Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 596107 times)

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #25 on: 2009-08-14 03:01:46 »
Awesome!

I'm all excited now XD

If Timu released his Barret model tonight i'd about die XD

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #26 on: 2009-08-14 03:14:50 »
Glad you enjoy it. My ultimate goal is to replace all the low res images from menus and stuff (battle menus, chocobo race, fort condor, etc)

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #27 on: 2009-08-14 03:35:48 »
new text crashes the game when used in battle =/

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #28 on: 2009-08-14 03:38:41 »
Can you tell me what app.log says?

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #29 on: 2009-08-14 03:41:04 »
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\battle/battle.lgp


The issue is it's calling for \battle/battle.lgp
instead of \battle\battle.lgp

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #30 on: 2009-08-14 03:46:39 »
I cant replicate it on my computer. And my mod doesnt even call battle.lgp. Very weird.... Anyone else have this problem?

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #31 on: 2009-08-14 03:47:52 »
Maybe conflicting in my avatar mod. I'll text with an unmodified LGP.

Bad news, it's your fonts. fresh lgp put your fonts in it, and it crashed in battle.. If it matters it's in the beginning with Barret and Cloud. fighting a Sweeper, And two of those blue guys that shoot stuff at you.. (i forgot their name)
« Last Edit: 2009-08-14 03:59:53 by hellbringer616 »

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #32 on: 2009-08-14 04:03:00 »
I just finished a battle with a sweeper and two of those grunts. No crash for me...

obesebear

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Re: [REL] sl1982's Font Mod
« Reply #33 on: 2009-08-14 04:07:12 »
Are you both using the same custom driver version?

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #34 on: 2009-08-14 04:08:40 »
v0.7.1b for me

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #35 on: 2009-08-14 04:10:23 »
Same.

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #36 on: 2009-08-14 04:11:10 »
Your old version works perfectly though... Hmmm...

Redownloading to try again

Are you using lgp tools? Maybe that breaks something Aali's driver needs to work properly if you aren't

even a redownload didn't help. But i have an idea.

Have you tried it with your limit break? Because mine always fills up in that battle. and right after barret attacks, when my clouds menu comes up (now with a limit break) it crashes before it loads. I think thats it
« Last Edit: 2009-08-14 04:19:46 by hellbringer616 »

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #37 on: 2009-08-14 04:28:50 »
You found it. Limit breaks access a texture file that hasnt been built yet. Give me about 20 mins.
Sorry about that

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #38 on: 2009-08-14 04:29:58 »
Anytime, Thats what testers are for :D

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #39 on: 2009-08-14 04:58:26 »
New version up. Fixes limit break problem

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #40 on: 2009-08-14 04:59:54 »
Awesome thanks! :-D

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #41 on: 2009-08-14 05:04:04 »
Now back to redoing art lol

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #42 on: 2009-08-14 05:06:42 »
Working on the materia still? Or have you moved up onto the other stuff?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #43 on: 2009-08-14 05:16:33 »
Right now the stars for the levels of materia.

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #44 on: 2009-08-14 05:18:33 »
Ohh, awesome. Can't wait :D

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #45 on: 2009-08-14 06:22:22 »
Can someone upload me a save game from later on in the game with all the characters? There is alot of stuff to change but i need to be able to see what kind of effects im making.

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #46 on: 2009-08-14 06:47:55 »
found a minor bug, in the bombing mission (and i assume else where that has this text) when cloud says "..." they are dark and grayed out, unlike the rest of the text

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #47 on: 2009-08-14 06:50:01 »
Yeah i caught that one. Havnt done the ... text. I just assumed it would have just been 3 periods lol

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #48 on: 2009-08-14 06:53:45 »
So did i haha.

Also on your save, you could try using Jenova to add all the party members in your party.

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #49 on: 2009-08-15 02:24:34 »


New limit break slot thing for tifa