Author Topic: Project Edge (Jusete's field scenes)  (Read 401357 times)

Covarr

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Re: Project Edge (Jusete's field scenes)
« Reply #575 on: 2019-10-27 19:35:01 »
I think what satsuki is saying is that you can mix the two together in post, as such:



What I've done here is used the edges of the lights from satsuki's version, and everything else from jusete's version. It's more work, but the results are a best of both worlds, thanks to that manual touch.

satsuki

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Re: Project Edge (Jusete's field scenes)
« Reply #576 on: 2019-10-27 19:55:34 »
It's what i'm saying ^^
Thanks for clarification Covarr

LeonhartGR

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Re: Project Edge (Jusete's field scenes)
« Reply #577 on: 2019-10-28 15:00:29 »
Thanks Covarr! This one looks satisfying with enough details and clarity!

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #578 on: 2019-10-29 10:21:34 »
Nice one. I'll try to adjust the rendering settings for the next one, I'm sure there is something I can do to prevent aliasing without external editing. Thanks guys

Shampignon

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Re: Project Edge (Jusete's field scenes)
« Reply #579 on: 2019-10-29 14:43:51 »
Hello guys

I made the layering of the two last scenes of Kalm, but I saw a little default in the pub that I can resolve, and I didn't test the main town yet.
I'm in holliday for the week, I'll probably finish when I'm back.

So, some news soon !

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #580 on: 2019-10-29 15:28:56 »
Amazing news, thanks shampignon!

Bonkers

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Re: Project Edge (Jusete's field scenes)
« Reply #581 on: 2019-11-01 23:14:16 »
Absolutely my thoughts. The details with the written text is something that I noticed first at viewing the picture of satsuki. I did not notice any of the anti aliasing problems. Better a readable text, than an anti aliasing problems solved. Just my two cents. hehe :D

For what it's worth the final scenes can be easily Anti Aliased if they are rendered in sufficiently high resolution and then downsample it to the desired final resolution.
Plus this is a JPEG upload of the render so there will be some compression.(Almost always a problem with flat shades of red, especially if there is subsampling. DXT compression murders solid shades of color as well. Making them look awful)

This specific example looks like the server rendering the image isn't actually rendering the image or the lights specifically in 4k x 4k. But rather slightly under and then upsampling (Which is where the aliasing more than likely comes from based on how the image looks and how those edges look with slight haloing). That or there's an issue with the rendering settings.

No one should have an issue with it as is anyway because no one is going to be playing the game at a resolution fully capable of displaying a 4096x4096 image for it to be that apparent.. And if they were, at that point it's more than good enough that the backgrounds have just been remade at all in a higher resolution than a portion of a 512 pixel height image in a 240 pixel view port.



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Re: Project Edge (Jusete's field scenes)
« Reply #582 on: 2019-11-02 11:55:03 »
...No one should have an issue with it as is anyway because no one is going to be playing the game at a resolution fully capable of displaying a 4096x4096 image for it to be that apparent.. And if they were, at that point it's more than good enough that the backgrounds have just been remade at all in a higher resolution than a portion of a 512 pixel height image in a 240 pixel view port.

You're wrong because:
1) 4k display are cheap and common these days
2) the fields aren't displayed in 1:1 of theirs original size, the zoom level of the camera show most of the time only a part of the screen, so for exemple if the camera show you 50% of the screen and you play in 1920*1080 the field must been in 4k to be displayed 1:1

As for the render, as i underdound, Jusete use paid server to do the rendering, so it may cost more to render at bigger resolution and emulate some antialiasing.
The render is in most part realy great, i put this option to remove the small default (by layering to keep only the aliased parts of the esrgan one), because the best the picture, the more you'll notice defaults.
« Last Edit: 2019-11-02 11:56:41 by satsuki »

unab0mb

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Re: Project Edge (Jusete's field scenes)
« Reply #583 on: 2019-11-09 04:25:13 »
satsuki knows his stuff  ;)

Shampignon

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Re: Project Edge (Jusete's field scenes)
« Reply #584 on: 2019-11-24 15:35:42 »
Hello friends !

Kalm is totally finished !!

elmpb :



Download here : https://drive.google.com/open?id=1X97BjPKcg24WZhvhCiOVZ5KFnShJ7OhR

elm :



Download here : https://drive.google.com/open?id=1_K88DQ-qpyOLiMPfXh_7gg2HFQsAmPcB

Sorry for the wait, but I didn't have much time and the elmpb screen had several bugs ! But now all is ok !

Enjoy !
« Last Edit: 2019-11-24 15:48:20 by Shampignon »

Salk

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Re: Project Edge (Jusete's field scenes)
« Reply #585 on: 2019-11-24 18:40:32 »
Beautifully done!

Thanks!

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #586 on: 2019-11-24 21:09:06 »
That's amazing! Thank you shampignon. Just let you know that I'm back from holidays and I'll start soon the second field of the station xD

LeonhartGR

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Re: Project Edge (Jusete's field scenes)
« Reply #587 on: 2019-11-25 19:03:40 »
So many details and balanced sharpness levels! Excellent work!

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #588 on: 2019-11-26 22:24:34 »
Early wip. Despite the toon shader, I was doing some testing . I have recycled some assets from the previous background as you can see so I think I'll finish the mesh faster that the other one.

Enviado desde mi MI 6 mediante Tapatalk


Kuraudo.

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Re: Project Edge (Jusete's field scenes)
« Reply #589 on: 2019-11-28 20:10:15 »
Bravo Jusete, glad to see you back... and glad to see your amazing art again.

Salk

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Re: Project Edge (Jusete's field scenes)
« Reply #590 on: 2019-11-29 05:36:43 »
Hello jusete!

I have a minor criticism to the color choice for the roofs in Kalm. As you can see in this video (https://youtu.be/v_inrmMealQ?t=267), the color of the roofs is quite different and makes a much nicer contrast with the color used for the square's cobblestones.

The color of the wall where the stairs are could also be better, I think. In the original game, and that video above shows it, it has some better contrast with the pavement of the stair and the floor above where the stores are. It has more of a red tint and it does look nicer.

The rest is of course wonderful, as always!

Keep up the great job!
« Last Edit: 2019-11-29 05:41:49 by Salk »

Bonkers

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Re: Project Edge (Jusete's field scenes)
« Reply #591 on: 2019-12-03 07:51:00 »
Hello friends !

Kalm is totally finished !!

elmpb :



Download here : https://drive.google.com/open?id=1X97BjPKcg24WZhvhCiOVZ5KFnShJ7OhR

elm :



Download here : https://drive.google.com/open?id=1_K88DQ-qpyOLiMPfXh_7gg2HFQsAmPcB

Sorry for the wait, but I didn't have much time and the elmpb screen had several bugs ! But now all is ok !

Enjoy !
Got a download to a PNG of one of these? The JPG compression is pretty harsh.

Shampignon

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Re: Project Edge (Jusete's field scenes)
« Reply #592 on: 2019-12-03 12:28:47 »
I had to compress because the site I put on doesn't accept large pics. If you download the fields files and open it, you'll see that the first png of each folder is the complete image ;-)

Bonkers

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Re: Project Edge (Jusete's field scenes)
« Reply #593 on: 2019-12-04 06:43:34 »
Ah I see. Fantastic work. Keep it up :)

Bonkers

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Re: Project Edge (Jusete's field scenes)
« Reply #594 on: 2019-12-04 06:58:18 »
Erm actually downloading the packs from https://finalfantasy.german-syslinux-blog.de/FF7/index.php the first image in the folder isn't a complete image. It's just a series of tiled images. (Which are in PNG format but obviously a lot of compression is still visible though.)

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #595 on: 2019-12-04 23:13:24 »
Need to place the folders in to your mod directory. You will need aalis driver so check in the forum how load the png's. Now we have Kalm finished I'll make an iro to load them with 7th heaven.

Shampignon

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Re: Project Edge (Jusete's field scenes)
« Reply #596 on: 2019-12-05 13:10:26 »
I realize that I said a huge bullshit...

The images contained in the files are not complete images, they are tiled images generated by the Palmer software to make them playable...
So I don't have a bigger resolution online. Did someone know a website where I can download big images ?

Bonkers

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Re: Project Edge (Jusete's field scenes)
« Reply #597 on: 2019-12-05 23:22:52 »
I realize that I said a huge bullshit...

The images contained in the files are not complete images, they are tiled images generated by the Palmer software to make them playable...
So I don't have a bigger resolution online. Did someone know a website where I can download big images ?
abload.de has a 10MB limit
cubeupload.com has a 5MB limit

But also, in photoshop if you use level 12 quality JPGs usually it is almost indistinguishable from lossless and ends up saving quite a bit of space. Level 11 and 10 add a bit of visible compression but save more space.

This is a level 12 JPG, which was 10.7MB before compression
https://abload.de/img/crysis3_2019_11_24_22m4kd5.jpg
With level 12 compression it's cut in half to about 5.xMB
Here's a difference map between lossless and level 12 JPG
https://abload.de/img/differencelevel12jpgvhskwu.jpg basically none
VS Level 5 JPG
https://abload.de/img/differencelevel5jpgvskgj9s.jpg

https://imgsli.com/OTE4MA/0/1

Shampignon

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Re: Project Edge (Jusete's field scenes)
« Reply #598 on: 2019-12-06 12:51:29 »
Yes thanks, I know that, but the site I used doesn't accept images above 4MB, so at level 12 it was still too big !

I'll try abload ;-)

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #599 on: 2019-12-08 02:50:46 »
Small update
Not too much time to work on this as I wish but I'll try to finish the mesh before Christmas

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