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Messages - flacidapplebottoms

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1
Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2020-09-18 02:53:26 »
Have you considered making Edea a permanent party member for this mod? This was done for Beatrix in the mod for FFIX called "Alternate Fantasy", and it integrated her into relevant scenes subtly to maintain continuity when needed. I always thought it was be a great idea for Edea in FFVIII and I'm surprised no one ever suggests it.

Just an idea.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-12 02:48:57 »
I'm curious - is it still true what the installer says that there's a boss no one's found in 5 years?

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-07 14:42:51 »
When the Sand Worm runs out of MP in the Corel Prison Desert, it starts targeting itself with Earthquake until it dies. Not sure if this is a vanilla bug or what.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 22:45:23 »
Quote
I'm considering a buff for draining effects

Not a bad idea. Right now Materia like HP Absorb don't have the impact necessary to justify using a Materia slot for them, IMHO.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 20:29:33 »
Couple things:

-In the Mythril Mines, transitioning to the area where the Turks ambush you gives a black screen and an error window pops up saying "An unknown exception has occurred." I'm not using any other mods, just 2.07 Game Type B Hard Mode. But reloading and trying the transition again and it works fine, so...

-I'm getting gil from enemies in the Mythril Mines on Hard Mode.

-The Elphadunk enemy doesn't have a morph item, if that matters to you.

Also,
Spoiler: show
a small thing, but in Game Type B Elena still mentions how the party put Reno "out of action" in the Mythril Mines, even though in B you've yet to encounter him, as Sector 7 wasn't crushed with the plate (yet?), and the Turk you fought in the church was Rude. Unless I'm just forgetting some run-in with Reno or something.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 20:51:32 »
Just to let you know, I'm getting some gil from the fights right outside Midgar on Hard Mode in Game Type B in 2.07

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 10:19:41 »
Some minor bugs I noticed in 2.07 Game Type B:

-After the scene ends where Cloud and Tifa talk to each other about the promise in Sector 7 after the first bombing run, the music doesn't resume playing. Maybe that's intentional, though.

-After the scene with Aeris in the playground, Cloud can walk into and clip through the giant gate to Sector 7 and walk around behind it.

Spoiler: show
-Maybe it's all in my head, but when I fought in the arena in Wall Market, Aeris' ATB recharge speed seemed to have slowed to an absolute crawl. Anyone else experience this? Also, for what it's worth, you might want to add a choice to avoid starting the tournament right away when talking to the guy outside Don Corneo's place to give the player a chance to save or visit a shop.

-When choosing to raid Shinra HQ from the stairs, Cloud still mentions saving Aeris, not Tifa.

-The boss after you free Tifa casts Ice 2 on itself and deals about 150 damage to itself. Is this intentional?

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« on: 2020-07-30 17:20:51 »
I'm getting 10 gil per battle on Hard Mode in 2.02 in the "Sector 1" and "Sector 1 Station" area maps at the beginning of the game - the area in and immediately after you talk to Biggs, Wedge, and Jessie and input Cloud's name. I'm guessing it should be 0 gil instead.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« on: 2020-07-30 03:58:29 »
Is Game Type B scheduled to release this Monday, or do you not have a definite day in mind?

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 03:44:20 »
Is there a chance that future bug fixes to 2.0 will invalidate save files? I haven't started a game yet and I'm wondering if I should wait.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-27 22:24:18 »
The link for the installer is dead. I'm guessing this is intentional as you work out a bug or two?

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-20 21:13:35 »
That all sounds pretty awesome.

If I may ask, in what way is the story changed in Game Type B?

13
7th Heaven / Re: Consistent crash on during downloads
« on: 2020-01-25 20:10:49 »
Will do. Thanks.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-25 00:34:31 »
Maybe this is a dumb question, but I'm assuming New Threat is not set up to be used with the Jessie mod?

15
7th Heaven / Consistent crash on during downloads
« on: 2020-01-24 22:32:09 »
Whenever I try to download something from the catalog, the download begins normally, but a couple minutes after it begins 7H crashes with this error message:

Spoiler: show

System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
   at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   --- End of inner exception stack trace ---
   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.PooledStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginReadWithoutValidation(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at Iros.Mega.MegaIros.AsyncReceive(IAsyncResult ar) in C:\cygwin64\home\Jauria\Proyectos\Final\7H\Git\7H\IrosMega\MegaIros.cs:line 393
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Net.ContextAwareResult.CompleteCallback(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
   at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVE


Any ideas?

16
Zidane's Regenerate skill is broken after using it twice in battle. Tried over ten times in a row and all it does is miss on all four party members.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-04 05:30:56 »
Is arranged mode beat-able now and as stable as normal mode? I know about a month or two ago it had a bug where some fights couldn't finish or something similar. Finished my normal run and looking forward to arranged.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-02-10 11:13:59 »
One of the 6 iterations had a missing animation for an ability, I set the anim and will upload a scene patch/new IRO with the fix tomorrow.

Awesome, thanks.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-02-09 11:23:46 »
So after you killed Pinnacle/Bizarro, did the game reach a white field screen or did the screen just stay dark? Also are you playing the IRO version through 7H or is this from using the stand-alone installer? Any other mods active?

What happened was that the moment I killed Pinnacle the game just hung, so not exactly "frozen". The idle animations continued to play, along with the music, but the game just sat there for about half an hour before I exited. I'm using the installer from this forum with no other mods.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-02-08 19:23:00 »
The final battle with Sephiroth froze after I defeated Pinnacle Sephiroth. I'm playing 1.5 not on arranged mode.

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