Author Topic: Small issue with Battle Models - Weapons  (Read 6436 times)

Vyper

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Small issue with Battle Models - Weapons
« on: 2017-04-30 14:18:30 »
I've skimmed through the FAQ and the first few pages of the forums and didn't find this question, so I apologize if this has already been discussed.

On to the issue now - just about everything works smoothly on my end for 7th heaven. I decided to play through FFVII again and this mod collection was a must-have. Great work all around! Anyway, everything seems to work fine without issue, I'm not getting crashes etc. but when using the "Battle Models - Weapons" mod, I can't get it to display the correct Buster Sword. I'm trying to use "Millenia + mike" because I want Cloud to have the Crisis Core version of the buster sword in-battle. This is appearing without issue in the field, so I know the dynamic weapons is working correctly. It is NOT showing up in-battle, as I am getting the same model used in the standard "millenia" option; while this is a great model, it's really ruining my immersion (I know, I'm picky).

Can anyone assist?

EDIT: I know the mod itself is working because if I switch it to "slayersnext" I am getting the rusted buster sword design in-battle without any problems.
« Last Edit: 2017-05-02 22:31:00 by Vyper »

Vyper

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Re: Small issue with Battle Models - Weapons
« Reply #1 on: 2017-05-02 23:22:11 »
Here's my profile:

Code: [Select]
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 1
Sword = 2
Dynamic = 1
Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 0
fbn = 0
fed = 0
fs = 0
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_cloud = 0
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1
Field Textures - satsuki
ID: 63c6df8c-971a-47f0-aac5-da4290f36058
Version: 2.3
field_bg = 1
Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.391
gameplay = 0
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 0
cf = 1
dm = 0
isl = 0
i = 0
li = 0
lcs = 0
lt = 0
nrb = 0
spa = 0
sc = 1
sbo = 0
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 1
sound = 3
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 1
prelude = 2
start_menu = 7
Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 3
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 22
limit = 3
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 1
menu = 1
break = 0
hand = 0
nbb = 0
ncb = 0
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 5
tifa_world = 4
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3
« Last Edit: 2017-05-02 23:25:15 by Covarr »

EQ2Alyza

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Re: Small issue with Battle Models - Weapons
« Reply #2 on: 2017-05-03 04:39:37 »
I'll look into it. Probably won't fix until the next Catalog update though. There are many changes coming, just waiting on the two big ones (New Threat 1.5 and Reunion R06).

ManuBBXX

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Re: Small issue with Battle Models - Weapons
« Reply #3 on: 2017-05-03 08:05:41 »
Wow, sounds great !
Still no possibility to have MO and NT1.5 working together ? Same without Reunion ?

Vyper

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Re: Small issue with Battle Models - Weapons
« Reply #4 on: 2017-05-03 14:54:11 »
Thanks for the update. I appreciate you looking into it. For now I'll just suck it up and use the normal buster sword ^_^ :P ;)

DLPB_

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Re: Small issue with Battle Models - Weapons
« Reply #5 on: 2017-05-04 03:10:30 »
The Reunion R06 is taking longer than predicted due to it being a complete re-imagining which also replaces the audio module.  It is being worked on, though.