Author Topic: Zack Mod version 2  (Read 30212 times)

zero88

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Re: Zack Mod version 2
« Reply #25 on: 2006-05-29 14:33:31 »
You might be going out there a little bit by saying people would rather have Yuffie be Zack's replacement.

Cait Sith is probably the best for it. This is because nearly NO ONE uses him, and his Limit Breaks suck.

VincentVal

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Re: Zack Mod version 2
« Reply #26 on: 2006-05-29 19:18:49 »
HOw close is a field model to being swapped?

Izban

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Re: Zack Mod version 2
« Reply #27 on: 2006-05-30 03:21:08 »
im still figureing out how to do it for my self but ultima espio has done it so it must be possible

Lazybones

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Re: Zack Mod version 2
« Reply #28 on: 2006-05-30 03:30:12 »
I hafta agree with zero here...  My fiance likes to watch me use Yuffie in my party, 'cause she says she's cute.  While she likes Cait Sith too ("Kitty!"), he's far less useful than Yuffie.

Good luck with this project.  It'd be awesome to have Zack fighting alongside Cloud.

Izban

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Re: Zack Mod version 2
« Reply #29 on: 2006-05-30 05:01:42 »
the field model converion is being worked on as we ??? (type/speak) so hopefuly it will be done in the next couple of hrs

VincentVal

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Re: Zack Mod version 2
« Reply #30 on: 2006-05-30 06:04:39 »
Done?

DTP

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Re: Zack Mod version 2
« Reply #31 on: 2006-05-30 06:23:35 »
Niiiiiceee....Are you doing it for the SD Versions?

Izban

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Re: Zack Mod version 2
« Reply #32 on: 2006-05-30 06:23:57 »
the cloud replacement is almost complete but the cait sith one could take a couple of days

DTP

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Re: Zack Mod version 2
« Reply #33 on: 2006-05-30 06:31:28 »
Oh, I see, I'll just wait til that comes out.

Izban

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Re: Zack Mod version 2
« Reply #34 on: 2006-05-30 06:34:47 »
the cloud replace is up check first post for it

Otokoshi

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Re: Zack Mod version 2
« Reply #35 on: 2006-05-30 14:44:20 »
404 - Not Found

VincentVal

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Re: Zack Mod version 2
« Reply #36 on: 2006-05-30 22:46:02 »
O_O i.. want.. this.. mod..

lol WHat is the progress %?

Izban

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Re: Zack Mod version 2
« Reply #37 on: 2006-05-31 03:51:20 »
im currently in research and test mode so it could take a lil longer then expected you see changing clouds model was easy because its a simple replace of a single file changing cait sith requires changeing which animations are called so it appear to fit plus theres like 700 files i have to change for this to work properly
« Last Edit: 2006-05-31 03:57:19 by Steve Jr »

Vehek

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Re: Zack Mod version 2
« Reply #38 on: 2006-05-31 04:18:06 »
It's probably easier to go ultima espio's method and replace the animation files in char.lgp. (They have a .a extension.) It's not like anyone else in the game shares Cait Sith's animations, right?

Izban

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Re: Zack Mod version 2
« Reply #39 on: 2006-05-31 05:36:56 »
its still gonna take a while because i have to compare all the animations and see which ones fit the situations that there used

Jalechah

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Re: Zack Mod version 2
« Reply #40 on: 2006-07-30 03:56:10 »
hey all, im new 2 this forum but i hav dl'ed the reunion patch at it was great. this zack thing sounds awesome. and yeh cait sith is a good choice 4 the replacement :-)

knives

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Re: Zack Mod version 2
« Reply #41 on: 2006-07-30 05:54:13 »
Both of them 404'd me.

Maybe you can get steele to host it on his site *nudge nudge*

Khaos1987

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Re: Zack Mod version 2
« Reply #42 on: 2006-08-05 05:29:36 »
So you want to replace a party member with Zach eh?

Replacing Aeris with Zack is the most logical for me. After she kicks the bucket of course.

Is there a way you could do that? Make it so Zack joins the crew after Aeris dies?

He could easily fill in the space left by her, and you don't have to kick any of the other chars. (Even though we all know Cait deserves it, I guess maybe three people use him.)

As for having him replace Yuffie, I'd vote against that myself. I tend to make her into an Aeris that can attack with a couple magic sources. (I mean, come on! Load her down with materia, set her in the back row, and even if you use all her mp she can attack for more damage then Aeris ever could.)

knives

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Re: Zack Mod version 2
« Reply #43 on: 2006-08-06 18:02:13 »
If you do that, and you have Zack in your party.
The game would freeze durring cutscenes seeing as she has no lines, and we would all have to use the
Aeris in Disc 2-3 FAQ at gamefaqs.

And I don't wanna do that. So just replace the stupid cat >_>

Khaos1987

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Re: Zack Mod version 2
« Reply #44 on: 2006-08-06 21:31:44 »
Heh, I suppose I'll go with Knives then. The only two good things about Cait is his high HP and his instant win limit break. One can be solved with an HP plus materia and the other rarely happens, and never when you need it to.

akromius

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Re: Zack Mod version 2
« Reply #45 on: 2006-08-08 06:52:13 »
hi all i was wondering why the downloads links arent working, i so want to use zack and i so want to kick cloud out, cloud is so overrated plus i hate blondes, anyway i hope you get it fix up soon

MesiahSephiroth

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Re: Zack Mod version 2
« Reply #46 on: 2007-01-22 00:28:02 »
hey does anyone have this mod...if so i would like to have it my email is [email protected]
(im looking at your Steve Jr.) since ive searched around a bit and it seems you have it...plz email it to me anyone im really intrested in this.

Izban

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Re: Zack Mod version 2
« Reply #47 on: 2007-01-25 10:55:40 »
to all the people looking for zack mod i suggest you look elsewhere because i had a computer explosion leaving me with a nasty repair bill i even lost my new zack mod tis a shame realy considering i was about to release it

Otokoshi

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Re: Zack Mod version 2
« Reply #48 on: 2007-01-25 17:24:01 »
Quote from: Steve Jr
i had a computer explosion leaving me with a nasty repair bill i even lost my new zack mod tis a shame realy considering i was about to release it

Are you serious?  Damn, sorry to about your computer.  I really liked this project, I hope it will one day rise from the ashes to completion.

My Grief

Izban

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Re: Zack Mod version 2
« Reply #49 on: 2007-01-26 09:51:55 »
my new pc should be up in a couple of days and ill be starting from the beginning again so hopefully it shouldn't take more then a couple of weeks for me to have a releasable version depending on other commitments cause theres alot of work to be done

I'm gonna be making 2 versions one with all there Zack and the other will be a surprise and by the time there finished there gonna have some new animations 2 if all goes well

but it looked perty cool when it exploded but i really shouldn't of let my mates into my explosives chest
« Last Edit: 2007-01-26 10:01:03 by Steve Jr »