Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sapphire

Pages: [1] 2 3 4 5 6
1
General Discussion / Re: Revisit Gaia's Cliff
« on: 2023-10-15 23:50:46 »
Anything interesting happen besides the game crashing due to incorrect story variables?

Nothing at all! Though the sephiroth area does have walkmesh AND encounters, you could mess around with the scripts for that area to remove the story variables to explore it a bit more and see what happens

2
General Discussion / Revisit Gaia's Cliff
« on: 2023-10-10 04:50:21 »
Evening all! Atleast... Here in Australia it is  :evil:

Just wondering if anyone has had any luck in gaining access to the inside of Gaia's Cliff past the cabin? I have used Makou Reactor to delete the scripts that prevent you from going any further, but they either do nothing and Cloud stands there motionless, or the game crashes.

If anyone has any info/input I would greatly appreciate it! Thank you all.

EDIT :
Found it! For anyone else who is interested, open flever.lgp in Makou Reactor. Find gaiafoot field.

Edit ID 14 which is holzouf - Field Model, delete the entire contents of Script 3.

Now onto ID 5 which is ladd1 Location, click on "S2 - Move" select Line 3 (If $GameMoment < 999 (else go to label 1), DELETE this entry.

Save! Be very careful about venturing with a save file that you want, going to the flashback after fighting Jenova has game braking results.

3
WIP / [FF7 PC/Steam] My Take on 60 FPS Mod
« on: 2020-12-17 12:21:09 »
Howdy all, really really REALLY long time, no see.

The remake was a bust for me personally, I don't care for it at all. So I have focused my attention on the original again.

So far, I have got the entire game running at 60 fps, I do have the usual battle sequences being too fast so this will take a while to correct however it all works, animations, timing, sounds are all correct.

Video : General showcase of what I have so far, all 60 FPS
https://www.youtube.com/watch?v=H3s4JH3I-AA&feature=youtu.be&ab_channel=KingWarren

Video : Re-render and interpolation of this test FMV, I used the Remako upscale FMV for this so all credits to the creator
https://www.youtube.com/watch?v=MJbT-OQJTmA&feature=youtu.be&ab_channel=KingWarren

As I am incredibly lazy this project will more than likely be a bust lol but I've also lost my job this close to Christmas so I am depressed as fuck so maybe this will cheer me up?

Enjoy

4
Troubleshooting / FF7-PC/Steam - Magic Error
« on: 2019-05-26 10:43:25 »
So this has been happening for quite sometime... But Bolt 3 in my game (and hopefully everyones and not just mine) flashes 3 times instead of being one continuous animation...

I'm pretty sure it's been that way since using Ultima Edition too...

Any fix?

5
Gameplay / Question about Battle Models
« on: 2019-05-11 07:43:37 »
Hi all!

A bit of a weird question, I tried it myself but it crashed on startup pretty much. I'm wanting to know if it's possible to change Clouds battle model to the Dragon, Nibel Dragon/Glacier Dragon or the Dark Dragon. I tried myself by simply changing all of the RT** files to that of the Dragon files, this however crashes the game.

Just wondering if it's possible and if it is, could someone please steer me in the right directions?

Thanks,
Sapphire

EDIT :

I have MILD success, sometimes I get this far and it crashes, sometimes it doesn't even load the battle and crashes.


EDIT 2 :

A bit more success now, for some reason though there's bits and pieces missing from my dragon... And the wrong animation is playing when I cast flame thrower..

6
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-11-14 04:38:03 »
Mmmmmmmm makes me want to get back into the modeling scene.

7
General Discussion / Re: Limit breaks...
« on: 2016-12-18 19:51:27 »
Last night I was trying to find another way around it by using Limit Breaks as Magic instead. I can get up to Aerith' Limit Level 3-2 which is relative index (13+ECh=FF) before I get to Great Gospel which is (14+ECh=100) which is invalid. This happens for every limit break after Great Gospel.

Does anyone know a different way to work that out? Confusing to say the least unfortunately. I am just a 3D Modeler unfortunately :(.

8
General Discussion / Limit breaks...
« on: 2016-12-18 10:06:09 »
I've  come up with an idea and have no idea how to actually go about making it.

Currently, Tifa is the only one that is capable of utilising all 7 of her limit breaks. What I want is to be able to make all limit breaks available as they become unlocked so I can choose based on what limit break I should use based on battle requirements, not what limit level i'm currently on.

What do you guys reckon? Possible? I sure as hell hope.

9
Team Avalanche / Re: Midgar Revival
« on: 2015-03-25 04:33:42 »
You guys really prefer the clean style?


10
Team Avalanche / Re: Midgar Revival
« on: 2015-03-24 04:38:00 »
I'm not too fond of modeling interiors, I might just leave that to someone else.

I think i'm finally done tweaking the materials

11
Team Avalanche / Re: Midgar City Information
« on: 2015-03-22 09:39:51 »
The strangeness is probably his modelling technique, i'm not too sure if he still does it the way I remember all those years ago, but i'm not gonna make a fool of myself leaking useless information if he's moved on :P.

However Jason's Midgar is probably by far the most accurate of them all complete with interiors of floors (1-2-3, 59,60,61,62,63,64,65,66,67,68,69 and 70) the only drawback would be his polycount is through the roof and needs some serious optimization(atleast last time I personally viewed the model) though the good news is literally 3 clicks of a button could reduce his polycount from millions to hundreds of thousands.

12
Team Avalanche / Re: Midgar Revival
« on: 2015-03-22 07:48:17 »
After a lot of time playing around with materials......... :mrgreen:


A little more dusk....

13
Team Avalanche / Re: Midgar Revival
« on: 2015-03-21 03:33:36 »
Testing materials..... :)


14
Team Avalanche / Re: Midgar Revival
« on: 2015-03-20 22:41:07 »
Midgar is mainly steel I beleive, concrete for the plates.

15
Team Avalanche / Re: Midgar Revival
« on: 2015-03-20 02:51:40 »
I always need help with materials, I just don't care enough about them to warrant doing anything about it heh.... I usually just render any scene I make in grey or white with ambient occlusion.
They sure did! Nothing to show yet though!

17
Team Avalanche / Re: Midgar Revival
« on: 2015-03-15 11:43:43 »
Just a small update.... Fixed a whole lot of scaling issues etc...

http://i.imgur.com/2so0vMY.jpg

18
Team Avalanche / Re: Midgar Revival
« on: 2015-03-02 22:25:29 »
I have the original PSX disc but they are burnt copies heh :(.

Let me do some sloothing to see which one I can approach!

I would like to do.....

blin1        Shinra building                Floor 1
blin2        Shinra building                Floor 2
blin2_i     Shinra building               Floor 2 shop
blin3_1    Shinra building                Floor 3   

19
Team Avalanche / Re: Midgar Revival
« on: 2015-03-01 22:40:47 »
We merged some of it together..... But that was my very very VERY old model. I also haven't seen SpooX for some months now, a lot of months. Occasionally I  see him pop up on Skype but he doesn't hang around for very long at all.

In all honesty, I just want to dump my Midgar model to some like SpooX to use my assets and work on cutscenes or something so I can start on the backgrounds. I also still have no idea how to access the backgrounds for 3ds, I have a very old walkmesh dump from SpooX but the camera isn't in there so I can't work to any form of accuracy.

20
Team Avalanche / Re: Midgar Revival
« on: 2015-03-01 03:59:31 »
I tried to get in contact with Tom via personal messages but with no luck.


21
Team Avalanche / Re: Midgar Revival
« on: 2015-02-28 09:18:27 »
Just been messing around with particles etc... Planning to do a Day-Night cycle render just to show off my model a bit...

https://www.youtube.com/watch?v=5crXnmEQHno&feature=youtu.be

22
Hey folks,

It is I, Sapphire or... Warren, which is my real name! One of the creators of the Midgar 3D Model. I am really really REALLY, wanting to help some more, and it never occurred to me that the reason I keep losing steam is because I don't have any contact with you guys what so ever.

Please hear my call and add me to Skype, if you do not have Skype, get it!!

Skype username  : kingwarren2

I have SpooX and that's it, and he's never active enough to continuously have updates pumping out between each other :evil:

Thanks all,
Look forward to chatting with the rest of the team.

23
Team Avalanche / Re: Spell effects
« on: 2015-02-22 22:06:32 »
Woah, seeing all this makes me want to pump out the TA project tomorrow haha.... I want to help some more on backgrounds etc but I don't have the tools to :(. Amazing work guys!!

24
Team Avalanche / Re: Midgar Revival
« on: 2014-08-06 13:49:12 »
Sorry guys, I have fallen ill again, I will not be updating this thread  anytime  soon.

25
Completely Unrelated / Would you be willing to donate?
« on: 2014-08-06 00:56:03 »
I can't stand to see a stray animal, and a friend of mine has recently picked up a stray cat with intent to keep, he needs help though!

http://www.gofundme.com/cmiltk

Thank you!

Pages: [1] 2 3 4 5 6