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Miscellaneous Forums => Troubleshooting => Solved Problems => Topic started by: ff7master on 2012-10-15 02:56:26

Title: Blender UV Map
Post by: ff7master on 2012-10-15 02:56:26
Hi to all, I'm having troubles with PCreator and Blender when exporting and importing the UV's. I rename the UV file to .uvw but I onli get a "XXXX.uvw.tga" file :SS
Title: Re: Blender UV Map
Post by: omega res novae on 2012-10-15 10:52:31
The uvs will be included in the 3ds. Export your model as a 3ds, then using biturn convert it again to 3ds. Youll be able to see the uv when u open the 3ds in pcreator this time
Title: Re: Blender UV Map
Post by: ff7master on 2012-10-15 12:57:35
Thanks! That worked :D

PD: Another issue... When  I save the file as a battle model, it gives me the *.* file but it doesn't give me the .tex files
Title: Re: Blender UV Map
Post by: omega res novae on 2012-10-15 14:46:27
if you want to create a tex file, save the image as a .bmp then use img2tex to create it.
if you want to edit a tex file. use image2tex to convert it to .bmp the edit it
Title: Re: Blender UV Map
Post by: ff7master on 2012-10-15 15:14:33
I want to create it; I've already created with img2tex; but when importing to kimera it doesn't look good

Title: Re: Blender UV Map
Post by: omega res novae on 2012-10-15 16:40:41
Did u flip the uvs and assign a tex id in pcreator
Title: Re: Blender UV Map
Post by: ff7master on 2012-10-15 22:11:47
I've flipped the UV's; but I didn't assign a tex id :S
Title: Re: Blender UV Map
Post by: omega res novae on 2012-10-15 22:42:54
Can u post some screenshots? I dont think u can assign a texture in kimera unless u assign a texture id. In p creator u have to select the model, choose field or battle, flip uvs, open bitmap under file, texture id under edit
Title: Re: Blender UV Map
Post by: ff7master on 2012-10-15 22:51:21
I've fixed it a little, now it displays one of the textures.
The new problem is that I can't resize the head b/c when I click to resize or reposition it doesn´t let me do anything
Title: Re: Blender UV Map
Post by: whitERaven on 2012-10-16 03:18:39
I'm assuming you're in kimera and opened the **aa file..

Try double clicking the head.. this will lead you to the  P editor screen.. edit the head then click apply changes then close the P editor.. it should work.

As for repositioning make sure you the part is selected when performing any action such as reposition/resize/rotate
Title: Re: Blender UV Map
Post by: ff7master on 2012-10-16 13:44:19
Thanks! Thar did the trick!
One more question: How can I make the model use two textures at the same time?
Title: Re: Blender UV Map
Post by: omega res novae on 2012-10-16 13:51:06
in pcreator when you set the tex id  set different tex ids for different pieces.
Title: Re: Blender UV Map
Post by: ff7master on 2012-10-16 14:19:54
I mean two texs for a piece
Title: Re: Blender UV Map
Post by: omega res novae on 2012-10-16 14:23:06
youd have to separate them in blender or something. the in pcreator open one, the there should be add to group option. the give each piece a dif tex id
Title: Re: Blender UV Map
Post by: whitERaven on 2012-10-16 15:20:11
Why do you need to assign two textures in one piece anyway??

If you just need to apply more detailed textures I guess you can do this thru setting the uv's .. :)