Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4836739 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10775 on: 2021-04-14 08:52:40 »
Code: [Select]
[quote author=Reggie Nintendo link=topic=14938.msg284518#msg284518 date=1618329677]
In retrospect, I actually don't mind its use of Dispel since it forces you to manage buffs more carefully. Again, my biggest gripe is how spongy/tanky the boss is. A character with 255 MAtk using Pearl + MP Turbo does around 1700-1800 damage per cast. Physical attacks with Holy-Elemental do similar damage but less than half my attacks managed to connect because of its high physical evasion. Albeit, I was using Tifa with Premium Heart as my physical attacker, which doesn't have 255 Attack%, but I was still surprised by how often she was missing. KOTR does around 1800-2000 per hit for a total of ~25000 per cast. Obviously the deterrent for using KOTR is the tentacle counterattacks, which is where Peerless comes in handy. You can usually cast KOTR 4-8 times using W-Summon + Mime before the boss uses Dispel (assuming you have 2 casters). That's enough damage to get rid of the tentacles, at which point Peerless becomes unnecessary.

Since the boss has over 200,000 HP, fighting it without KOTR will take quite a while. If the intended strat is to rely on KOTR (from Master Summon to allow for infinite casts) + Peerless, then it's pretty much fine as is. If the intended strat is to use other sources of damage, then I would recommend reducing some combination of its HP, Defense, and Evasion.

Of course, this is just my opinion after fighting it a few times so take it with a grain of salt. Hopefully as other people fight this boss, you can get some other perspectives.
[/quote]

The goal was to try and push people away from KOTR (that's why the things counter-attack, as a deterrent against AOE spells). The evasion you'd want to buff up the Luck stat to land luck-based critical hits which ignore all physical evasion (chance is Luck/4 so max it can be is 60ish%). Defences you can weather away a bit with Cloud's Braver or Climhazzard and the Fire spells, or perhaps swap over to the Comet spell. I'd probably stick with Comet until a couple of Limits have landed then swap over to Pearl. I'll reduce the HP to 144k or something.

[quote author=TheDrifter363 link=topic=14938.msg284521#msg284521 date=1618387955]
Hey Sega Chief,

I'm using The Reunion version of your mod, and I'm having an issue after the [spoiler]Zack[/spoiler] fight. It's after I win. The game just crashes. I had this issue using ffnx also, so I'm thinking it might have to do with your mod. Any ideas? I'll submit the crash logs and stuff.

Edit: Also the fight uses the [spoiler]cloud model.[/spoiler]
[00023091] INFO: Image load time: 0.003658
[00023091] INFO: Image load time (total): 4.053149
[00023620] [BATTLE] End of current battle
[00023620] [BATTLE] next battle
[00023624] TRACE: PERSONAL FILE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/scene.bin (mode 0)
[00023629] ERROR: COULD NOT CHANGE TO DIRECTORY 
[00023629] ERROR: COULD NOT CHANGE TO DIRECTORY 
[00023631] TRACE: *** Exception 0xc0000005, address 0x5c401d ***
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\DDRAW.dll
[00023631] TRACE: at GetMuteStatus, address 0x5005b124
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at GetMuteStatus, address 0x5005b124
[00023631] TRACE: in C:\Windows\System32\KERNEL32.DLL
[00023631] TRACE: at BaseThreadInitThunk, address 0x75530400
[00023631] TRACE: in C:\Windows\SYSTEM32\ntdll.dll
[00023631] TRACE: at RtlGetAppContainerNamedObjectPath, address 0x77e47400
[00023631] TRACE: in C:\Windows\SYSTEM32\ntdll.dll
[00023631] TRACE: at RtlGetAppContainerNamedObjectPath, address 0x77e47400
[00023631] UNEXPECTED: ExceptionHandler: crash while running another ExceptionHandler. Exiting.
[/quote]

Cloud model is intended, as only 7th Heaven can swap files while the game is running. However, unsure what the crash would be. 'Could not change to Directory' isn't something I've seen in the app.log before. Right after the battle opcode there's two opcodes to change Cloud's name back and for Cait Sith as well (due to a quirk where naming Cloud will also rename Cait Sith as he occupies the Young Cloud spot). No other real special script handling in there so I have to assume it's this causing the issue. I need to fix an issue with the Kalm Save Point not warping back from the SP room so I'll try removing these rename lines while I'm at it.

Hello love the mod. I ran into an issue after leaving Northern Crater where several of my party members are locked out. I'm unable to select them one forming a party. It appears to be the party members I sent in the other direction when first exploring Northern Crater. Any way I can fix this?

Is this the 1.5 build or 2.0 build?
« Last Edit: 2021-04-14 08:54:21 by Sega Chief »

TheDrifter363

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10776 on: 2021-04-14 09:10:39 »
Yeah the only thing in my notepad++ it says after change directory is SOH. No idea what that means. It's also in special text.

Also I found some other issues. When fast forwarding, the game tends to crash. It only does that when your mod is loaded. Otherwise it runs fine with The Reunion.

Edit: Oh yeah forgot to mention that! The Kalm save point SP smile man is glitched. You don't get teleported back. Well there you go! Lol.

nottyboy

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10777 on: 2021-04-14 09:21:06 »
Nice

garlar

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10778 on: 2021-04-14 13:21:49 »
Hello, I've encountered a glitch where it seems like Hard Mode has permanently switched to on. I can't toggle it at save points, no matter how many times I click it it always says On, and it doesn't matter which of my saves I load. I've even tried starting a new game and even then I wasn't earning gil from battles.

Any help will be greatly appreciated, I'm only at the Temple of the Ancients and I'm very excited to play the rest :3

Danstorm1

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10779 on: 2021-04-14 18:45:46 »
I have a question, I picked up a new computer recently and was wondering if this works with a cloud save? Like If i had a NT save on one comp and can access the save from another will it work properly?

Killamox

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10780 on: 2021-04-14 19:55:51 »
Code: [Select]
The goal was to try and push people away from KOTR (that's why the things counter-attack, as a deterrent against AOE spells). The evasion you'd want to buff up the Luck stat to land luck-based critical hits which ignore all physical evasion (chance is Luck/4 so max it can be is 60ish%). Defences you can weather away a bit with Cloud's Braver or Climhazzard and the Fire spells, or perhaps swap over to the Comet spell. I'd probably stick with Comet until a couple of Limits have landed then swap over to Pearl. I'll reduce the HP to 144k or something.

Cloud model is intended, as only 7th Heaven can swap files while the game is running. However, unsure what the crash would be. 'Could not change to Directory' isn't something I've seen in the app.log before. Right after the battle opcode there's two opcodes to change Cloud's name back and for Cait Sith as well (due to a quirk where naming Cloud will also rename Cait Sith as he occupies the Young Cloud spot). No other real special script handling in there so I have to assume it's this causing the issue. I need to fix an issue with the Kalm Save Point not warping back from the SP room so I'll try removing these rename lines while I'm at it.

Is this the 1.5 build or 2.0 build?
[/quote] This is the 1.5 build.
« Last Edit: 2021-04-14 19:58:56 by Killamox »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10781 on: 2021-04-14 20:53:31 »
Code: [Select]
[quote author=TheDrifter363 link=topic=14938.msg284523#msg284523 date=1618391439]
Yeah the only thing in my notepad++ it says after change directory is SOH. No idea what that means. It's also in special text.

Also I found some other issues. When fast forwarding, the game tends to crash. It only does that when your mod is loaded. Otherwise it runs fine with The Reunion.

Edit: Oh yeah forgot to mention that! The Kalm save point SP smile man is glitched. You don't get teleported back. Well there you go! Lol.
[/quote]

The kalm one was reported just recently by a youtube comment so I've covered that in the files for the new patch. Fast-forward I don't think I'll be able to do much about, I can only guess at the cause. May just be that it can fall over sometimes depending on how that fast-forward was implemented and what script it's accelerating.

[quote author=garlar link=topic=14938.msg284526#msg284526 date=1618406509]
Hello, I've encountered a glitch where it seems like Hard Mode has permanently switched to on. I can't toggle it at save points, no matter how many times I click it it always says On, and it doesn't matter which of my saves I load. I've even tried starting a new game and even then I wasn't earning gil from battles.

Any help will be greatly appreciated, I'm only at the Temple of the Ancients and I'm very excited to play the rest :3
[/quote]

In the 2.0.95 build the hard mode switch is set to on from new game by mistake (corrected in the 2.0.96 patch). I was hoping that the toggle at save points would work with pre-existing save files but it sounds like that's not the case. I can manually toggle it if you send the save file to me.

[quote author=Danstorm1 link=topic=14938.msg284529#msg284529 date=1618425946]
I have a question, I picked up a new computer recently and was wondering if this works with a cloud save? Like If i had a NT save on one comp and can access the save from another will it work properly?
[/quote]

It should do, so long as the save file is for the same build (for instance a NT 2.0 save should only be used with NT 2.0; the game won't break if using, say, a 1.5 save file with 2.0 but there will be unforeseen consequences that come with that as the vars I use for 2.0's events and stuff were re-done for the most part).

But I have seen that Cloud saves can disappear over the years with multiple users so if possible I'd make a backup of your saves if you can as a safeguard.

[quote author=Killamox link=topic=14938.msg284530#msg284530 date=1618430151]
 This is the 1.5 build.
[/quote]

1.5 build has a ill-guided attempt at preserving people's Materia by changing the 'make character unavailable' to 'lock in PHS' but I made a hash of it and seems it leaves characters locked when it shouldn't. I think a save editor can sort it out, that or proceeding down to the bottom of North Crater should sort it out (but save editor would likely be a better idea; if on Steam version, then back up save files first just in case and only make edits while FF7 Launcher is open).

TheDrifter363

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10782 on: 2021-04-15 01:26:58 »
So Sega Chief, do you think you'll be able to fix that flashback crash? If you want any more information, I can try to take a look. I really wanted to see that in its conclusion.

garlar

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10783 on: 2021-04-15 01:49:35 »
Thanks for the reply. How should I send you the save file? Every time I click the PM button it keeps sending me to an error page. Also it just seemed to randomly switch into Hardmode while I was on the world map. I'd made it through all the story up to the Temple of the Ancients earning gil and then it randomly stopped.

Killamox

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10784 on: 2021-04-15 03:11:23 »
hmm ok i'll give it a try never used Save editor before though. Being at the bottom of North Crater unfortunately did not seem to fix it.
Code: [Select]
The kalm one was reported just recently by a youtube comment so I've covered that in the files for the new patch. Fast-forward I don't think I'll be able to do much about, I can only guess at the cause. May just be that it can fall over sometimes depending on how that fast-forward was implemented and what script it's accelerating.

In the 2.0.95 build the hard mode switch is set to on from new game by mistake (corrected in the 2.0.96 patch). I was hoping that the toggle at save points would work with pre-existing save files but it sounds like that's not the case. I can manually toggle it if you send the save file to me.

It should do, so long as the save file is for the same build (for instance a NT 2.0 save should only be used with NT 2.0; the game won't break if using, say, a 1.5 save file with 2.0 but there will be unforeseen consequences that come with that as the vars I use for 2.0's events and stuff were re-done for the most part).

But I have seen that Cloud saves can disappear over the years with multiple users so if possible I'd make a backup of your saves if you can as a safeguard.

1.5 build has a ill-guided attempt at preserving people's Materia by changing the 'make character unavailable' to 'lock in PHS' but I made a hash of it and seems it leaves characters locked when it shouldn't. I think a save editor can sort it out, that or proceeding down to the bottom of North Crater should sort it out (but save editor would likely be a better idea; if on Steam version, then back up save files first just in case and only make edits while FF7 Launcher is open).
[/quote]
« Last Edit: 2021-04-15 03:14:52 by Killamox »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10785 on: 2021-04-15 13:36:20 »
So Sega Chief, do you think you'll be able to fix that flashback crash? If you want any more information, I can try to take a look. I really wanted to see that in its conclusion.

My plan is to remove the rename opcodes (they're not really needed anymore) but beyond that not sure what the exact cause would be. I actually did my entire 2.0 testing and development on a Reunion install but never encountered a crash there + there's not been a report for that issue since the mod came out so it must be something that's surfaced fairly recently. Beyond having an app.log there's not much else info-wise to glean except for info on other things installed like maybe FFNx for instance, or perhaps there's been some new modification to Reunion that I'm unaware of that's caused a conflict of some kind in the .exe. I reckon removing the opcodes will do the trick though, whatever it is.

Thanks for the reply. How should I send you the save file? Every time I click the PM button it keeps sending me to an error page. Also it just seemed to randomly switch into Hardmode while I was on the world map. I'd made it through all the story up to the Temple of the Ancients earning gil and then it randomly stopped.

Qhimm Forums has this anti-bot thing where new users need to have posts approved manually (for x number of posts, unsure how many) and I think PM is locked until a certain number of posts as well. A link should do it, like mediafire or MEGA.nz or whatever file upload thingie you want to use. Discord too can do it; Sega Chief#6338 (or look for me on Qhimm Discord).

Was this random toggling thing happening on the new build (v2.0.96)? Or are you still on the v2.0.94 build?

garlar

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10786 on: 2021-04-15 18:33:50 »
Here's a media fire link: https://www.mediafire.com/file/fn8zoww6mvno2ue/save00.ff7/file

According to my 7th Heaven I have v.2.096 

I do have it set to auto update and started playing the mod earlier in April (the first weekend, can't remember which day exactly). Also I downloaded your mod from this forum probably a week earlier in late March. I'm not sure this info is helpful at all lol.

Thanks again for your help. Your version of FF7 is like *chef's kiss* You've improved so many things from the original. The way you've made certain materia and items available earlier (like why don't Tifa and Yuffie come equipped with Deathblow and Sneak Glove in the original...it makes so much character archetype and gameplay sense)

Also I'm super fond of the Soulslike approach where weapons aren't just pure upgrades from the previous ones but instead have a different...flavor I guess is a good word.

Not to mention how active you are in the maintenance of it.

Amazing work (OMG YOU HAVE A PATREON TAKE MY MONEY)
 

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10787 on: 2021-04-15 23:34:15 »
Here's a media fire link: https://www.mediafire.com/file/fn8zoww6mvno2ue/save00.ff7/file

According to my 7th Heaven I have v.2.096 

I do have it set to auto update and started playing the mod earlier in April (the first weekend, can't remember which day exactly). Also I downloaded your mod from this forum probably a week earlier in late March. I'm not sure this info is helpful at all lol.

Thanks again for your help. Your version of FF7 is like *chef's kiss* You've improved so many things from the original. The way you've made certain materia and items available earlier (like why don't Tifa and Yuffie come equipped with Deathblow and Sneak Glove in the original...it makes so much character archetype and gameplay sense)

Also I'm super fond of the Soulslike approach where weapons aren't just pure upgrades from the previous ones but instead have a different...flavor I guess is a good word.

Not to mention how active you are in the maintenance of it.

Amazing work (OMG YOU HAVE A PATREON TAKE MY MONEY)
 

Found the issue:

There were two save points, one in Kalm and one in Fort Condor, that had a opcode to set hard mode to on after the toggle. Not sure why, but I've removed them. Also, the new game was still not set up right as it would turn hard mode on when selecting standard when it was supposed to turn it off. Quite lucky that I went to Fort Condor to test this out or I wouldn't have caught it.

In any case, probably no need to adjust the save file now. When the 2.097 patch goes up you'll be able to toggle it properly at a save point.

Edit: Patch is up

Code: [Select]
v2.097
*) Lowered HP and Defences for a Crater enemy
*) Fixed a missing teleport jump for the Kalm Save Point when using the SP System
*) Removed some rename OpCodes from the Zack Flashback
*) Removed some Hard Mode flags from Condor and Kalm save points
*) Fixed New Game turning Hard Mode on when selecting standard difficulty

Edit: Not sure why, but 7h's catalog is pulling through the 2.096 version (or listing it as 2.096) though I checked the google drive and it's definitely the 2.097 version that's up + linked in the pastebin that handles the catalog. Maybe a cache thing that'll sort itself. In the meantime, the IRO can be downloaded and imported manually from the link on the first post.
« Last Edit: 2021-04-16 00:19:46 by Sega Chief »

garlar

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10788 on: 2021-04-16 02:50:48 »
Hello again, I got the new update and the save points in Kalm and Fort Condor are still behaving strangely. Kalm only toggles to "Off" and Fort Condor only toggles to "On"

My problem of not being able to turn off Hard Mode seems to be fixed as I can toggle it at least at Cosmo Canyon (the only other crystal I've tried at the time of writing this.) And starting a new game and choosing Standard difficulty seems to be working correctly. I only tried the first battle and got gil from it.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10789 on: 2021-04-16 04:53:00 »
very minor bug wee bug regards 35th soldier (infinate) can be got from bugenhagen's observatory (v 2.096).




Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10790 on: 2021-04-16 09:48:38 »
Hello again, I got the new update and the save points in Kalm and Fort Condor are still behaving strangely. Kalm only toggles to "Off" and Fort Condor only toggles to "On"

My problem of not being able to turn off Hard Mode seems to be fixed as I can toggle it at least at Cosmo Canyon (the only other crystal I've tried at the time of writing this.) And starting a new game and choosing Standard difficulty seems to be working correctly. I only tried the first battle and got gil from it.

I'll look at those save points again.

very minor bug wee bug regards 35th soldier (infinate) can be got from bugenhagen's observatory (v 2.096).

Will sort out.

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10791 on: 2021-04-16 11:06:41 »
Sega Chief,

Just tried out your newest version. Still having that crash in the Zack flashback. Same thing in notepad++.

APP.log
Code: [Select]
[00022969] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/battle/seffect1_13.png
[00022969] INFO: Image load time: 0.004359
[00022969] INFO: Image load time (total): 4.226893
[00022973] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/battle/seffect1_14.png
[00022973] INFO: Image load time: 0.004749
[00022973] INFO: Image load time (total): 4.231642
[00024153] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/LENS02_01.png
[00024153] INFO: Image load time: 0.003703
[00024153] INFO: Image load time (total): 4.235345
[00024153] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/LENS01_02.png
[00024153] INFO: Image load time: 0.002514
[00024153] INFO: Image load time (total): 4.237859
[00024153] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/LENS02_03.png
[00024153] INFO: Image load time: 0.003782
[00024153] INFO: Image load time (total): 4.241642
[00024153] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/LENS02_04.png
[00024153] INFO: Image load time: 0.003248
[00024153] INFO: Image load time (total): 4.244889
[00026370] [BATTLE] End of current battle
[00026370] [BATTLE] next battle
[00026374] TRACE: PERSONAL FILE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/scene.bin (mode 0)
[00026379] ERROR: COULD NOT CHANGE TO DIRECTORY SOH
[00026379] ERROR: COULD NOT CHANGE TO DIRECTORY SOH
[00026381] TRACE: *** Exception 0xc0000005, address 0x5c401d ***
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\DDRAW.dll
[00026381] TRACE: at GetMuteStatus, address 0x5005b124
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at GetMuteStatus, address 0x5005b124
[00026381] TRACE: in C:\Windows\System32\KERNEL32.DLL
[00026381] TRACE: at BaseThreadInitThunk, address 0x75530400
[00026381] TRACE: in C:\Windows\SYSTEM32\ntdll.dll
[00026381] TRACE: at RtlGetAppContainerNamedObjectPath, address 0x77e47400
[00026381] TRACE: in C:\Windows\SYSTEM32\ntdll.dll
[00026381] TRACE: at RtlGetAppContainerNamedObjectPath, address 0x77e47400
[00026381] UNEXPECTED: ExceptionHandler: crash while running another ExceptionHandler. Exiting.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10792 on: 2021-04-16 15:08:19 »
Sega Chief,

Just tried out your newest version. Still having that crash in the Zack flashback. Same thing in notepad++.

APP.log
Code: [Select]
[00022969] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/battle/seffect1_13.png
[00022969] INFO: Image load time: 0.004359
[00022969] INFO: Image load time (total): 4.226893
[00022973] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/battle/seffect1_14.png
[00022973] INFO: Image load time: 0.004749
[00022973] INFO: Image load time (total): 4.231642
[00024153] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/LENS02_01.png
[00024153] INFO: Image load time: 0.003703
[00024153] INFO: Image load time (total): 4.235345
[00024153] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/LENS01_02.png
[00024153] INFO: Image load time: 0.002514
[00024153] INFO: Image load time (total): 4.237859
[00024153] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/LENS02_03.png
[00024153] INFO: Image load time: 0.003782
[00024153] INFO: Image load time (total): 4.241642
[00024153] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/LENS02_04.png
[00024153] INFO: Image load time: 0.003248
[00024153] INFO: Image load time (total): 4.244889
[00026370] [BATTLE] End of current battle
[00026370] [BATTLE] next battle
[00026374] TRACE: PERSONAL FILE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/scene.bin (mode 0)
[00026379] ERROR: COULD NOT CHANGE TO DIRECTORY SOH
[00026379] ERROR: COULD NOT CHANGE TO DIRECTORY SOH
[00026381] TRACE: *** Exception 0xc0000005, address 0x5c401d ***
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at , address 0x3578302073736572
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\DDRAW.dll
[00026381] TRACE: at GetMuteStatus, address 0x5005b124
[00026381] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00026381] TRACE: at GetMuteStatus, address 0x5005b124
[00026381] TRACE: in C:\Windows\System32\KERNEL32.DLL
[00026381] TRACE: at BaseThreadInitThunk, address 0x75530400
[00026381] TRACE: in C:\Windows\SYSTEM32\ntdll.dll
[00026381] TRACE: at RtlGetAppContainerNamedObjectPath, address 0x77e47400
[00026381] TRACE: in C:\Windows\SYSTEM32\ntdll.dll
[00026381] TRACE: at RtlGetAppContainerNamedObjectPath, address 0x77e47400
[00026381] UNEXPECTED: ExceptionHandler: crash while running another ExceptionHandler. Exiting.

I'll ask the Reunion author about it. From an earlier post you mention getting this while running FFNx, so it'll be worthwhile if I install that and try it out through that to see if I can replicate the crash.

Edit: I gave FFNx a whirl (the stable build) and the scene seems to be functioning as intended on there; I sent a PM with a scene.bin for a test I want to do.
« Last Edit: 2021-04-16 15:45:36 by Sega Chief »

Danstorm1

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10793 on: 2021-04-16 21:04:35 »
Hey I was just wondering, I'm playing on type B, and the Sample never used Matra Magic, is it missable? I waited and defended multiple turns and it was never used, laser was though. It kinda sucks cause now theres not much early game AoE besides all materia which is locked to 1 use at the moment.

awesomeuno

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10794 on: 2021-04-17 23:12:50 »
Hi, i'm about 4 hours into the mod (loving it btw, this is so fun, on version 2.0.96) and I ran into an issue where I am not gaining gil, and I don't know why.

Edit: Turns out hard mode was turned on from the start and that was causing it, all good now.
« Last Edit: 2021-04-18 00:49:19 by awesomeuno »

Killamox

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10795 on: 2021-04-18 07:31:32 »
Quick question. After beating the final boss is it possible to leave that sequence to get back to the normal game? Since you can save right before the fight you're basically stuck fighting the final boss over and over again.

ulurujamman

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10796 on: 2021-04-18 17:21:56 »
Hey, having fun with 2.0.97, but have a couple bugs to report

Firstly I had a weird bug after resetting one time where as soon as I got back to the NEW GAME/continue? screen it dumped me into the same fight with default characters (Ex-SOLDIER, Tifa, Barret, all with starting stats). When I reset again and tried to reload my save all of the character icons in my memory file were blank (fixed by quitting out and restarting)

Music died (not sure what caused it) and I think this may have caused a bug with the practice event for the Rufus send off - when it came to the part where Cloud is supposed to show his big finish, everyone just stood around and I had to reset.

1/35 soldier in Cosmo Canyon at top of Observatory reappeared after I'd already picked it up (I didn't pick it up a second time so I don't know what happens if you do)

Have been playing with Added Cut+Deathblow on Cloud (equipped with Hardedge, Edincoat/Gold Armlet, Power Wrist/Protect Vest) and Deathblow has literally never missed. Neither his accuracy nor luck are particularly high so I don't think this is working as intended.

Cait Sith starts with about double HP of other characters? Is this intentional? I thought it might be to compensate for coming in late, and because I haven't been using the SP system, but then Vincent comes in with 800, so now I'm not so sure.

That's all I can think of - nothing too major but thought I'd flag them in case anyone else is experiencing similar. Cheers for keeping the game so well updated!

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10797 on: 2021-04-18 20:51:52 »

Cait Sith starts with about double HP of other characters? Is this intentional? I thought it might be to compensate for coming in late, and because I haven't been using the SP system, but then Vincent comes in with 800, so now I'm not so sure.

cait sith's mvp for low level runs with his huge hp pool :) are you on hard mode? if so
Spoiler: show
 u can get a secret ending for completing without sp usuage, there is no added ending for no sp no exp run thou
:)  good luck

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10798 on: 2021-04-18 21:57:52 »
Hey I was just wondering, I'm playing on type B, and the Sample never used Matra Magic, is it missable? I waited and defended multiple turns and it was never used, laser was though. It kinda sucks cause now theres not much early game AoE besides all materia which is locked to 1 use at the moment.

You can get Matra from the Custom Sweepers in the Midgar world map (wasteland areas).

Hi, i'm about 4 hours into the mod (loving it btw, this is so fun, on version 2.0.96) and I ran into an issue where I am not gaining gil, and I don't know why.

Edit: Turns out hard mode was turned on from the start and that was causing it, all good now.

Sorry about that.

Quick question. After beating the final boss is it possible to leave that sequence to get back to the normal game? Since you can save right before the fight you're basically stuck fighting the final boss over and over again.

Yeah could do that if you want; I'll add a save after the Safer fight and this will reload you to the point of no return when used.

Hey, having fun with 2.0.97, but have a couple bugs to report

Firstly I had a weird bug after resetting one time where as soon as I got back to the NEW GAME/continue? screen it dumped me into the same fight with default characters (Ex-SOLDIER, Tifa, Barret, all with starting stats). When I reset again and tried to reload my save all of the character icons in my memory file were blank (fixed by quitting out and restarting)

Music died (not sure what caused it) and I think this may have caused a bug with the practice event for the Rufus send off - when it came to the part where Cloud is supposed to show his big finish, everyone just stood around and I had to reset.

1/35 soldier in Cosmo Canyon at top of Observatory reappeared after I'd already picked it up (I didn't pick it up a second time so I don't know what happens if you do)

Have been playing with Added Cut+Deathblow on Cloud (equipped with Hardedge, Edincoat/Gold Armlet, Power Wrist/Protect Vest) and Deathblow has literally never missed. Neither his accuracy nor luck are particularly high so I don't think this is working as intended.

Cait Sith starts with about double HP of other characters? Is this intentional? I thought it might be to compensate for coming in late, and because I haven't been using the SP system, but then Vincent comes in with 800, so now I'm not so sure.

That's all I can think of - nothing too major but thought I'd flag them in case anyone else is experiencing similar. Cheers for keeping the game so well updated!

The PC game didn't have a soft-reset function natively (think this has been added into Reunion, maybe FFNx as well unsure) but it sounds like it's maybe not 100% stable. A problem with the PC game, and you've maybe seen this in the yuffie warp glitch, is that memory doesn't get completely refreshed when going from the game to the New Game/Continue screens.

For the music dying, do you have any music mods installed? Like that new Cosmo mod?

Cait Sith intentionally starts with a much higher base HP, it levels out and starts to match the others as levels increase but it's there as a kind of early-game extra crutch for him.


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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10799 on: 2021-04-19 01:13:46 »
Yep! No sp hard mode is about my sweet spot - I tried no exp for a little at the start of the game before I realised it meant *NO* exp, not even from mandatory fights (!)