Author Topic: npc mods-(sorry)  (Read 5939 times)

The Berserker

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npc mods-(sorry)
« on: 2015-11-29 09:51:54 »
hello there i am sorry in advance for posting this in the wrong place but please help

**If possible (Kaldarasha) can you please tell me the hrc names of the npcs you didn't replace such as the beach male I know you replace most but some you didn't replace all also like the cat models I would very much appreciate it if you can list all the npcs and field models (hrc names) that you didn't replace
Mainly because
-I am working on my own npc replacements project and I am using your models as a base I have finished replacing the 45 and the dog but I wanna completely replace all of the rest

So if you have time please list them I am in you debt :)
**and sorry again for posting this here but please I need help
Thanks again
Please don't delete this :)

Mod edit: Caps lock is cruise control for getting warnings. Don't do that again. ~Covarr
« Last Edit: 2015-11-30 08:23:58 by The Berserker »

Kaldarasha

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Don't write in capital letters.  I check this site once a day so there is no need for this.

In the single files should be an exel file where I have documented which model I have done. Make a new column for you and share it with your files. I would like to see what you have done maybe I could help you with some technical infos.
« Last Edit: 2015-11-29 21:26:44 by Kaldarasha »

The Berserker

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sorry for that and thanks man you rock :D but yeah i can't share my mods here since i use ripped models though i will share them on my youtube channel once i'm done if you are interested in them

The Berserker

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Re: npc mods-(sorry)
« Reply #3 on: 2015-12-01 10:50:59 »
i have a question>>>

i recently switched to edge in blender to use it to separate parts for the 3d models and now when i test my npcs the game crashes is it because of EDGE or something that i am missing here please help???

Kaldarasha

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Re: npc mods-(sorry)
« Reply #4 on: 2015-12-01 11:02:19 »
I must first look what edge is.

You can PM me, so you can give me a link for one oft these models. Then I could look where the problem is.

The Berserker

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Re: npc mods-(sorry)
« Reply #5 on: 2015-12-01 11:21:14 »
sent it
there are three ways to select parts of models in blender either to delete or reshape...etc

-vertex
-faces

-and EDGE which is the fastest way
« Last Edit: 2015-12-01 11:23:20 by The Berserker »

Kaldarasha

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Re: npc mods-(sorry)
« Reply #6 on: 2015-12-01 11:37:29 »
I thougt that it was something like cycles...

No edge selection won't cause the problem. I'll  look at  it when I'm at  home and have some free time.

The Berserker

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Re: npc mods-(sorry)
« Reply #7 on: 2015-12-01 11:53:15 »
cool thanks :)

Kaldarasha

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Re: npc mods-(sorry)
« Reply #8 on: 2015-12-01 15:39:21 »
My first intension without checking the model itself:
Try to avoid to long names and especially Spaces in the file name.

The Berserker

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Re: npc mods-(sorry)
« Reply #9 on: 2015-12-01 15:59:55 »
what do you mean the texture name or what because i didn't change the model part name they are still the original names
please elaborate

The Berserker

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Re: npc mods-(sorry)
« Reply #10 on: 2015-12-01 16:20:15 »
OMG OMG i figured it out
the reason for the crash is the texture name not the 3d model
the texture names have 2 spaces and its really long i changed it and now they work

thanks man for the tips you are a life saver
i'm really happy right now :D yayyyy