine ( not that important since we rarely see it )

I am also aware of the improved diamond weapon world-map model. will be same be done for ultima, ruby and emerald weapon? ( ruby is rather pointless I guess, and that effort is better placed somewhere else but Ultima and Emerald we see a lot )


I already asked this in another thread, but for completetions sake, I shall do so here again. I see there is an custom Aerith model in the works, and we already have plenty of clouds and a nice Barret. Are there any plans for the remaining members of the cast? I remember seeing a Red 13 model being in the works by someone.
edit: nvm, I'm too stupid to search and read.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2010-09-06 14:13:36
Eventually everything will be redone. Just be patient.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tenko Kuugen on 2010-09-07 04:44:36
Eventually everything will be redone. Just be patient.

It's just a matter of knowing if it will be redone and not when. I really don't care if it's done in one year or in ten. It's amazing enough that its being done at all. Which is exactly why I inquire about the more detailed things, like vehicle models and battle models, seeing as you do spend a great deal of the game looking at those.

Will there be partial releases ( in specific the battle models which I see WIP threads for here ) of things or will there be one 'big' release towards the final stadium of the project.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2010-09-07 04:50:09
We plan on releasing the Overhaul in sections. Much like the Bombing Mission project. That is everything from the beginning of the game until the reactor explosion. There will be another project after that, etc.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: The Seer of Shadows on 2010-09-07 06:35:51
That is quite a lot to commit to.  I'm filled with admiration.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tenko Kuugen on 2010-09-07 08:50:07
We plan on releasing the Overhaul in sections. Much like the Bombing Mission project. That is everything from the beginning of the game until the reactor explosion. There will be another project after that, etc.

I admire your motivation, but look out that you guys don't burn out on it. Thats a monumental task you have before you.
Well, in particular I want the battle models badly, and thats about it. How long has TA been going at this?
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2010-09-07 14:00:14
I started with the GUI over a year ago.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tenko Kuugen on 2010-09-07 17:26:16
Then you guys have come really, really far considering this didn't exist in 2008 then.
You're truly dedicated to your 'job' in this case. I'll stop spamming the topic now.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Overseer X on 2010-09-12 11:51:41
I would like to see the flevel editted and the swearing uncensored.  8)
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Shankifer on 2010-09-12 12:32:26
best way to make that happen is to do it yourself. I don't believe it's that difficult.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tenko Kuugen on 2010-09-12 12:40:44
That should be pretty simply with the loveless editor, no? Granted, you either
a) have to translate the swearing from the japanese version
b) guess it or make something up
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Overseer X on 2010-09-13 04:46:57
I have already started it with my copy. I just wanted to see if you guys would.
Hell if that is how the game was originally intended..  #@!^& YEAH!  :P
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Covarr on 2010-09-13 05:12:51
a) have to translate the swearing from the japanese version
Then you'd get much less swearing total than what's currently uncensored (damn, etc). Most of the swearing, at least on Barret's part, was unique to the translation.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tenko Kuugen on 2010-09-13 11:42:29
a) have to translate the swearing from the japanese version
Then you'd get much less swearing total than what's currently uncensored (damn, etc). Most of the swearing, at least on Barret's part, was unique to the translation.

Why do I get the feeling that the US translators felt a big, hulky 'black' man had to swear constantly and as such 'freely' translated it that way.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sithlord48 on 2010-09-13 13:30:17
Why do I get the feeling that the US translators felt a big, hulky 'black' man had to swear constantly and as such 'freely' translated it that way.
barret in the us = Mr.T i am amazed he don't say i pitty the fool...
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Shankifer on 2010-09-14 03:20:31
To be honest I really don't think he is directly swearing. From my experience it is just the LOOK of swearing. I think this is 1000000% more effective.

You spikeyheaded #&$*$!!!!
VS
You spikeyheaded sh*t/f*ck/(any curse word)!!!!!!!!!
Title: Re: Official Team Avalanche Suggestion Thread
Post by: DLPB_ on 2010-10-17 15:59:57
a) have to translate the swearing from the japanese version
Then you'd get much less swearing total than what's currently uncensored (damn, etc). Most of the swearing, at least on Barret's part, was unique to the translation.

Why do I get the feeling that the US translators felt a big, hulky 'black' man had to swear constantly and as such 'freely' translated it that way.

/offtopic
Because that is exactly what happened, and the retranslation project we are doing is sorting this, among multiple other things.  In the Japanese game, Barrett usually makes noises like tch (think Zell on ff8) or sigh, or words comparable to hell and damn.  But whenever these occur, the English localisation team used a swear word.  They also dumbed down Barrett's speech to be more Mr.T.  Barrett is meant to be an aggressive man who uses slangy speech but he is not meant to be a dumb ass stereotype.

See the retranslation project.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tenko Kuugen on 2010-10-30 18:54:27
a) have to translate the swearing from the japanese version
Then you'd get much less swearing total than what's currently uncensored (damn, etc). Most of the swearing, at least on Barret's part, was unique to the translation.

Why do I get the feeling that the US translators felt a big, hulky 'black' man had to swear constantly and as such 'freely' translated it that way.

/offtopic
Because that is exactly what happened, and the retranslation project we are doing is sorting this, among multiple other things.  In the Japanese game, Barrett usually makes noises like tch (think Zell on ff8) or sigh, or words comparable to hell and damn.  But whenever these occur, the English localisation team used a swear word.  They also dumbed down Barrett's speech to be more Mr.T.  Barrett is meant to be an aggressive man who uses slangy speech but he is not meant to be a dumb ass stereotype.

See the retranslation project.

re-translation is largely incompatible with the hardcore mod, the aerith ressurection mod and so on, so it's hardly of interest to me, but thanks for the pointer and the explanation.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: DLPB_ on 2010-10-30 19:40:00
You will find as time goes on that every project is going to interfere with another.... That's just how it is.  I am making my own hardcore mod but it will be the traditional game as opposed to custom made ideas like a battle for summon materia.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: youknowiknow778 on 2010-11-17 23:55:11
I'm sure you guys could so some tinkering with the meteor in the sky on disk 3
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Hellbringer616 on 2010-11-18 00:00:02
This is only related to documentation. You may want to make the installer run always as admin, Or make note in the FAQ it needs to be installed as admin. Few people have had issues with that. It might save some questions to answer if you do (sadly probably will not...)
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Beavii on 2010-11-18 00:03:27
You will find as time goes on that every project is going to interfere with another.... That's just how it is.  I am making my own hardcore mod but it will be the traditional game as opposed to custom made ideas like a battle for summon materia.

You may find my project interesting then

http://forums.qhimm.com/index.php?topic=11041.0
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2010-11-18 00:36:09
This is only related to documentation. You may want to make the installer run always as admin, Or make note in the FAQ it needs to be installed as admin. Few people have had issues with that. It might save some questions to answer if you do (sadly probably will not...)

The installer does run as admin. It is aalis driver that does not.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Hellbringer616 on 2010-11-18 00:41:51
This is only related to documentation. You may want to make the installer run always as admin, Or make note in the FAQ it needs to be installed as admin. Few people have had issues with that. It might save some questions to answer if you do (sadly probably will not...)

The installer does run as admin. It is aalis driver that does not.

Oh, never had the shield, Ignore my ignorance then haha  :P
Title: Re: Official Team Avalanche Suggestion Thread
Post by: obesebear on 2010-11-18 05:20:21
I'm sure you guys could so some tinkering with the meteor in the sky on disk 3
Already been done.   I made one, then someone (Timu?) made one far better
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Lord_james on 2010-12-03 14:48:49
SUGGESTION:

You're making first "bombing mission" and you'll continue with packs.

Could you make this packs with a internal preference (follow the story's plot)? For example, in the main cast battle's model:

First, Cloud.
Second, Barret
Third, Tifa
ETC
Title: Re: Official Team Avalanche Suggestion Thread
Post by: syntax error on 2010-12-11 20:47:23
I got an idea for the beginning.
You could add the cut timeline texts from the PSX beta back in.
They wrote about the rise of Shinra ,the danger of the "Makoro Plants"
and that cloud was found in a bar.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: DLPB_ on 2011-02-20 08:20:14
http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/66575745658999.jpg

Get rid of those fat borders.  That is my suggestion...  I know the purists want to keep the game as close to the original, but there are times imho where you just have to say "smeg off" to it.

The thin borders like above look classy, the fat borders look crap.

Fat borders =  http://wwwcsif.cs.ucdavis.edu/~loewen/fat-woman.jpg

Thin borders = http://upload.wikimedia.org/wikipedia/en/thumb/9/90/Fonz_Pic.PNG/250px-Fonz_Pic.PNG


edit:

scrap that.  keep it traditional, I will create my own variant.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: yarLson on 2011-03-03 09:07:31
well don't mind that I recently started a thread with the same goal. Whether any of you choose to help me or not with my project, I think if you guys made some custom pixel shaders that would be swell. I am only trying to convert some pixel shaders made for a psx emu plugin but if there's someone on the team with the know how, a custom shader built from scratch would be great! The one's that come standard with aali plugin are real nice but we need more refined options, and more options in general. If I can get some of the shaders im working on converted that'll be a great start but shaders that are designed from the ground up specifically for this game and plugin would be unmatched. Also there are few random spots on the world map that still use old textures, I am sure you already know this but a finished world map would be stellar. I would say higher res battle scenes but I think a custom pixel shader could help solve that problem with a lot less work.  Um maybe replaced battle models would be good too, I may be able to help with this in the future if my schedule clears up. I own 3ds max. I was going through some tutorials on importing models into the game, if my 3d art skills aren't up to the level I could at least help port over models in the future if need be. One last suggestion just for kicks, I noticed nobody really wants to do this but I think it would be one of the best things to do. A complete translation from the original japanese writers not strictly literal but literal/and interpretive. Some say they don't want to ruin the original meaning, but without someone having the courage to try we non japanese speaking people would have never been able to understand the game in the first place. Won't say any more on this unless it actually happens someday haha. I'm also willing to help with this if it ever were to happen. Love the new gui! Also wanna say great work so far, you guys are really kickin ass. And its great to be a part of the forum.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Bas on 2011-04-29 19:20:05
Is FF VII using Dx? I guess so..which version?

Ever considered to try the ENB series graphics converter?

http://enbdev.com/index_en.html

I am not sure if it works for FF VII since it is a pretty old game, I however at least know that it works for Freelancer, which has been released around 2002 and WarCraft III (for WC3 only a very little, actually).
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2011-04-29 19:21:47
We use OpenGL with aali's driver.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Bas on 2011-04-29 19:33:54
OK, this is unfortunate since I recall ENB series only works with Dx.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Aali on 2011-04-30 18:09:28
Even if FF7 didn't use an ancient version of DirectX, ENB Series would not be able to do much. I haven't tried it but I will bet you anything it only works well with well-formed, consistent 3D environments. Battles in FF7 almost come close to this, everything else is so far off that whatever it can do the custom driver already does.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: syntax error on 2011-05-01 18:00:49
You could extend the Bombing Mission demo to progress till the escape out of the Shinra HQ.
Midgar is almost a separate chapter as you notice that the design style changes as you get out into the fresh air.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Covarr on 2011-05-01 18:36:30
That's not really a good idea, because it would lead to the demo taking considerably longer to get released. The whole point of leaving it as just the bombing mission is that it's SHORT, a more attainable target for a shorter period of time.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: syntax error on 2011-05-02 09:46:40
OK,but perhaps for the 2nd demo.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: msifreakster on 2011-07-12 03:57:33
I don't know if it is possible, probably not since I am brand new, as of today, to RSS feeds. Would it be possible to set us an RSS feed for this forum? I already have it set up to email me if there are changes or additions to this forum, but they don't go through, spam filter doesn't even see them. Thanks in advance for the answer.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Covarr on 2011-07-12 06:28:22
RSS Feed (http://forums.qhimm.com/index.php?action=.xml;type=rss). I don't know if it's possible to make feeds for individual boards though; this will give you the whole forum.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: msifreakster on 2011-07-13 17:59:39
Thank you. It includes Team Avalanche so it works :)
Title: Re: Official Team Avalanche Suggestion Thread
Post by: vAddicatedGamer on 2011-07-15 03:03:39
Probably not super important. But I was wondering if TA would make a functional uninstaller.exe? Right now all it seems to do is delete itself, while leaving the content in .\mod\avalanche untouched.

A second suggestion is a list of the things that the overhauls change/add, such as which interface, which part of menu, which part of world map, which files are modified in the installer, to name a few. Basically some documentation for the end-user.

Hope I'm not nitpicking... 
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Shankifer on 2011-11-01 17:29:07
I've been playing again recently and I've noticed one thing that bugs the sh*t out of me. Aerith's hair in battle. Is there any way that the animation can be altered for her hair. It looks like the a snake or something. It looks bad with the old blocky animation, I can Imagine it to look even sillier with HiDef graphics. Is there any explanation as to why her hair is as active as it is? To think that there is a constant gust of wind following her everywhere is insane lol.

Also, when she is standing next to Tifa, whose hair is longer and not pony-tailed or anything, it is awkward that Aerith's hair is going crazy. I mean, Aerith is a caster, Tifa is a bruiser. I just thought I'd put this out there.

The battle in this Vid ( http://www.youtube.com/watch?v=jraXR2z2YdA&feature=related ) shows the hair movement and comparison to Tifa quite well as a reference.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2011-11-01 18:31:16
Hmm yes that is annoying. Thanks for making me notice it  >:(
Title: Re: Official Team Avalanche Suggestion Thread
Post by: PitBrat on 2011-11-02 03:07:18
I've always found it odd that during healing spells, Aeris' staff hovers horizontally in mid air while her hands are otherwise occupied.

Title: Re: Official Team Avalanche Suggestion Thread
Post by: obesebear on 2011-11-02 03:38:10
Doesn't Sephiroth's do that too?
Title: Re: Official Team Avalanche Suggestion Thread
Post by: xLostWingx on 2011-11-02 05:27:20
Sephiroth's does it for about 1 second.  He holds the sword in one hand, and once it reaches his hips, he lets go for a second, then grabs back onto it.  I honestly hadn't noticed it before.  The Aeris hair thing is strange though...not that I look at Aeris's hair very often.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: pacito-ex on 2011-11-06 02:13:28
I like how Aeris' hair moves around like it has a mind of its own! I always thought it looked kewl lol
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tsuna on 2012-01-25 15:40:21
I always noticed that the size comparrison from cloud to the towns or building on the world map was . . . well bizzare lol.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Prince Lex on 2012-01-25 15:45:18
I always noticed that the size comparrison from cloud to the towns or building on the world map was . . . well bizzare lol.

It's like that in pretty much every FF game with a world map.

I was actually thinking this today... I wonder if theres a way to double the size of the ingame map or something? If that could be done, you could just halve the encounter rate. Et voila.

With the new textures, it would look awesome! Also these days when I pan my camera around the whole globe looks like playdough.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tsuna on 2012-01-25 15:49:23
there are SOO many things i could come up with to alter but wish i had the skills to do so. Entering vehicles is like just teleporting into the driver seat, clouds could be good, also not sure if anyone else noticed this. Its such a small thing but in the 1st reactor whilst following Jessie (i think) after the stairs via the elevator she runs THROUGH the door??
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tsuna on 2012-01-25 16:33:05
Is there any mods for the character shadows?

Or possably i thought that when the enemies died instead of dissapearing they would die like the team do, jist a little more real.

Uuh with the barret ac model with his amazing gun is there a way to be able to changehis weapon from the gatling gun without the image of the weaopon changing?
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2012-02-12 15:29:29
Is there any mods for the character shadows?

Or possably i thought that when the enemies died instead of dissapearing they would die like the team do, jist a little more real.

Uuh with the barret ac model with his amazing gun is there a way to be able to changehis weapon from the gatling gun without the image of the weaopon changing?

No mods for shadows as they are generated by the game.
Doubtful you could change it so the monsters die like characters.
If you wish to do this you would have to find the gatling gun model in the lgp and then copy this over all the other weapon models. Be advised that this will look pretty funny when barret uses short range weapons.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Bosola on 2012-02-12 17:22:56
Enemy corpses would require a new idle pose per model, and a change to death handling. AI changes might be enough to do it, albeit hack-ily. But the animations will take a lot of work.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Tsuna on 2012-02-12 20:58:38
Think i might leave it then, im not too good with trying it myself. Wouldnt mind learning though
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Garrickus on 2012-02-17 07:56:37
I personally would love to see the Chocobo minigame improved. As it's already 3D could the models be taken and simply enhanced? 

Since I'm new to the whole 'ripping things from games' malarky it would be great if I could be pointed towards the Chocobo model and I'll try my hand at making a better one.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: dominik on 2012-02-17 19:56:13
so i just discovered this is a thing.
and i am apeshit excited about it.
i'm a freelance graphic designer and would love to work on some 2d assets like textures.

my 2 suggestions are a bit reliant upon my understanding of this process i'm afraid

i assume all the bg's are being redone in 3d?
that makes sense for midgar, but what about say, city of the ancients? wouldn't it be easier and much better looking to just redraw it over a the original at 4x resolution?

md second suggestion:  the cloud battle model's face proportions are all off, looks like albanian style animation instead of japanese. 
my suggestion is to fix it.  i volunteer.

thanks!
i'll try to keep up with this and contribute.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2012-02-19 20:29:30
If someone had the talent to do so, repainting the 2d graphics would be the easiest way to go. For things such as midgar or any industrial type setting 3d may be easier to do. I remember someone had attempted to remake a 2d background of cosmo canyon and it looked damn good.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: dominik on 2012-02-24 12:01:24
i'll give it a go... but i cant find anywhere a definition standard.
i'll jsut assume 1080x1920?
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Garrickus on 2012-02-24 13:11:40
Although I'm not entirely sure if this even counts as a suggestion for TA(given it's nature) but someone should change the dialog when taking over the red Shinra Sub. IIRC it says something like "An uncinditional surrender, eh?" and then you get two options that make it seem as though you're controlling the Shinra commander, like "Ok, surrender" and "Don't count on it". I know it's not much, but it does seem quite odd.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: UGerstl on 2012-02-24 13:43:08
@Seizmik: Do you know this project ?

   DLPB and Luksy present: The Final Fantasy VII Retranslation Project (http://forums.qhimm.com/index.php?topic=11867.0)

Link corrected  (Thanks DLPB)
Title: Re: Official Team Avalanche Suggestion Thread
Post by: DLPB_ on 2012-02-24 15:29:25
wrong link.

http://forums.qhimm.com/index.php?topic=11867.0

But 35% completed as of now.  Not good enough for a full playthrough yet.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Garrickus on 2012-02-24 22:59:24
I did know, but thanks for replying. Obviously that project is to make the entire game a sleeker read in English, but I thought maybe since it was just minor; like changing "This guy are sick" and "Touph Ring" it could go in the main game.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: UGerstl on 2012-02-25 13:46:42
@Seizmik: You can do the re-translation by yourself using this command line program:
                    touphScript - FFVII-PC text editor  (http://forums.qhimm.com/index.php?topic=11944.0)

                 Remember: use CMD.exe (Hint: Windows-key + R)


I hope i am on the right way this time.  ::)
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Khazmo on 2012-02-26 20:13:03
Hi guys,

This is my first post here, and well, frankly the work so far is beautiful and you all deserve a good pat on the back! But before I start waffling on with praise I felt I had a suggestion which I am not sure if it has been mentioned before, but it is to do with the Background art that is being done by many modders here.

Back in the day I used to mod Warcraft 3 and was rather successful for a time, but a key factor that eventually led to the mod I had collapsing was a lack of consistant knowledge about what is needed to be done, and unfortunately I have noticed this in regards to the Background Art and so my suggestion is this:

My suggestion would be to add a new stickied Thread which has an image of every single background on it that is needed to be done (either for the first "demo" release, first disk or full games worth, lets go with the name "To-Do Backgrounds"), when one of the backgrounds is remade it would be deleted from the "To-Do Backgrounds" thread but appear in another stickied thread that contains all the finished backgrounds done thus far. A further improvement would be to allow people to respond to the To-Do Backgrounds thread to let people know if they are working on a specific background, and the original post can be updated to include lists of those working upon a specific background, this would enable people who are not currently on the team to know what is needed to be done and what is being worked upon, and may actually encourage more people to discover a background and give it a go. Also having a consistant resolution to have renders saved at mentioned in the threat would help bring some consistancy to what people are making, as I have noticed some confusion over what resolution is currently being required by the team.

I do understand that such a pair of threads would actually be an incredibly demanding piece of work to make at first, considering there are something like 700 backgrounds in total and just hosting them up will take a great deal of time, but I do feel that currently things seem somewhat higgly-de-piggly-de at the moment and very confusing to know what you can do. I personally would like to get involved, but do not have the PC version of Final Fantasy 7 only the PSN, and such a thread would easily allow me and others like me to dive in and help you out.

Sorry for waffling on, and I hope this suggestion is taken well, as I mean it with the very best of intentions.

Edit: Truth be told, something like this would work really well for which Ingame Models need to be done/have been done (such as Character Models, Weapons, Foes) but also for Battlefield Backgrounds too.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2012-02-26 21:20:29
There is something similar in the first post of the bombing mission thread. It shows most of the assets that need to be done for the release, and shows either WIP or final renders of what has been completed. As for resolution of renders it has been agreed upon to be 4x the original, we cannot be more specific as different scenes have different sizes.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Khazmo on 2012-02-26 21:29:30
It's true that the Bombing Thread has it, though my suggestion was for a more complete collection but I understand fully if the idea isn't implemented :).

Title: Re: Official Team Avalanche Suggestion Thread
Post by: Frosty015 on 2012-02-27 11:04:06
A slight comment on the cloud model, based on the pictures I saw on the bombing mission thread:

I find that the lips of cloud there are too broad, it seems as if he's permanently in a state where he needs to kiss someone o.O

humor aside, I think the lips should be made thinner, it kind of makes me think of a woman..
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Rundas on 2012-05-18 01:20:40
This is a huge undertaking (IF EVEN POSSIBLE) but perhaps someone could start a project to implement some voice acting. NOT THE DIALOGUE because that would't fit the game very well. just a grunt when the character is hit in battle or a yell during a limit break. i dont think its pheasible but maybe someone knows a way.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: luksy on 2012-05-18 01:53:31
This mod includes some battle voice effects

http://forums.qhimm.com/index.php?topic=10237.0

Personally I don't like them as their repetitive nature really grates on my ears after even 5 minutes, the non-voice ones are top-notch though.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: sl1982 on 2012-05-18 17:12:19
Beyond the scope of Team Avalanche. We are only really working on graphical stuff.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Rundas on 2012-05-20 19:50:33
i suggest showing armor textures for cloud in battle.i believe its possible by duplicating the cloud textures but altering the colors and designs to show, for example, the carbon bangle. then teach the game to load the carbon bangle texture instead when a battle is entered with the carbon bangle equipped.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: PitBrat on 2012-05-20 22:53:37
Going back a couple posts to Luksy's suggestion . . .
It's difficult to actually include battle voices.  Many of the sound effects are recycled between characters.  So you end up with problems like Barret having Tifa's voice in a few scenes.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Timu Sumisu on 2012-05-21 01:10:39
as to texturing the carbon bangle, as far as i know, theres no way for the game to know which armor is equiped so far as when loading models. only weapons.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Rundas on 2012-05-21 01:14:38
i figured, i was just checking because i'm not one for editing game code.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: ajthedj747 on 2012-06-08 02:54:26
I have made a recent, humble contribution that is pending approval from @sl1982. I am looking forward to what will become of the WIP once we all contribute 50% of the work. Just think, six years from now, Noobs will come to this forum and get everything they need to make their legal copy of FFVII PC better for Free . And this is all because we have worked hard and will continue to work hard to improved the game and its features.

Wow, I think I just wrote a run-on sentence.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: quequotion on 2012-07-04 05:25:08
Sounds like TA needs a new file repository.

How are you maintaining your progress at the moment?

Is there a git or svn repository out there somewhere?
Title: Re: Official Team Avalanche Suggestion Thread
Post by: yarLson on 2013-07-07 05:50:35
Here is the file repo
http://forums.qhimm.com/index.php?topic=10392.0

but it is super secret unless your black ops secret agent level XV...
or you know if your really good at modeling and stuff like that.
Title: Re: Official Team Avalanche Suggestion Thread
Post by: Rundas on 2013-07-07 14:38:42
Oh lord, You've gone and made me look at my first posts ever. I sounded like the people I make fun of now. :roll: