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Project forums => Team Avalanche => Topic started by: jmp434 on 2016-01-31 13:31:50

Title: Jmp's Field Scenes
Post by: jmp434 on 2016-01-31 13:31:50
Hi all, I just make an intervention for you report that I began creating scenes on a French forum, because yes I am actually Belgian, so I want to apologize in advance if my English is bad ... The technique is to use what have Mayo Master. Besides, he certainly help understand .. I simplify his work by working with Sketchup has an intuitive interface! And that is much easier ... I'm in my third scene in a week. True These are certainly the most simple but it fallais me to do it for testing. I started in 3D modeling. But, I think the result is not too bad !, So I'll share with you my work and then you tell me what you think! At one point, when I had sufficiently understood the job was done via Vray Sketchup and its extension, I need help in creating these scenes so I would certainly do a tutorial :)
Finally, here I leave you enjoy


hideway1 (http://drive.google.com/file/d/0B1pXslAsObCDNUZUU3BxQXFhNTQ/view)

(http://imageshack.com/a/img921/2010/AH5b5L.png)


hideway2 (http://drive.google.com/open?id=0B1pXslAsObCDTGkwTWtjVzlZVUU)

(http://imageshack.com/a/img922/3144/bdQypF.png)


hideway3 (http://drive.google.com/open?id=0B1pXslAsObCDblFnYTdaQ1lCZ00)

(http://imageshack.com/a/img923/5360/nVXdyH.png)

frmin (http://drive.google.com/open?id=0B1pXslAsObCDdFRsVjdKUl9rQmM) (v1 Bug leger a revoir)
(http://image.noelshack.com/fichiers/2016/05/1454765655-frmin-0-00000000-modifs.png)

gldinfo par Shampignon (http://drive.google.com/open?id=0B1pXslAsObCDNU9PWXNfUEljUFE)
(http://pre11.deviantart.net/66b6/th/pre/f/2016/042/b/0/gldinfo_by_shampignon-d9rbn79.png)


mds7pb_2 (http://drive.google.com/open?id=0B1pXslAsObCDR29RaGs2OXRia00) (http://image.noelshack.com/fichiers/2016/07/1455631853-mds7pb-2-0-00000000.png)

mds7_w2 (http://drive.google.com/open?id=0B1pXslAsObCDMld3b3FSSjFMRDQ)
 (http://image.noelshack.com/fichiers/2016/07/1455676669-mds7-w2-0-00000000.png)

mds7_pb1 (https://drive.google.com/open?id=0B1pXslAsObCDSWlJdDY5V2Z6eUE)

(http://image.noelshack.com/fichiers/2016/08/1456267391-mds7pb-1-0-00000000.png)

mds7_w3 (http://drive.google.com/open?id=0B1pXslAsObCDUV9LWmE2N0htSDg)

(http://image.noelshack.com/fichiers/2016/11/1458133427-mds7-w3-0-00000000.png)

min71 (http://drive.google.com/open?id=0B1pXslAsObCDelFRT1dfdEVucjA)
(http://image.noelshack.com/fichiers/2016/14/1459883120-min71-0-00000000.png)

hyoumap (https://drive.google.com/open?id=0B1pXslAsObCDSHNUZHJ2NkY2QlE)

(http://image.noelshack.com/fichiers/2016/14/1459883399-hyoumap-0-00000000.png)

mds7_im (http://drive.google.com/open?id=0B1pXslAsObCDd0xqSjB2RTF5S1U)
(http://image.noelshack.com/fichiers/2016/14/1460146852-mds7-im-0-00000000.png)

ujun_w (http://drive.google.com/open?id=0B1pXslAsObCDczRqaUJVSjZuNk0)
(http://image.noelshack.com/fichiers/2016/20/1463918458-ujun-w-0-00000000.png)

elmtow (http://drive.google.com/open?id=0B1pXslAsObCDck5yaS0xQ1BjUk0)
(http://image.noelshack.com/fichiers/2016/22/1465122823-elmtow-camera-1-outils-de-camera-avances-verrouillee.png)

My tutorial:
http://forums.qhimm.com/index.php?topic=16823.0 (http://forums.qhimm.com/index.php?topic=16823.0)
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-01-31 13:35:59
I give you a link on my progress on this project , I speak very little English and I speak so hard I'd changing the french on this topic of ff7.fr
http://ff7.fr/forum/index.php?page=post&ids=348455 (http://ff7.fr/forum/index.php?page=post&ids=348455)
Title: Re: Recreating scenes in 3D
Post by: Kaldarasha on 2016-01-31 13:41:46
The scene need some AO I also would use the windows as a light source (one side main light from the sun the other side some indirect light).
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-01-31 13:51:18
My scenes remain as they are ! Think you always criticize and discourage your modders ... As the avalanche team , saw the work to be undertaken , I try to have a nice rendering , which represents the wish of a lot of fan ... My scenes are pretty ... and true to the original , I think strive to be perfect scenes , would discourage anyone, we are not designers , let alone machines , in order to remake the game , no the Abandoner . I sometimes wish that includes a parfais game, but we are not perfect, if you will follow this project, this does not cause me any trouble , and critics do not bother me at all either, but do not ask too if you want me to continue . As I say I started .
Title: Re: Recreating scenes in 3D
Post by: obesebear on 2016-01-31 14:40:12
Looks good so far.  Good luck.
Title: Re: Recreating scenes in 3D
Post by: DLPB_ on 2016-01-31 15:36:28
jmp434, Kaldarasha was giving you relevant feedback.  Nothing he said would discourage any sane modder.
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-01-31 15:51:20

It does not respect the original image his idea and then I do not understand admits abbreviations ... I speak french ... yet clear

And it is impossible to recreate a perfect scene! It y'en 710 ... And I'm alone , do not ask too much .. Its am one month I work 3D
Title: Re: Recreating scenes in 3D
Post by: White Wind on 2016-01-31 16:08:53
Oley my sweet country being represented (not sure how well or how bad though) Im'a Belgian as well et vive les frites. I say thanks for linking to your project, but dude I can't help and say that the members here at Qhimm are always of good will and certainly of good advice, now the choice is yours alone to listen to them or not of course, but saying they will try to discourage the newcomers is plain wrong, and it is the other way all around. (...where did I learn the word 'newcomer' already..)

You asked us to tell you what we think. If some think your work can be improved and say it constructively, don't then accuse them of anything, because they're just giving their opinion which you asked for.
And besides, if you think your work is perfect regarding your criterias and doesn't need anything more, then why ask us for our opinion in the first place. Do not ask it then allow only "Yeah it's perfect" and bash anything else.
Title: Re: Recreating scenes in 3D
Post by: Kaldarasha on 2016-01-31 17:37:50
My scenes remain as they are ! Think you always criticize and discourage your modders ... As the avalanche team , saw the work to be undertaken , I try to have a nice rendering , which represents the wish of a lot of fan ... My scenes are pretty ... and true to the original , I think strive to be perfect scenes , would discourage anyone, we are not designers , let alone machines , in order to remake the game , no the Abandoner . I sometimes wish that includes a parfais game, but we are not perfect, if you will follow this project, this does not cause me any trouble , and critics do not bother me at all either, but do not ask too if you want me to continue . As I say I started .

Wait, what???  ???
Quote from: jmp434
... and then you tell me what you think! ...

I told you my thoughts and nothing more. I simply see some room for improvements. I haven't even said anything about the quality. If critics would discourage me as a moder then I would have a general personal problem. Dan has often criticized my work on the characters and while I thought a model which I made was great,t I stepped a few steps back and realized that he was right to a certain degree.

All I say is that the scene would look better with a more realistically and understandable light source. You can be truth to the original but you also need to improve it as good as you can. As example in the temple of the ancient they use pretty good visible the same texture over and over again and it will be more visible if you would recreate it in HD with the same generic textures. That's were a new HD image will hardly be a benefit.

On the other hand why do you use my models? They aren't truth to the original Chibi design and clearly does not respect them. There is a lot of interpretation from my end to create them. And they also do not fit to the original backgrounds with their oversized objects. Mayo has discussed this already. You can't be true to the original if you use more realistic sized models.

From my counts it should be around 608 or so. Some scenes are doubled or will only need a new texture and there are a lot of black scenes as well. Not to forget the already done scenes by Avalanche. Still it is an enormous task...
I wish you best luck on this.

One last thing: the rendering will take time. You should search for a bunch of peoples who you can trust and who you can send the files, so they do the rendering for you.
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-01-31 19:40:29

I replied dryly and I apologize publicly ... It was not my intension, however, I intended to remake the game for good quality at first, its not doing that a month that I model and I have a lot to learn ... but it is a strength to practice that one learns .. afterwards, I will return to my scenes, but I think everyone's desire is to have at moin smooth cards and they are not blurry, my first goal is ... So yes I retravaillerais, and my scenes are not perfect, I agree :) I just wanted say at first try to appreciate, I remake this game in HD (I try) I manage to have a pretty nice made in a short time, then yes I would improve, but sometimes have to stay in an average quality and power be content with what one has .. a force to be greedy we become disgusted after a discution with Mayo I understand this chapter .. So here, my scenes will be like her, I would ask in initially mainly to tell me about bug, there's because I avoid going out a map if I see a bug, but I'm human, I make mistakes so here goes :)
It's still unfortunate to be represented by a fat thing! I would rather hear beer! Everyone loves her: p
Title: Re: Recreating scenes in 3D
Post by: White Wind on 2016-02-01 03:45:55
Let's go for beer then.. vive les moines x)
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-02-07 08:33:05
Release frmin posted
Title: Re: Recreating scenes in 3D
Post by: Kaldarasha on 2016-02-07 10:22:43
You do great job.
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-02-07 10:53:11
Thanks you  ;)
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-02-11 14:34:22
My progress :)

(http://image.noelshack.com/fichiers/2016/06/1455204707-mds7pb-1-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: Recreating scenes in 3D
Post by: Tsuna on 2016-02-11 16:52:40
Hey just thought I'd drop by to say that your work is amazing and to keep it up
Title: Re: Recreating scenes in 3D
Post by: Grimmy on 2016-02-11 21:56:43
That is looking good. I like it.
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-02-15 23:49:16
https://youtu.be/kMsPjEi0ou0 (https://youtu.be/kMsPjEi0ou0)
Preview test video
Title: Re: Recreating scenes in 3D
Post by: EQ2Alyza on 2016-02-16 05:30:51
I love it! I'm asking the impossible here, but...do the whole game :lol:
Title: Re: Recreating scenes in 3D
Post by: Jahiliyyah on 2016-02-16 06:43:00
Those glossy stools, that gritty tavern wood flooring! Very impressive. Have you looked at any of Team Avalanches work on the background images yet? I think they had some tips and tutorials as well. I don't mean to scare you but the scale of what you are attempting is pretty big. If you do feel like tackling it, I strongly suggest looking at what they have already completed. If you are satisfied with those images, maybe you will just want to pick up from where they left off?
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-02-16 07:46:16
I communicate with Mayo Master, I do not want to give too much because the amount of work is giant and thanks to the tools I use I can do this kind of field in one day or 2 (depending on the detail) I want to first do everything, and with the experience I have acquérit, I could correct my mistakes. Otherwise, thank you encouragement :)
Title: Re: Recreating scenes in 3D
Post by: kela51 on 2016-02-16 08:18:22
You made a great work so you need a big encouragement!
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-02-16 13:14:23
Thank you :D
mds7pb_2 released
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-02-16 19:57:33
gldinfo and mds7_w2 online
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-02-17 23:18:38
In progress
(http://image.noelshack.com/fichiers/2016/07/1455754108-mds7-final-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: Recreating scenes in 3D
Post by: xenokain on 2016-02-18 06:45:23
Impressive work.  I think everyone should let him do his thing. Give advice after. In all my time visiting this forum ive never seen a 7th heaven/tifa bar scene that looked that amazing. Keep it up.
Title: Re: Recreating scenes in 3D
Post by: Fischkopf on 2016-02-18 14:25:49
Holy shit these new scenes are looking nice, how much time do you need for one scene? You seem to be really fast at finishing scenes, including textures.
Title: Re: Recreating scenes in 3D
Post by: jmp434 on 2016-02-18 14:46:48
Hi Fischkopf it depends a little scenes and details it contains, such as "mds7_w2" I finish at 2am or more witness, here "mds7" doing it more or moin 8 am I'm on and I get at the end of the third building, the weapon store, some time modeling axes are not the same for different shapes in the scene, it also delays the process, but "Sketchup" is very easy to use, I ' I create a tutorial on ff7.fr for other people to join me in the adventure. The problem is that I do not speak any English and that I can not translate it because I'm afraid to get errors and that the sentence does not mean anything. Finally I put the tutorial here in case you want to take a oeuil and someone can translate me, t know we never :)

http://ff7.fr/forum/index.php?page=post&ids=350871 (http://ff7.fr/forum/index.php?page=post&ids=350871)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-18 17:08:24
And 3! This, it has make me see all the colors, but if you insist you do it! :D
(http://image.noelshack.com/fichiers/2016/07/1455818646-mds7-final.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-18 23:44:56
(http://image.noelshack.com/fichiers/2016/07/1455842565-mds7-final.png)
Last half day tomorrow to work, in Belgium it is 1:44, so I stop there for today
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-19 00:25:05
and play for fun: D
https://www.youtube.com/watch?v=No3rkZB6R2A&feature=youtu.be (https://www.youtube.com/watch?v=No3rkZB6R2A&feature=youtu.be)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Grimmy on 2016-02-19 02:37:39
Wow! That is really impressive and such a complex scene to do so quickly. It is going to look great with textures.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-23 07:44:47
(http://image.noelshack.com/fichiers/2016/08/1456216477-mds7-final-camera-2-outils-de-camera-avances-verrouillee.png)

Hi guys, here I have it currently. Still a lot of work between other on the seller potion and light. Corrections to apply but its advance slowly.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-23 22:36:01
mds7pb_1 online :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-02-25 03:55:20
Impressive.

You are a one man army. If I think that you have created by yourself already a few scenes in less than a month...
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-25 05:34:02
if someone could translate my tutorial , everyone would see that with a little passion everyone can do it very quickly , and an army of me x5 could give us a nice game very quickly !
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-02-25 06:36:30
I took a look at it and your tutorial seems so well made.

Unfortunately, I only know a few french words and I cannot help with the translation. But I find hard to believe no french/english speaking FF7 fan can volunteer for the job.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-25 07:29:25
Me too ^^
Title: Re: [FF7] Recreating scenes in 3D
Post by: White Wind on 2016-02-25 10:13:23
Dis donc ça trace
Je vais jeter un oeil à ton tuto.. niveau termes techniques de modélisation j'y connais rien, mais bon je vais essayer de pondre une trad décente que l'on puisse comprendre.
C'est clair que si on peut diviser le travail par 3 ou 4, ça le ferait bien.
Ce soir je vois quoi, donne-moi ptêt un jour ou deux.

English:
That sure goes fast
I'm gonna take a look at your tutorial.. I know close to nothing about modeling technical terms, but still I'll try to come up with a decent translation that can be understood.
If the amount of work can be divided by 3 or 4, that sure is worth it.
I'll give it a look tonight, give me maybe one day or two.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-25 10:56:56
Salut White, excellent tout sa :)
Pour les termes, suffit de me demander, je sais comment il s'appelle en anglais donc tu peux me demander, le tuto n'est pas a 100% terminer, j'ai essayer d'expliquer les outils principaux a utiliser pour une utilisation simple, en ce qui concerne la publication du tuto, laisse moi le publier car je dis dedans que je peux fournir une version de chaque logiciel.
Il me restera la partie pour créez un rendu et la partie configuration de ce rendu a faire. Et éventuellement expliquer l'outils "bac a sable"

Hi White, all his great :)
For terms, just ask me, I know what it's called in English so you can ask me, the tutorial is not 100% complete, I try to explain the main tools to use to use simple, regarding the publication of the tutorial, let me publish it because I say in it that I can provide a version of each software.
It will remain my part to create a rendering and configuration of this report to make. And possibly explain the tools "sandbox"

Sois disant passant, les 2 premières scènes du jeu avec le train sont casiment terminée a la modélisation, je dois recréez la troisième car les 3 première se superpose sur la première scène et la deuxieme lol compliquer ^^

Supposedly the way, the first 2 stages of the game with the train are casiment has finished modeling, I have to re-create the third for the first 3 shall superimposed on the first stage and the second complicate lol ^^

L'écurie a chocobo est terminée elle completement, j'attend juste que mon collègue fasse les découpe :)

The team chocobo ended it completely, I just expect my colleague to cut them :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-25 11:03:09
J'ai également mds7_w1 en cour ici.
J'ai aussi commencer mds7_im

Je change de scènes de temps en temps quand j'en ai marre de voir la tête de ma scène ^^

I also mds7_w1 in court here.
I also started mds7_im
I change scenes from time to time when I'm tired of seeing the head of my scene ^^

(http://image.noelshack.com/fichiers/2016/08/1456401649-mds7-w1-camera-1-outils-de-camera-avances-verrouillee.png)

(http://image.noelshack.com/fichiers/2016/08/1456401731-mds7-im-0-00000000.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: White Wind on 2016-02-25 12:56:43
Bien bien

Sinon une ptite question, je traduis aussi les noms des différentes sections de Sketchup? ou je pars du principe que les anglophones bosseront sur la version française et je laisse en français?

ou je mets les 2, français / anglais
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-25 13:03:40
Les 2 serait intéressant je crois ^^ Par contre j'ignore si tu sais que les sections sketchup porte pas la traductions exact des noms francais ?
Title: Re: [FF7] Recreating scenes in 3D
Post by: White Wind on 2016-02-25 13:27:04
Wai en effet.. je vais m'arranger. Je jetterais un oeil sur des screens de la version anglaise au pire (peux même pas installer de programmes pour le moment, Linux toussa et je réinstalle bientôt tout). Je vais voir ce que je peux faire.


That modeling process with Sketchup looks fun, you first load the scene you're recreating and it serves as a template.
Then everything you do, you do it on the original scene, and all proportions are preserved.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-02-25 16:41:29
Count me in. I'll use translator in Google and I'll join your team too. It's something I've wanted to do for a while but I tried in blender and it took too long. I am currently doing a project of my own so I'll switch between the 2
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-25 17:16:44
(http://image.noelshack.com/fichiers/2016/08/1456423812-mds7-w1-camera-1-outils-de-camera-avances-verrouillee.png)

I was too lazy to today lol.
This is a new very pleasant! :)
Blender is very long, so I'm looking for an alternative for certain thing, it is sometimes complicated by the rebuild but if you use Blender, you'll be the refaires and easily import 3DS, rarely are these things I mean lol
Most shapes are square or round ..
For the tutorial, white was proposing was to translate, I can provide versions of programs but private ways, it will be necessary to talk to me for it.
I'm really happy that this project please, knowing that his doing one month and a half now that I model, I did not manage as well :).
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-02-25 18:35:58
Well I'll research your tutorial and join your project. Your speed is incredable and I'll be happy to learn from you
Title: Re: [FF7] Recreating scenes in 3D
Post by: EQ2Alyza on 2016-02-26 11:12:46
This is amazing. If you can recreate all the field scenes doing this, it will surely serve as a better "Remake" than the one Square Enix will give :) If you get a team to work on it, you may even be able to finish it before the official Remake release.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-02-27 05:01:56
Glad to see this project get a boost.

I share EQ2Alyza's enthusiasm and wish you the best of luck, jmp434!
Title: Re: [FF7] Recreating scenes in 3D
Post by: White Wind on 2016-02-27 05:19:45
2/3rd of the tuto is translated. Won't take long. I'll pm you with it jmp.
When you'll have added more to it, just ask me to translate the rest too (quand tu ajouteras de nouvelles sections au tuto, je pourrai les traduire aussi).
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-28 11:09:54
Hi guys :)
I do not boss the weekend because I take some of my family lol.
I render 4X the original size to the weapon store.
I also share with you what I have already done and I have to continue. For the tutorial, here is the link: http://ff7.fr/forum/index.php?page=post&ids=350871

PS: White exellent work, thank you!

(http://image.noelshack.com/fichiers/2016/08/1456661263-mds7-w1-camera-1-outils-de-camera-avances-verrouillee.png)(http://image.noelshack.com/fichiers/2016/08/1456661330-rendu-1-md1-1.png)
(http://image.noelshack.com/fichiers/2016/08/1456661341-rendu-md1stin.png)
(http://image.noelshack.com/fichiers/2016/08/1456661352-rendu-train-3.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: White Wind on 2016-02-28 18:13:05
No prob jmp

For those waiting for the english tutorial, it has just been sent and will be posted soon (not today) by jmp.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-29 16:31:13
I watch tonight you publish the tutorial :)

(http://image.noelshack.com/fichiers/2016/09/1456753552-mds7-w1-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-02-29 23:45:46
My material is posted here. Another big merçi a White Wind for translation.

http://forums.qhimm.com/index.php?topic=16823.msg238282#msg238282 (http://forums.qhimm.com/index.php?topic=16823.msg238282#msg238282)

If I have a little work today :)

(http://image.noelshack.com/fichiers/2016/09/1456786110-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-03-01 13:21:37
Looks great, you're like a one man modeling army! :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-01 13:31:05
Fish thank you :)
For this scene, instead of putting the kind of guy on the left near the curtain, I decide to place there a "mog".
I find these little creatures lack royally in this FF, its still a symbol of the collection so I will allow me :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-02 01:02:40
(http://image.noelshack.com/fichiers/2016/09/1456884105-mds7-w3-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-02 07:16:21
My colleague manufacturer me my texts like posters etc. is on vacation, so I can not finish the scenes previously posted ... I will move level modeling myself on the last building of the Sector 7
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-02 12:16:16
I will change the method for texturing my scenes, because the reports sometimes take forever has come true ...
I would do my textures a little before going to sleep and I would correct as and measurement.
I finish all the 3D elements of the sector 7. exepter objects such as: bottle, glass, vase, slippers and other accessories. I imported my scenes texture once, I was working part!

(http://image.noelshack.com/fichiers/2016/09/1456924249-min-71.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Godlift on 2016-03-02 22:57:30
Keep up the amazing work man this all looks fantastic I can not wait to play using these beautiful scenes!
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2016-03-03 16:08:32
For this scene, instead of putting the kind of guy on the left near the curtain, I decide to place there a "mog".
I find these little creatures lack royally in this FF, its still a symbol of the collection so I will allow me :)

It's good if you put in your own style. This makes often things more alive.
Btw. do you create a resource for small but often used objects? It might speed up your work.
Great work so far.  ;D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-03 17:27:33
Kalderasha, translation is bad and I do not understand what you meant ...
Right now as everything so I still waiting for textures, I told myself I was going to work a bit on the train to create the cemetery of the Sector 7 train, I base the 3D model of Crisis Core which is clearer to reproduce the field of ff7 ^^

(http://image.noelshack.com/fichiers/2016/09/1457029137-train.png)

(http://image.noelshack.com/fichiers/2016/09/1457029147-train-2.png)

(http://image.noelshack.com/fichiers/2016/09/1457029151-train-mes-roues.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-03 22:46:38
Part that I would put on the train once completed.

This is the field tin_4

(http://image.noelshack.com/fichiers/2016/09/1457048669-tin-4.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-04 10:51:25
(http://image.noelshack.com/fichiers/2016/09/1457092157-test-battle.png)


I wanted to see what my soil could give battle and I think its pretty :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jusete on 2016-03-05 15:54:29
Hi jmp434!!
I have a weapons reconstruction project in progress and I'll thank you to help me one thing. I started with the Barret´s weapons and this is the result of what we've done so far :

(http://i84.servimg.com/u/f84/18/57/87/17/atomic10.jpg)
(http://i84.servimg.com/u/f84/18/57/87/17/heavy_10.jpg)
(http://i84.servimg.com/u/f84/18/57/87/17/captur11.jpg)
(http://i84.servimg.com/u/f84/18/57/87/17/cannon10.jpg)

I need tips to texture the models. I´m not very happy with the current work that I have done. I saw the work you have done and is spectacular. I love your backgrounds and if you could help me with the textures I will be grateful.

Thanks and keep the good work!!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-05 19:14:16
Hi, you're doing a nice job in weapons, aileurs when you have finished this project, could you send me? So for textures, I use a rendering engine, I think you should have one in your program Blender ... if I'm not mistaken. However, account you use your weapons in the game, so I think you should use the UV mapping and texturing fun you have this one, otherwise, I also think that using a rendering engine, I actually Thea render explain in my tutorial here ==> http://forums.qhimm.com/index.php?topic=16823.0 you could do rendering with textures create as I explained, and extract the 2D image obtained for place on your UV, I do not know the other 3D tools, so it's hard for me to explain to you, however, this Monday I'll start to learn ZBrush is the most complete and most powerful, and once learned I could help you a bit more than that
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-03-05 19:30:29
Jmp Is it someone else that textures your scenes?  I was wondering how come you complete but untextered ones on here
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-06 08:46:50
No. I sometimes mix up ten texture into a single. If I remember correctly you were talking that you use blender, blender and is not Sketchup. It does not work in the same way. I post a tutorial Tsunamix go take a look.
Title: Re: [FF7] Recreating scenes in 3D
Post by: paul on 2016-03-07 17:44:32
Excuse my ignorance but can sketch up render these scenes in real time?
 
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-03-07 17:47:48
Yeah I was till I seen your work. I've read the tutorial and it's very easy to use. I was working on the buildings in kalm but I'm having alignment issues. I'm working in a couple of things at once as well as sharing the pc at the moment so progress is rather slow but I will be joining your team soon
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-07 18:10:14
Tsunamix very good news. Yes, there there's a way to make real-time but I find it does not work very well and am strong enough to slow the machine ... But I have not a beast lol .
My girlfriend has decided to offer me a tablet for my birthday approaching a big step, I have to ask him to have it in advance (maybe next week) I count learn to use the program for ZBrush able to do something much more beautiful! But I would work my main forms with Sketchup because the program is simply faster and for me sufficiently efficient and intuitive.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-03-07 19:16:41
Oh yeah sketchup is far easier to use and more effective I think
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-08 08:55:03
I advanced a little bit with textures already received. I am acting as its preview takes too much time just to give you an overview if ^^

(http://image.noelshack.com/fichiers/2016/10/1457430542-mds7-w3-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-08 12:56:29
In HD (http://image.noelshack.com/fichiers/2016/10/1457445331-mds7-w3-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Grimmy on 2016-03-08 21:47:38
Is that a pack of Marlboro lights on the floor? Great work.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-08 21:48:41
yeah lol
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-03-08 23:56:33
I know its not true to the original but do you think for realism tifas bar should have taps on it?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-09 00:09:39
we can not do what we want on our stages .. I try, but if you want her to be nice it exceeds layers and does not display correctly in the game, it is imperative to respect the forms of based. If the bar is square, we need be square, round = round, etc.
Title: Re: [FF7] Recreating scenes in 3D
Post by: xenokain on 2016-03-09 07:04:33
The amount of detail is crazy. I can see toilet paper. lol.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-09 11:53:10
I had fun with this paper :-D
Title: Re: [FF7] Recreating scenes in 3D
Post by: Luigi Brosse on 2016-03-09 15:27:44
I had fun with this paper :-D

This sounds so bad in English :D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-09 19:10:00
Hi guys, sorry I did not advance much in moment..Mes parents have some health problems, I boss when I have time ...
And again sorry for bad English
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-03-10 04:51:52
Hope your parents will be better soon, jmp434.

Thanks for keeping us updated.
Title: Re: [FF7] Recreating scenes in 3D
Post by: paul on 2016-03-10 17:09:37
I had a look at sketchup and it does seem FAR more simple in modeling than blender is. I do wonder how you created bedding sheets in it though.

Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-10 17:16:58
With tools sandbox
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-11 11:46:23
I managed to work a little today :)

(http://image.noelshack.com/fichiers/2016/10/1457700105-min71-camera-1-outils-de-camera-avances-verrouillee.png)

(http://image.noelshack.com/fichiers/2016/10/1457694548-mds7-w3-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Valtrise on 2016-03-13 16:04:46
This work is beautiful and inspired keep it up.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-15 22:22:10
Hi guys, to create more detailed outdoor scenery, I wanted to learn "ZBrush" this software is actually a sculpture of software, simple and complicated at the same time to the sculpture as one, j 'I start the tutorial today (and a little bit last night) I chose a rather complicated form because working on the complicated see almost everything the tools, I would have a little more trouble to learn that - but for this first sculpture I find this very nice :)

(http://image.noelshack.com/fichiers/2016/11/1458080482-2eme-essai-5.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-16 13:06:04
mds7_w3 released :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Luigi Brosse on 2016-03-16 13:19:51
Compared to the original, I think there is more (diffuse, soft) light in the original and it is more dirty.

En VF: Par rapport à l'original, je pense que l'original est plus lumineux (mais la lumière est aussi plus diffuse et attenuée) et aussi plus sale.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-16 13:47:15
I'm not super well understand what you mean, for brighter, yes, I know her, I give this actually express light. I thought the room was too bright and that his was not a pretty dirty ^^ But do your part light dirtier, I really do not understand, because light does not dirty .. (I hope to be included ^^ )

Je ne comprend pas super bien ce que tu veux dire, pour plus lumineux, oui, sa je le sais, j'ai donner cette lumière exprès en réalité. Je trouvais que cette chambre etait trop lumineuse et que sa ne faisais pas assez sale ^^ Mais pour ta partie la lumière fais plus sale, je ne comprend vraiment pas, car une lumière ne sali pas .. (J'espère être compris ^^ )
Title: Re: [FF7] Recreating scenes in 3D
Post by: Luigi Brosse on 2016-03-16 20:40:25
I meant dirty for the room, not for the light. For example the wall where the posters are, is more brown / green. The red "carpets" have also a duller color. This gives a feeling that the room is more dirty / shabby. I hope this clarifies my comment.

VF: Sale s’adressait à la pièce / scène, pas à la lumière. Si on prend l'exemple du mur où sont les posters, il est plus plus marron / verdâtre. Les "tapis" rouges font aussi plus terne / usé. Ca contribue à donner à la pièce un aspect plus sale / minable. J'espère que ca clarifie les choses.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-21 16:37:51
(http://image.noelshack.com/fichiers/2016/12/1458577828-min71-camera-1-outils-de-camera-avances-verrouillee.png)

(http://image.noelshack.com/fichiers/2016/11/1458150462-veste.png)

(http://image.noelshack.com/fichiers/2016/11/1458150468-veste-min71dos.png)

My work today :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-21 22:26:29
(http://image.noelshack.com/fichiers/2016/12/1458598473-sol-uttmpin1-jardin-camera-1-outils-de-camera-avances-verrouillee.png)

(http://image.noelshack.com/fichiers/2016/12/1458599142-sol-uttmpin1-jardin-camera-1-outils-de-camera-avances-verrouillee.png)

I was tired of ^^ interior decorations, here are some greenery

The second is the correction of water
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-22 21:40:17
(http://image.noelshack.com/fichiers/2016/12/1458681674-sol-uttmpin1-jardin-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: EQ2Alyza on 2016-03-23 00:30:47
Wutai is my favorite place in the game. I look forward to seeing your work on it :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Luigi Brosse on 2016-03-23 16:11:00
Same for me!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-23 19:22:51
(http://image.noelshack.com/fichiers/2016/12/1458760094-sol-uttmpin1-jardin-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: MrEffler22 on 2016-03-23 23:44:38
Dude you seriously should be hired by square-enix. Your work is the most amazing thing I've ever seen!!! Please keep up the breath taking work! :D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-25 09:34:00
(http://image.noelshack.com/fichiers/2016/12/1458898482-uttmpin1-complet-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: EQ2Alyza on 2016-03-25 11:22:23
 You MUST recreate the entire game now  :-D :wink:
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-26 01:44:17
(http://image.noelshack.com/fichiers/2016/12/1458956274-uttmpin1-complet-camera-1-outils-de-camera-avances-verrouillee.png)

I should hope so Alyza.
Here is the evolution of this scene, cushions does not please me at all. I also want to slightly change the texture of the only bed that was textured. The edge of the coverage should be pink. The below water "green" does not pleases me, I would change. If this scene comes to an end. My computer oar a little given the amount of detail that I try to give him.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-29 14:20:54
(http://image.noelshack.com/fichiers/2016/13/1459261077-sol-uttmpin1-jardin-camera-1-outils-de-camera-avances-verrouillee.png)

Besides water bothers me very hard, here is the almost final report
I am going to test in game
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-29 16:05:10
(http://image.noelshack.com/fichiers/2016/13/1459267250-uttmpin1-hd.png)

How you find water? On the forum "ff7.fr" we do notice that I missed a mural on the walls sides of a bed. :(
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-29 16:55:43
https://www.youtube.com/watch?v=dMpmR3tGJjs&feature=youtu.be (https://www.youtube.com/watch?v=dMpmR3tGJjs&feature=youtu.be)
Title: Re: [FF7] Recreating scenes in 3D
Post by: kela51 on 2016-03-29 18:11:33
Really Nice jmp!
Title: Re: [FF7] Recreating scenes in 3D
Post by: DLPB_ on 2016-03-29 20:06:05
It is.  Impressive. :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-03-29 20:43:36
Thanks :-)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-04-02 04:59:02
I like everything except the water animation. The color changes too much and it becomes way too noticeable but honestly I do not remember how the original was.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-02 05:49:22
it's normal, I have not yet created the animation water  :-D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-05 11:35:33
(http://image.noelshack.com/fichiers/2016/14/1459855716-min71-portze-fermee.png)

I normally would for tonight 2 scenes over. I add this one on the leather jacket I've previously create :) I might even be a third but for this one, it's a little less on :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-05 19:14:14
And now, the cards "Min71" and "Hyoumap" are online :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-04-06 04:52:13
Simply amazing! I hope there will soon be people that thanks to your tutorial will be able to help!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-06 10:05:56
I hope so too...
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-07 05:28:11
(http://image.noelshack.com/fichiers/2016/14/1460006466-mds7-im-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-04-07 06:30:51
Love your updates!

Out of curiosity, how many 2D backgrounds are there in the game in total? And how many have you completed so far?

Thanks again for sharing!
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2016-04-07 06:53:16
Around 607 (+/- 10). At last that was the number I remember when I had upscaled the models for every field.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-07 07:23:57
It remains 649 card to do, I have 20 to start and we arrive at a total of 694 fields, counting the black fields. Otherwise, we have 28 scene that are fully completed, the moin the first versions, I progress every day on the job so I would on some stage, once all will be done. This project is also a study project for me. (The baker does not satisfy me more.)

I hope all is well translated.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-07 13:36:13
(http://image.noelshack.com/fichiers/2016/14/1460036035-mds7-im-camera-1-outils-de-camera-avances-verrouillee.png)

Here the progress of this scene, I still have to add some detail there. It should be completed quickly :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-04-07 15:45:06
This is some really great work, I'm actually quite excited about this project.
Keep it up!!!
Title: Re: [FF7] Recreating scenes in 3D
Post by: obesebear on 2016-04-07 21:12:31
Just amazing.  Both the quality and speed.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-08 20:24:21
(http://image.noelshack.com/fichiers/2016/14/1460146852-mds7-im-0-00000000.png)

mds7_im released :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: paul on 2016-04-09 10:31:41
Is it possible to create a "bump map" effect so it looks more "3D" in the game? For example "The Swapper" game seems to use this effect and looks 3D but the whole game is 2D.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-09 10:57:33
I do not very well understand what you want to explain . The translation is bad. want to talk about creating a stage with another file "png" ? because if c is this, this is not possible to me, it belongs to the engine of the gamethis would require changing the structure of the full game and it does not fit in my abilities. inject a 3D model but certainly not the create...
Title: Re: [FF7] Recreating scenes in 3D
Post by: Shunsq on 2016-04-09 11:48:10
jmp434: Je ne comprends pas moi non plus pourquoi paul parle du jeu "swapper"(https://www.youtube.com/watch?v=U-hnhkrlqu0 (https://www.youtube.com/watch?v=U-hnhkrlqu0)). Mais je comprends qu'il aimerait une "bump map" pour la texture du sol. En gros une texture qui donne du bossage au sol car ton sol a l'air lisse.

Translation: I don't understand either why paul is talking about the game swapper(https://www.youtube.com/watch?v=U-hnhkrlqu0 (https://www.youtube.com/watch?v=U-hnhkrlqu0)). But i understand that he would like a bump map for the soil. Basically a texture that gives depth differences on the floor because it looks flat on your last render.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-04-09 12:28:01
(http://image.noelshack.com/fichiers/2016/14/1460146852-mds7-im-0-00000000.png)

mds7_im released :)
Are you a wizard or something? What is this sorcery... xD

Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-09 18:50:55
Ah okay thank you for the little help vis a vis what Paul explained ^^ For the floor, actually it there's texture, but if I put more, denting the fact that one wonder here is almost impossible, because the character give the impression to cross this scenery. Unfortunately we have to do with what the game gives us, too, I find that it lacks "bump map" but I can not do otherwise ... At the risk of a circus trick
Otherwise I am not a wizard, just a passionate, thank you for the compliment  ;D
Title: Re: [FF7] Recreating scenes in 3D
Post by: paul on 2016-04-09 23:24:28
I do not very well understand what you want to explain . The translation is bad. want to talk about creating a stage with another file "png" ? because if c is this, this is not possible to me, it belongs to the engine of the gamethis would require changing the structure of the full game and it does not fit in my abilities. inject a 3D model but certainly not the create...

Correct. I mean changing engine to add bump mapping :). There is a custom graphics driver so someone could probably do this.

Edit: If this was added then I think it would be a big improvement over vanilla game engine.

Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-14 20:58:09
(http://image.noelshack.com/fichiers/2016/15/1460667063-tour-reacteur-camera-1-outils-de-camera-avances-verrouillee.png)

(http://image.noelshack.com/fichiers/2016/15/1460667346-tour-reacteur-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-21 06:42:24
(http://image.noelshack.com/fichiers/2016/16/1461220545-received-1593666447627953.jpeg)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-21 19:53:15
(http://image.noelshack.com/fichiers/2016/16/1461268002-enregistrementauto-nmkin-1-camera-4-outils-de-camera-avances-verrouillee.png)

Here is the current progress on this stage, I would still have, although evidemments work on this one ^^
The texture takes pretty good time here ...
I 2-3 adjusting light also make it :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: White Wind on 2016-04-22 03:15:04
Su-perbe.
pitin, elle va envoyer du lourd cette map..

I see the original mood of that place coming right up / On va être carrément dans l'esprit original là, je le sens super bien.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-22 10:27:02
(http://image.noelshack.com/fichiers/2016/16/1461320097-enregistrementauto-nmkin-1-camera-4-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-04-24 04:35:30
Excellent!

Godspeed, jmp434!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-25 18:09:32
(http://image.noelshack.com/fichiers/2016/17/1461607343-nmkin-4-camera-2-outils-de-camera-avances.png)

Hi, first of all thank you for the positive comments, it's nice :)
Then I decide to model the reactor because I confess that texture is really not my favorite part ^^
I would do the 3 part of the same 3D model, this will allow me to create my rendering for different field with the details in it, has besides the reactor is used several times in the game with different colors :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-25 20:05:46
(http://image.noelshack.com/fichiers/2016/17/1461614614-nmkin-3.png)

I'm go to sleep ^^
Title: Re: [FF7] Recreating scenes in 3D
Post by: obesebear on 2016-04-25 21:00:57
Impressive as always.
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-04-25 22:34:18
Excellent work!
Title: Re: [FF7] Recreating scenes in 3D
Post by: Bukharin377 on 2016-04-26 19:50:57
Very impressive work!
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-04-26 20:55:31
You're so freaking fast and accurate. :D

Have you considered making a video tutorial to show off your workflow?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-26 21:19:48
I wish I could love more the community move forward on this project, but the power of my computer does not allow me too ... I will start to gradually improve but will take time. Sometimes I put 15h to make you an update ... I sometimes hesitate to make me a website for donations and improve my game and continue even faster, but give something?
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-04-27 05:59:58
I would love to donate to this project!

I would suggest Paypal for it, jmp434.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-27 08:12:16
https://www.youtube.com/watch?v=w1_kMXBOSBA&feature=youtu.be (https://www.youtube.com/watch?v=w1_kMXBOSBA&feature=youtu.be)

I would look for the gift just now a few hours. I have to change my project by a processor i7 because I'm still ^^ dual-core and resume an Nvidia Geforce GTX950, I know it's expensive as material but it's good. The rest of the changes will come later, my 16gb of ram enough and I buy my motherboard expressly for great flexibility in the processors, so I'm quiet at this level. Come then an SSD because I am always easy sata and I begin to feel the move: p
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-27 12:45:50
For those who wish, I created a donation page for my project field remodeling. I put the link in my signature :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-28 13:55:51
(http://image.noelshack.com/fichiers/2016/17/1461851276-nmkin-3.png)
(http://image.noelshack.com/fichiers/2016/17/1461851268-nmkin-4-nmkin-3-outils-de-camera-avances-verrouillee.png)
(http://image.noelshack.com/fichiers/2016/17/1461851277-nmkin-4-camera-1-outils-de-camera-avances-verrouillee.png) (http://image.noelshack.com/fichiers/2016/17/1461851276-nmkin5.png) (http://image.noelshack.com/fichiers/2016/17/1461851269-total.png)

The walkmesh is has this respect, it remains only to amuse me recreate me the rest of the reactor :)
I'll try to have new details about the three cards, what do you think so far?
Title: Re: [FF7] Recreating scenes in 3D
Post by: obesebear on 2016-04-28 14:46:47
I still can't believe how fast you work.
I really think you should advertise this on other forums if you want to get help.  The steam community in particular might be pretty helpful
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-04-28 15:16:49
For those who wish, I created a donation page for my project field remodeling. I put the link in my signature :)

Done!

I hope there will be many donations!
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-04-28 15:37:26
I'm going to be having a play around this weekend to try to create jailin4, which I'm looking forward to  :D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-04-28 15:48:11
Salk, big thank you! I also hope that the other part ... His'll only expand my chances to move faster :)

Obesebear, there are already two forum that have seen this project, I could also put this on other forums, but I do not know much else of ff7 modder forum. Maybe a Spanish forum? I know their sides, we find a lot programmer, hacker etc. can be also there people ready model has ...

DynamixDJ is wonderful news, I hope my tutorial translate White you serve, I should still supplement in creating texture via photoshop and rendering settings, as well as cutting layers via Photoshop or GIMP. . But I did not do it, as nobody is trying it again. After many English tutorial are online via youtube so you even you can learn too :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: obesebear on 2016-04-28 23:46:55
I might be able to help in a few weeks. School is out and I'll only be working a few hours a week. Don't know yet
Title: Re: [FF7] Recreating scenes in 3D
Post by: White Wind on 2016-04-30 00:06:53
As a reminder, a tutorial on jmp's methods with images can be found here: http://forums.qhimm.com/index.php?topic=16823.0
The program is fun and easy to use.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-08 12:35:25
(http://image.noelshack.com/fichiers/2016/18/1462710655-nmkin-4-camera-2-outils-de-camera-avances-verrouillee.png)

Hi guys, not had much time to work this week.
However, I begin to texture a little bit this multiple field :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-08 12:47:58
Everytime I see you post jmp434 I get excited  ;D

I've been working hard all week on corelin, and I've had LOTS of fun with sketchup; I've learnt about components, how to make a dome (thankyou youtube), I'm about to make a grandfather clock  :P

I'm hoping to have the 3D model complete by the end of today, ready for adding texture tomorrow  :D The BIGGEST mistake I've made is not making a group out of everything, so I'll have a fair amount of work to do when I do add texture. I now turn everything into a group and/or component pretty much instinctively now, to anyone who wants to try this themselves - ALWAYS turn your objects into a group!

I'll PM you jmp with a link to my work so far, so you can see where I'm currently at.

-edit- and with that post I am now a CrAzY poster lol!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-08 12:51:24
Oh great, finally a colleague ^^
I wait to see what you have done :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-09 13:05:56
(http://image.noelshack.com/fichiers/2016/19/1462798943-rckt.png)

From the many hours made it necessary for the reactor every adjustment I have to do, I start another model because the pipes also was starting to feed me: D
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-05-10 15:59:54
Stupid question, I already have a modded FF VII with 7th Heaven set up here, where do I put the finished scenes, so I can see them in-game?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-10 16:06:15
Hi, in the root of your game, you're normally a "MOD" folder after you have the name that has been decided or you or the original driver "aali" and then you copy the folder in the field
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-05-10 16:11:13
Yeah, I have a mods folder in my game folder. So the structure is like follows for all the field textures: [game root]\Mods\SYW\Field\ ?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-10 17:15:04
Yes, it's ok :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: scope2008 on 2016-05-11 00:02:56
I have been a long time fan of FFVII, but I only discovered the modding community a few years ago - I have always kept my distance and just enjoyed the mods from afar, but this is the first mod I have seen which has really caught my attention enough to make me post.

The attention to detail on your scenes are perfect!, and so faithful to the originals. Along with the team avalanche fields, this could be the first real possibility of a full HD remake of the game.

I was wondering though, with the age of the engine are you able to get those scenes in game at that sort of resolution or do you have to downscale to 640x480 or some other ancient resolution?

In any case I cant wait to try them, keep up the good work!


Title: Re: [FF7] Recreating scenes in 3D
Post by: paul on 2016-05-11 07:04:42
There are a few annoying arbitrary limits - this is why I think replacing parts of the field engine to render actual 3D or some other better effects/models would make this even more worth while.
 
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-11 07:32:18
Paul there is no limit on his request I think I made a 8x create the original size. Recreate a motor with a full set would take years must be found near guy modeling the 3D fields and good ... Because I do Beauchamp thanks to the rendering engine. I could do more for my lack of computer power, but changing the engine is the real 3D that there's need, here you will not get with my method, I work with shapes 3D and bumps etc are done by the rendering engine, there are only its different. Regarding your question scope, the original fields have resolution about all different, sometimes 480 * 320 512 * 512 again, growing the resolution 4X the size we obtain the ideal resolution to play with the current screen resolution. I try in my first scenes has a 8X the original size to see the original engine capacity and feasible :) By cons, these images are very heavy (the record of a scene doing 30 mb)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-05-11 14:49:25
@jmp434
For some reason my game still shows the Waifu upscaled fields from 7th Heaven instead... How do set the game up to prioritize the textures I put in the textures folder?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-11 15:12:01
You must place the folder with the name of the card in the field folder rather texture.
(http://image.noelshack.com/fichiers/2016/19/1462979509-sans-titre.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-11 18:21:27
Lol, I was just looking closely at your work JMP, and I've noticed in mds7_pb1 that you have a funky picture of Barret in the background. Lol  ;D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-11 18:23:39
Yeah  ;D for fun  8)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-05-12 11:52:21
@jmp434
Thanks, I figured it out.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-12 18:48:58
(http://image.noelshack.com/fichiers/2016/19/1463078783-delmin.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-12 21:19:16
OK all I have to do is finish adding a few bits to the bookcase and the scene is done. Texture is finished. Then I have to add light in Thea and I will be ready to render, however there are a few things I'm not  sure of as this is the first time I've ever worked with graphics. I've tried asking via PM, however there is an obvious language barrier, so perhaps if White Wind could translate?

I would like to add change-able states to my scene. By that I mean background parameter changes; smoke coming from a vent; moving background whilst on a train; flowing water; rotating propellers etc. The scene I'm doing is corelin, and there are no state-changes in the original, however I would like to add a glowing fire effect. Naturally field script will have to be written within Makou Reactor, and I'm fine with that side of things, however I haven't a clue how to create these states within the background. The fire itself is mostly obscured due to the angle of the camera, however the "fire" effect will still reflect off of the ground, and will really help to make the scene look realistic.

Also, the license activated succesfully for Thea Render, however when I try to render through Sketchup using the Thea Render plugin, the scene is still rendered with the "Thea Render" watermark plastered all over the scene. Any ideas?

For the sake of professionlism, I may give the scene to you to render, as there a lot of settings that I'm too inexperienced to know how to use, unless you suggest to just stick with the default settings?

Thanks JMP, and I'm loving your work!! I noticed the Moogle in mds7_w3 too  ;D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-12 21:54:36
The mist is not possible via Sketchup . It would use software like zbrush or scult tool in blender to get there and modelize each movement of this one.
then make SEVERAL layers that create animations. I do not think however that we can add because even the original kidding ... for the flames is the same principle c .
For your problem , try to uninstall and reinstall the license , I had the same problem .
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-13 09:06:56
And here, I order my graphics card, I should receive the next weekend, I hope !!! Thank you for the gift has Salk, although he was the only one still maintains a support :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-13 13:53:26
(http://image.noelshack.com/fichiers/2016/19/1463147461-delmin12-camera-1-outils-de-camera-avances-verrouillee.png)

White is transparent reality ... In the game, it becomes black :)
I proceeded to cut tonight :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-13 15:22:10
(http://image.noelshack.com/fichiers/2016/19/1463152772-delmin12-camera-1-outils-de-camera-avances-verrouillee.png)

Made wrong lol
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2016-05-13 16:28:09
I was already to start to complain. But that looks much better. :-D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-13 16:36:17
When I visited, it may disregard the light, it is also present when importing palmer but this one does not work in the rendering engine: p
But here I had really made a mistake lol
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-13 19:21:41
My scene is done, I just need to add lighting. Most of my time was spent learning Sketchup, which I am pretty good with now, however I now need to spend some time learning Thea. Youtube has helped me, however I'm questioning what would be the most appropriate light source for a fireplace? Projector?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-14 08:20:35
In your place I would try to put a pointlight in low light, 50 and 50 watt power. Set the temperature to 3000 and although the return was inside the chimney flue.
After, you have to test and adjust the source as the heat and power needed, this is the most complicate ...
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-14 14:03:12
Thanks for the advice jmp. I'm not going to beat around the bush; I'm finding the lighting stage the most difficult, and I'm really not doing too well. On top of that, I cannot remove the damn Thea Render waterlogo, which means I'm trying to use Thea Studio for lighting..... Thea Studio is a very difficult and advanced software to get used to (unlike Sketchup which I took to almost immediately).

I'm going to spend all day trying to get the lighting right, but I'm really not enjoying Thea Studio... maybe a few hours of youtube will help, but I'd rather try to install the license properly so I can do everything in Sketchup.
I'll PM you my current work so you can see where I'm at!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-14 15:38:26

I have a problem with my computer , I can not have more démarer ff7 I uninstall and reinstall does not work, so I decide to install windows on another hard drive and reinstall ff7 and it starts not , so I do not program immediately so I could not watch now, I need to settle the problem otherwise I could test my field :(
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-14 17:55:56
Sorry to hear that, and i hope you resolve your problems quickly  :'(

Good news is I've managed to remove the Thea Render water mark  :D

Bad news is no matter what I try I just simply cannot add colour to my light source; it's always white! I'm going to keep trying, but any advice would be appreciated because I'm getting rather annoyed!

-edit- OK I'm starting to get it now..
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-14 21:29:12
Sorry I left football lol. To add a warm color , tick the Temp tab, and then adjust the temperature with the bar. To c 0 is warm up cold c ...
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-14 23:53:46
The problem I was having was assigning the correct material to the light source, it wasn't that straight forward. Anyway, here is a render of my work so-far

(http://i.imgur.com/zxctWVG.png)

It still needs some more work, the fireplace is too white at the core, the light source in the top-left corner isn't right; it's supposed to be emanating from within the lamp (the pointlight is in the lamp itself so I don't know what's going on), and the windows aren't transparent enough (easily fixed), but other than that I'm quite pleased with the result.

the next step is learning how to test the scene within FF7 itself.... I haven't got a clue how to go about doing that....

Also, how long should the render take? Using the Unbiased TR1 engine it was still rendering after 3 hours! I cancelled in the end and just saved the render in it's current state
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-15 08:05:13
using the adaptive mode basic inside you will have a good record . You can correct your display brightness in . In the light of small lamps such as blinds, you have to use a material. Take a walk on my tutorial , it is explained in picture how. J had pointed at my clock that was a little too big .
the texture of my walls is repeated enormously and see , watch . The carpet is beautiful but it is paper. Uses a displacement to give her a fur effect.
You used too little bump ... After I find that your work is very beautiful . Congratulations!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-15 12:02:11
Problem Solved
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-15 13:11:10
Yes, I shall read you tutorial again, I've read it many times, but everytime I read it I learn something I missed previously, I'll spend some more time with my scene later on

In regards to the carpet, I actually think i can get it better. Look at the shapes of the original carpet, I don't think that they are too hard to recreate... but does it need it? If people think that the current carpet is good enough then I'll leave it as it is! In terms of texture I mean; you are correct about the carpet being too thin, I shall add displacement!

 :D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-15 13:24:38
The reason I say it is a bit too flash , may be tarnished a bit , if not as I explain in my tutorial , colors, details etc can sometimes be changed to add his style, that's what gives a new charm to the game , such as the mog I add a scene and something else style :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-15 13:43:46
Yes, I understand, the scene doesn't have to be absolutely perfect to that of the original; it can also be a reflection of ones style. If you look very closely, you'll notice a mini figure of Cloud on the shelves  ;)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-15 13:48:53
Oh Yeah GG :D
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-05-15 13:54:18
I am glad to see there is now someone that can help jmp434 out with recreating the scenes!

Your work is surely promising, DynamixDJ!

Keep it up!
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-15 18:01:21
Thanks Salk!

Ok, the light is good, the windows are good, the very last thing I'm struggling with is the carpet and floor. what displacement and bump settings are good for a carpet / floor? Also, what black & white texture should I use? Th tutorial is slightly vague in this area.

(http://i.imgur.com/qY3M9Hz.png)

Once I get the carpet and floor correct this scene is done  ;D
2 weeks to complete! The next one should be faster because I know my way around the programs now.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-15 18:27:36
To create the rug is best to make a black image with thousands of small white dot . When this is done you have to place it in the displacement ... The most complicated is to settle the subdivision, with all the time I spend on it still hurt , my lack of English understanding does not help me not more .. And the lack of graphics power also
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-15 22:36:11
Thanks for the tips, they helped. It's done! I've added the right bump and displacement to the floor, carpet and chimney wall. I'll send you over the .skp file so you can judge for your self.

Here is a rough render for now, I'll start a full unbiased render before I goto bed and I'll upload in the morning

(http://i.imgur.com/UX8XNvO.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-16 10:56:30
Something strange is going on. When I run a full, unbiased render, the light source coming from the lamp disappears, however when I run an Adaptive (BSD) render, the lamp is on. What's up with that??

Unbiased (TR1):

(http://i.imgur.com/lEGoKYj.png)

Adaptive (BSD) - Interior Basic:

see picture in previous post
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-16 12:23:01
I never had this bug ... Sorry for once I do not know t help ...
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-16 15:46:18
Well that's annoying, I've spent enough time with corelin now, looks like I'll have to spend a little more  :(

I'll try messing around with the settings, if that fails then I shall try to render via Thea Studio and see if that works
Title: Re: [FF7] Recreating scenes in 3D
Post by: Omzy on 2016-05-17 10:53:05
Amazing work =)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2016-05-17 16:09:21
@DynamixDJ
Really awesome work! However I wouldn't use Cloud in the back. Sephiroth, Soldier (because these models can be explained historical) or even characters of other FFs (Squall springs into my mind) are fine. To see Cloud there looks a bit paradox.

Why does the lamp have such a strange material? I also like the glass material you used before because now it looks like a transparent white plane.

Still I say congrats for the great work so far.  ;)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-17 18:22:48
Thanks Kal! You make a good point about the Cloud model. My reckoning was that the model is so small that it is more of an Easter Egg than anything else, but nevertheless you are correct and I shall consider which model to have in its place. Vivi sounds good (also, Cloud would have been what... 16 years old??)

That lamp shade is giving me a world of trouble, and I'm considering replacing it altogether. The material is reflective because I didn't really know what I was doing when I was messing with it, I'm a lot more experienced with Thea now, and I know how to change the reflective settings, so the material is no longer reflective (or at least it shouldn't be), but the main problem is the light source; it only appears when I run the lowest quality rendering, otherwise it is not lit, and it's wearing me down.

JMP - I've just thought, do you think that it's because the pointlight is within the group of the lamp? If I remove the light from the group of the lamp, so it's on its own, do you think that would fix my problem? I can't see why it would, but it's the only thing I haven't tried. I'll try it when I get home, if that doesn't work then I'll swap over the lamp shade completely.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-17 18:38:04
You should remove completely this light! also remove the reflection it has. Place a sphere in the shade, Give him a hardware add color and luminance like neon in my tutorial .. It's tiring moin, after coming back to this scene, I send you a tool to remove the repetition of which I speak to you, look at the walls of your scene. The wheelchair also be able to correct with this one :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-17 18:39:43
I create a scene on my side, but I've not yet textured. I have received my new graphics card dice tomorrow ... I can not wait! This one permettras me not to have bug with my software, delaying me a lot ... And I could do my has made a tremendous speed (normally)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-17 18:58:54
The calculation for the canvas covering the truck is being done via blender

(http://image.noelshack.com/fichiers/2016/20/1463511448-trackin2.jpg)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-17 19:53:27
Your advice is very helpful to me :)

I've been looking very closely at your scenes JMP. min71 - you have very good wood texture for the walls, is this done with displacement?

mds7_im - how have you created the rust effect on the boiler, and "peeling paint" effect?

mds7_w3 ...... I wouldn't have a clue how to create the folded bed sheets as you have, how have you done it?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-17 20:53:31
For the sheets I use blender . The wood is done with a bump . The floor intersections in black for displacement . and rust. speed painting photoshop
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-17 21:44:00
One other thing, This small picture on the table is not displaying and I don't now why. I've tried making it deeper, but I cannot make the actual picture itself deeper, just the surface on the other side (the picture itself is curved and cannot be pulled).

Shall I just find another pic? The wall pic of the phillipines is fine, and is also very fitting as it could easily represent Wutai, even though the angle prevents one from seeing the picture properly

(http://i.imgur.com/Rl85ffI.jpg)
(http://i.imgur.com/NZOZs1l.jpg)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-17 21:49:11
I do not understand the question too , if extruding and just paint the face with Thrupaint .
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-18 09:07:31
(http://image.noelshack.com/fichiers/2016/20/1463562299-trackin2-camera-1-outils-de-camera-avances-verrouillee.png)

Still waiting for the graphics card that will allow me to work my textures quickly :)

The sheet of the truck was made with Blender
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-18 10:05:17
(http://image.noelshack.com/fichiers/2016/20/1463565812-trackin2-camera-1-outils-de-camera-avances-verrouillee.png)

bottom panel of the texture and sides panels ok.
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-18 10:21:57
Looking good!  :D
Sometimes it's difficult for me to work in the week because I get very tired, so I didn't do much last night, however I DID fix the lamp, your advice worked perfectly  :D :D I forgot that you don't have to use a lightsource to have light; just enable emmittance via the mat-lab. Worked like a charm  :D

I also installed fredo tools / thrupaint. I'll have a play around tonight. And I'm glad your graphics card will finally arrive today  ;D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-18 10:27:28
I'm still waiting for him, it looks like a 3 year old who expects his toys at Christmas, I wait ^^

Thrupaint requires learning but once known facilitates each spot in Sketchup, lets not to deform the images, adjust them with one click, allows texturing rolls with unparalleled simplicity, sometimes tedious, because sometimes you have to remodel a cylinder because the first does not work yet identical ^^
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-19 19:46:15
(http://image.noelshack.com/fichiers/2016/20/1463686864-ujun-w-ujun-w-1-outils-de-camera-avances-verrouillee.png)

Well, I install my graphics card and I have set, allow me first of all not to have bugs in my modeling program (phew).
Then using CUDA technology, it allows me to pre-calculate my scene faster on my final rendering (though very few), but using the presto engine, I get a scene like the one that allows me to correct my texttures ( here I optimized animal skin to test this :) card) and my lights barely 4 minutes. What will make me gain some time.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-20 15:21:35
(http://image.noelshack.com/fichiers/2016/20/1463757113-ujun-w-ujun-w-1-outils-de-camera-avances-verrouillee.png)
Rendering high-quality :) I have taken the liberty of creating a different mat :p
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-20 18:09:18
In jailin4 there seems to be some thin rope hanging down from what appears to be blinds. I'm unsure how to go about making this rope. In your scene, I can see some wire hanging from the coat hook. How have you created it?

The surface of the desk, is this bump only, or bump and displacement?

The speed at which you work amazes me   ;D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-20 18:44:05
Wood is still doing with a simple bump, for the string I'm a thread with tools and pencils curve after a simple circle extruded along the wire trace previously. Then I use a texture with a bump that I place with Thrupaint
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-20 19:23:00
I had a feeling that's how you did it. "Follow Me" I take it? I can do that.

This weekend I'll play with thrupaint to try to (finally) get corelin finished
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-20 19:27:51
Extrude = yes follow me lol Sorry I use the 3D language
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-20 20:49:06
Yeah, I understood what you meant  :D I just wasn't sure if you meant extrude using push/pull then use some fancy trick. As you know, Follow Me can sometimes be unpredictable, and I haven't made string before. I may have a go try tonight. I'm working on kuro_12 still, the indents in the archway are taking a long time because I'm not sure how to work with curved edges properly yet:

(http://i.imgur.com/mB0GI3D.png)
(http://i.imgur.com/sX8DqKm.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-20 20:57:52
Remember to ask before starting a stage ! Luckily it is not done ... I do not see what szene c is, I do not have it on my laptop
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-20 21:50:31
Lol I did mention it in a PM  ;)

(http://i.imgur.com/0PP7oRT.png)

I reckon I can get the light correct, but the walls.... There is not a lot happening in this scene, so the things that are going on needs to be correct. What do you suggest? I was going to experiment with Sandbox to recreate the rock-face type texture of the walls and floor.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-21 12:15:37
Delete your edge at the door, use a texture to do this kind of detail, working a good displacement will get the hollow vault for this :)

I make you a PM to help you in creating texture :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-22 12:03:03
ujun_w online
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-23 11:21:12
Hi joyous troops, I thought a lot about my project succeeded, it takes forever to create when: UDK is a complete game creation software (sound effects, animation, story, combat, etc.) it allows to recreate the game in HD but with possibility not least, while reflecting, since the creation of the 3D work is the 3/4 of the work, I wonder whether it would not be better to re-create the game as was the original but even better detail and add the same features as our fetish play. UDK is a free software basic version. But still allows creative game. We can import Performers there any software including mine, however, does not claim the obligation to respect the millimeter near the layers FF7 forces us, then there Reflective, I lose 3-4 months of coding, but I win 3-4 months of implementation to scale, but I recovered another modeler for this project. So I was wondering for those who follow the project What do you think?

I post here two sets of video recreate with UDK, and let me point out that this logicile had the honor of working for Uncharted and God of war, I shall take an example for their graphic quality.

https://www.youtube.com/watch?v=U0VWLQsBV4g (https://www.youtube.com/watch?v=U0VWLQsBV4g)
https://www.youtube.com/watch?v=aipqUJ1b2w0 (https://www.youtube.com/watch?v=aipqUJ1b2w0)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2016-05-23 15:04:32
Sadly no, we can't go this route. The problem is that SE will force to close this project as soon as it will be in contest for the remake (look at the fan made project of Chrono Trigger). 7gears is our best hope for a real 3D environment, because it would create a custom made exe, which we can entirely control. This way it needs the orignal game and we could mod the hell out of the game. But at the moment we have a lack of programmers here for FF7.
Still if SE would had been clever they had worked with us on QGears, let us had develop FF7 for free, while having a potent engine for all there Gears-engine based games. We probably would now not only talk about FFIX for PC but also about Xenogears and probably Chrono Cross (Parasite Eve too I guess).
However SE isn't interested in long term earned money and only looking for the fastest way to make profit to finance thier silly projects which should bring the big money.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-23 15:51:35
Ah ah ok ... I think I have a pretty big portfolio for its so ^^ We spend something else :p
Title: Re: [FF7] Recreating scenes in 3D
Post by: paul on 2016-05-23 19:15:38
What about just replacing the field of FF7.exe via injection dll? It might be possible to embed unreal within the field.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-23 20:30:41
(http://image.noelshack.com/fichiers/2016/21/1464035003-elmtow-camera-1-outils-de-camera-avances-verrouillee.png)

I start to work on this stage tonight, finally, almost the same end lol.
Paul, stop talking to me in C, dll etc. I understand nothing lol. I mount computers, I installed them, I repair for, I model, I quibble, but I do not work with the coded language. I made a proposal of the UDK software as no coding knowledge is required. Whenever you propose to change my engine but I really know nothing ... Do not take it badly, but here is not the right section ... If you give me a chance to build 3D more realistic, I would do but for now I am content that the game offers me and I could do more. I am also sorry because if I could I would be designer, this is a dream .. Hoping not to have been too dry, because I do not know how you do understand ... but I would c 'is beyond my skills ...
Title: Re: [FF7] Recreating scenes in 3D
Post by: KnifeTheSky77 on 2016-05-23 20:42:39
What about just replacing the field of FF7.exe via injection dll? It might be possible to embed unreal within the field.


That is a really, really good idea, and probably the only feasible way of getting what we all want. Sounds tricky, but less tricky than rewriting entire game logic for ogre3d
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-23 20:45:05
Could you explain your idea with a simplified language which has permettrais everyone to understand what is your idea? I create this topic for 3D modeling and coding talking, then I am nothing more about the topic that I create .. You understand?
Title: Re: [FF7] Recreating scenes in 3D
Post by: KnifeTheSky77 on 2016-05-23 20:54:34
Could you explain your idea with a simplified language which has permettrais everyone to understand what is your idea? I create this topic for 3D modeling and coding talking, then I am nothing more about the topic that I create .. You understand?

Sorry to derail from your awesome fields. The ff7.exe contains the logic that turns the models and art into an actual game. Within ff7.exe, it's internals are structured into modules. One of the modules handles gameplay/3d/logic when in the field, there's a module that makes the menus etc. It could be possible to bypass the field module in ff7.exe and just hand the art/geometry off to a fully fledged game engine like unity.

That's the ELI5 version, it's harder than it sounds unfortunately
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-23 21:01:14
The in moin I have understood .
This subject may be boring . It faudrais possibly study the issue and once built the project , create a topic that could do operate. Thereafter, I could share my models in low poly that he faudrais texturing via software using ...
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-05-24 12:17:53
jmp434,

your latest scene is again wonderful! I am sorry it does feel it takes forever to redo the game. You are incredibly fast but you are still alone at the moment. But I hope DynamixDJ can become a valid asset soon! He can learn a lot from you and has already produced a nice work!

Keep it up! ;)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-24 19:03:00
I make a concept for the banister, what do you think of the idea? I wanted to keep the original idea of a metal railing thinking of the slums, so recovery pipes to build this one, I also think to make the fixing of the shelf like this to follow my idea :)

(http://image.noelshack.com/fichiers/2016/21/1464116207-elmtow-rampe-escalier-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-05-24 20:02:35
jmp434,

your latest scene is again wonderful! I am sorry it does feel it takes forever to redo the game. You are incredibly fast but you are still alone at the moment. But I hope DynamixDJ can become a valid asset soon! He can learn a lot from you and has already produced a nice work!

Keep it up! ;)
Too bad everyone else who was capable has for some reason stopped recreating scenes, so jmp343 and DynamixDJ are our only hope at the moment, lol. Please keep up the amazing work, guys. :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-24 20:57:10
As I explained to JMP in a PM, I cannot fully commit to this project for varying reasons, the main one being that I am going to have to return to my walkthrough (http://www.neoseeker.com/final-fantasy-vii/faqs/1733035-dynamixdj.html) soon, as I haven't been working on that for a few months now, and that is my main project. I also have a number of smaller side projects for FFVII, however this project is by far the most inspiring, and I will be returning periodically to do a scene from time to time. Once my guide is finished, I will be free to indulge in the other things I have going on, namely this project.

The problem is, there is a world of learning to do in this field, and given the fact that I spend 40 hrs a week doing a job I hate, I am left with very little time and energy to learn, and I don't want to be making half-arsed scenes; each scene is a work of art, and needs to be treated as such. JMP's speed and skill amazes me.

Lastly, sorry to go off-topic bit it's woth noting: (as an example of how the qhimm forums have inspired me) I do not want to spend the rest of my life doing crap work for crap money, so this year I am inquiring with my local University and College about enrolling on a course in Computer Science and Mathematics. If that ends up happening, then it stands a very strong chance be that I will have to completely step away from the world of Final Fantasy. Not forever....
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-24 21:59:28
(http://image.noelshack.com/fichiers/2016/21/1464126299-elmtow-camera-1-outils-de-camera-avances-verrouillee.png)
(http://image.noelshack.com/fichiers/2016/21/1464126967-elmtow-camera-1-outils-de-camera-avances-verrouillee.png)

Here the idea of the ramp pre-rendered :)
Hoping it comes in layers .. 4 hours of work above ^^
I took more time on the ramp as the rest of the field lol
Finally I hope you enjoy this one :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-24 22:01:24
Yes Dynamix, a fair limit model and I take care of texture, made just attention have almost correct dimmensions please, and rugs, just faires rectangle, round, finally in the form it has, but not to the decorations in 3D. I redo all under one :) photoshop paint textures lol
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-24 22:36:06
Errmm, sorry JMP I'm not sure I understand... I think you're saying I model and you finish the scene... That can work, because I won't lie, when it comes to the finishing touches, I feel out of my depth, amateur, and I don't want to make something that is un-worthy....

I meant to say also, I have a week booked of work next week, so I definitely want to finish corelin. I have already corrected the sofa using trupaint, I changed some of the textures to remove the reptition that you mentioned, the last thing to do was the rug, which I had a lot of difficulty with. Nothing I was trying was working, so I will try to install crazybump and add displacement that way. I hate to leave something unfinished that I have worked hard on, and I will finish this scene  :D

I have problems with Thea crashing. Everytime I go into the "structure" tab in the mat-lab, Thea will crash. It also crashes everytime I render. I think I may have set the subdivision too high, and it crashes because the preview is too much for the cpu to handle. Luckily I have an earlier version of corelin to work from, so I can export the rug that way
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-05-25 04:02:56
It looks great, jmp434!

DynamixDJ,

thanks for putting the time you can in recreating the scenes, despite the very limited time available.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-25 10:38:02
(http://image.noelshack.com/fichiers/2016/21/1464168771-elmtow-camera-1-outils-de-camera-avances-verrouillee.png)

final rendering of the scene, I request my friend Shampignon to the cuts via Palmer, too nervous to patience ... lol
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-05-28 13:54:33
I'm quite well known on GFaqs, so I've decided to create a topic to try to rally up some support:

http://www.gamefaqs.com/boards/197341-final-fantasy-vii/73799673 (http://www.gamefaqs.com/boards/197341-final-fantasy-vii/73799673)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-05-29 13:56:06
Thank you for this post that you create is seen parfais would be so many people joining this project, however, I allow myself to get a little break right now, not that I do not want just that I put myself in the learning 3ds max and I will try to work with him to do even better :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: NeuroticNinja on 2016-06-02 07:27:29
This... looks... amazing..
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-06-05 10:35:21
elmtow online :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Az on 2016-06-11 22:49:53
(http://image.noelshack.com/fichiers/2016/20/1463757113-ujun-w-ujun-w-1-outils-de-camera-avances-verrouillee.png)
Rendering high-quality :) I have taken the liberty of creating a different mat :p
Those Skyrim weapons are jarring. Lots of assets from other authors and games in these backgrounds.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2016-06-12 00:59:36
And only a picture of these assets. Non of the models are accessible and he don't share them. Might be a greyzone, but honestly to fasten things I would do the same.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Grimmy on 2016-06-13 21:01:27
I don't know how much of a grey zone it is really. A few years back I asked the most active Admin at the time if we could share background images made from renders of Crisis Core assets and I was told no, because it was against the no ripped content rule. If that has changed since it is just a render of the asset and not the actual asset that would be great. I would love confirmation one way or the other on this.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2016-06-14 03:23:28
The difference is that these models are non commercial and are also not really ripped. However if you make a picture of something who is then the author you or the people who made the object from what you made the picture of? Also if you make a video of something then who is then the author? If a mp3 of the very same song in wav isn't a problem (which is only a degradation of information), then why should be a picture of a 3D asset be a problem?
Everything depends on the on if your pic would hurt the copyright or not and if it is clearly disallowed to make pictures of the game.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-06-14 06:30:06
hi friends , I did not remove the ax skyrim not. I ve just find an ax on the net and around the image by adding relief then there , I have to use photoshop and speed
painting to color. However. If the model bother j retravaillerais there ☺ . Just a question. Given the rendering time of which I have need. J have ordered a new pc . I l wait?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-06-17 19:45:06
Sorry for my absence .. There is the Euro 2016 at the moment ^^.
Received my new diet with the new box and hard drive.
Next month, I command motherboard, CPU and RAM.

Small gift :)
I still have to optimize everything :)

(http://image.noelshack.com/fichiers/2016/24/1466192366-jenova-reacteur.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-06-17 21:08:36
 :D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-06-23 12:41:49
(http://image.noelshack.com/fichiers/2016/25/1466685559-colonne.png)

Right model crisis core which I use as reference.
Left my model . Optimize for photorealistic rendering :)

We can not use the other to remake our Performers play cards, but nothing prevents us to use it in reference ! The goal is to get closer to the best of the original idea :)

After I let you guess where this column is put into play ^^
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-06-23 15:09:39
(http://image.noelshack.com/fichiers/2016/25/1466694504-aerith-church.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-06-23 16:26:50
(http://image.noelshack.com/fichiers/2016/25/1466699160-aerith-church.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Ansem on 2016-06-23 19:57:16
What a sight for my sore eyes. Your fields are absolutely magnificent. :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-06-25 17:53:38
(http://image.noelshack.com/fichiers/2016/25/1466876605-aerith-church.png)
(http://image.noelshack.com/fichiers/2016/25/1466876999-aerith-church.png)


I have work ^^
A glimpse of the windows and the light effect they can give in game :)
I keep it not :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-06-27 03:32:30
Simply beautiful.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-06-28 20:26:01
(http://image.noelshack.com/fichiers/2016/26/1467144532-aerith-church.png) (http://image.noelshack.com/fichiers/2016/26/1467144782-aerith-church-2.png) (http://image.noelshack.com/fichiers/2016/26/1467144783-aerith-church-3.png) (http://image.noelshack.com/fichiers/2016/26/1467144797-aerith-church-4.png)
All the bugs of my cameras are set ( again was zero because her bothered me to fix everything ) I create the walls be able to be visible from outside the building . The gloss has just finished now. I gained the vaults have the roof level that Cloud and Aerith does not work in a vacuum as in the original scene. Also fix some texture .
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-06-30 08:49:57
(http://image.noelshack.com/fichiers/2016/26/1467276488-aerith-church.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Luigi Brosse on 2016-06-30 10:22:20
Nice! Really great progress.

Compared to the original, you are missing pieces of planks on the ground and around the flowers. Also the earth is not visible under the flowers.

Have you noticed also that the pillars are probably 3 and not 4 by group? And there is also a missing lamp (middle on the right).
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-07-08 10:18:47
Yes biensur I have noticed it all ☺ I carried the order for my new computer today normally. I lack the power to finish this scene that I particularly fond . I improved little by little ☺

(http://image.noelshack.com/fichiers/2016/26/1467378613-aerith-church-4.png)
 (http://image.noelshack.com/fichiers/2016/26/1467358926-aerith-church-2.png)
(http://image.noelshack.com/fichiers/2016/26/1467358926-aerith-church.png)



Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-07-10 14:31:20
Beautiful!

I wish we could clone you and equip you with 3-4 workstations! :D
Title: Re: [FF7] Recreating scenes in 3D
Post by: DynamixDJ on 2016-07-17 10:42:52
As ever JMP, your work continues to astound me!

I still have corelin sitting on my comp, what would you like me to do with it? Everything is complete except for the rug, which I was really struggling with.

Perhaps if I export just the rug by itself to send over to you, you can get the bump and displacement correct, send it back then I can render the scene?

The process after this is something that I was really struggling with too. I have no photshop skills, so trying to match up my scene with the original aspect ratio of corlein was giving make a headache, and I also have no clue how to convert my finished render into layers. I believe FacePalmer is the tool to use, but I just couldn't figure it out. Lord knows I tried.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-07-17 10:50:04
Hi Dynamix . Yes I could send you a material . J bosserais there for the next week my old pc loose and I don t have the power required on the day of today . 4gb of ram grill. My computer already 10 years lol. J have ordered an i7 with 16 gb of ram I have to receive earlier this week ( I hope ) Once the entire system complete m I would attack it. ☺
Title: Re: [FF7] Recreating scenes in 3D
Post by: bobbythejobby on 2016-07-20 15:36:29
How do I install them???????  I tried copying them to the textures\field\ folder but it doesn't work????
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-07-20 16:05:26
hello , to install the scenes , copy the complete file is " root set " / mods / field . You must first install the driver of Aali available on this forum

For others I just got my computer bomb .
Title: Re: [FF7] Recreating scenes in 3D
Post by: bobbythejobby on 2016-08-01 23:42:14
Thanks I worked it out eventually LOL. Is there any more of your work currently available for download? Or is it just the images on page 1 of this forum (I already downloaded those ones.Thanks.) ???
Title: Re: [FF7] Recreating scenes in 3D
Post by: SaberClash on 2016-08-08 15:06:55
I haven't posted on these forums in years, but I came back and saw this and I had to post to tell you that your work looks magnificent. I hope you continue to press onward, as this looks like the start to a true HD recreation of FF7 like we were all hoping for.
Title: Re: [FF7] Recreating scenes in 3D
Post by: EQ2Alyza on 2016-09-15 12:11:52
No activity for quite awhile now. This makes me :(
Title: Re: [FF7] Recreating scenes in 3D
Post by: DLPB_ on 2016-09-15 14:45:34
No activity for quite awhile now. This makes me :(

I appreciate these projects for the art and skill involved, because it really is immense, but I have absolutely no expectations. There really is very very little chance that the man power or time will be found to see these projects through to having every field updated. It's just not at all realistic.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-09-15 16:10:23
Unfortunately I can but agree with DLPB.

The skill of our talented friend jmp434 is under everyone's eyes and relatively speaking he can produce scenes very fast too! But there are simple too many of them... :(
Title: Re: [FF7] Recreating scenes in 3D
Post by: EQ2Alyza on 2016-09-16 09:28:32
I sadly agree. He was on a roll for awhile there, but in the end...
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-09-16 09:52:28
Hi friends. here I wanted a m apologize for my absence but with work so it is complicated to dedicate myself to szene far as before. However I would continue to work . I just have to get used to doing his job lol 1 ½ years and more tired that before ( health problem ) but I have not forgotten you and I am glad that you either you do not forget m ☺
Title: Re: [FF7] Recreating scenes in 3D
Post by: DLPB_ on 2016-09-16 10:08:58
You have nothing to apologize for. You're under no obligation to do anything and it's sad that there aren't another 20 of you.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-09-16 19:43:45
With projects like this it's not uncommon for people to just disappear and not continue their work. A lot of them never come back to the forum at all... But all of them are doing this in their spare time after all, so you can't blame them.

Anyway, great to hear from you again and that you still care about the project at all.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Jahiliyyah on 2016-09-20 01:32:19
No worries man, we all knew this wouldn't be done in an evening.
Title: Re: [FF7] Recreating scenes in 3D
Post by: anaho on 2016-10-08 00:25:56
Nice work.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-10-16 15:05:30
Check it out. Someone else did something like this you. It's only the 1 though:
http://kotaku.com/artist-re-imagines-one-little-corner-of-final-fantasy-v-1787838777
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-10-27 04:27:55
Check it out. Someone else did something like this you. It's only the 1 though:
http://kotaku.com/artist-re-imagines-one-little-corner-of-final-fantasy-v-1787838777
Looks awesome, can someone convert this to a usable background? There's a high-resolution version available on the artist's page.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Grimmy on 2016-10-28 15:56:29
Looks awesome, can someone convert this to a usable background? There's a high-resolution version available on the artist's page.

I already did and the answer is no not really. The camera isn't in the exact position and some of the objects are the wrong size. So it looks great as a still, but when put in game the layers don't line up and you get crazy clipping. like walking behind the floor and on top of the counter etc. If the artist has the original file still he could fix it up using the tutorial and then it would probably fit.
Title: Re: [FF7] Recreating scenes in 3D
Post by: sithlord48 on 2016-10-28 18:58:29
no love for Team Avalanches projects (in the media)  but one guy who was at 343 does a (bad) attempt at a feild and suddenly its a story...
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2016-10-28 19:15:50
Without to be respect less to Mayo, but this render is levels above his renders. However, after a comparison with the original I saw that it didn't match the perspective.
On the other hand what should SE do against a kick starter project, which aims to hire people, who redraw/recreate all BG's (of course with corect perspective)? That we are able to make them compatible with the game would only be a nice coincidence.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-10-29 21:33:29
I already did and the answer is no not really. The camera isn't in the exact position and some of the objects are the wrong size. So it looks great as a still, but when put in game the layers don't line up and you get crazy clipping. like walking behind the floor and on top of the counter etc. If the artist has the original file still he could fix it up using the tutorial and then it would probably fit.

Maybe someone who understands the process should get in contact with him then, since he's planning to make more of these anyway, he might as well make them with the correct camera position and object sizes so they can be used in the game.
Title: Re: [FF7] Recreating scenes in 3D
Post by: anaho on 2016-11-06 23:08:35
Recreating this in correct perspective doesnt seem so out of reach to be honest. His custom texture work is nice though as are the materials.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-01 23:30:34
Hello, so yes there are many, and I am the only one to continue in this adventure .. So I continue but I would not have done the game in 2 weeks, I now had the opportunity to move and I ' I now have an office rather than a bed, it's a little easier to work. To get back to my work I have to attack the map holu2. I would do some map "square" to be able to get used to the tools. Maybe even everything.
Anyway. Here for you.
Hoping to silence some viper tongue!
(http://image.noelshack.com/fichiers/2016/48/1480637721-holu2.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: EQ2Alyza on 2016-12-02 05:16:59
Viper tongue? I'm interested to know what that means lol

Welcome back. Congrats on the office workspace :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-02 08:40:14
It's an expression from here, I thought you were using it also lol.
This is silencing criticism for summary :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-12-02 11:16:45
I think there was very little criticism actually.

People love your work here, jmp434. :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: FFVIIFreaK on 2016-12-02 15:19:48
yeah finaly some news from my favorite project.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-02 18:42:02
(http://image.noelshack.com/fichiers/2016/48/1480705906-holu2.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-12-04 00:43:59
Great work as always. I wish I could help, but 3D modeling still is a mystery to me. :/
Title: Re: [FF7] Recreating scenes in 3D
Post by: obesebear on 2016-12-04 03:05:23
Looks as good as ever
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-07 19:05:46
Comparison of the card "mtcrl_5"
(http://image.noelshack.com/fichiers/2016/49/1481140882-mtcrl-5-1-00000000.png)
(http://image.noelshack.com/fichiers/2016/49/1481140892-mtcrl-5-fond.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-11 18:14:53
(http://image.noelshack.com/fichiers/2016/49/1481378691-nmkin-2.png)

In progress...
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-11 18:19:15
That's great work as always. You ever consider making the ones you have so far into an mod for 7H?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-11 18:22:38
The translation of google is pretty bad, can you rephrase that sentence? I do not understand it very well sorry.
I work on stage modeling, I have so much to do that I focus on that one time, one reactor, the other, a home interior, I want to tackle Nibelheim also soon
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-11 18:25:29
7th heaven mod manager
http://forums.qhimm.com/index.php?topic=15520.0

Can you make your fields into a mod?


Pouvez-vous faire de vos champs un mod?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-11 18:28:14
EQ2 ALyza thought to integrate it one day, but for that it would be necessary that all the scenes to finish to obtain a coherence graph.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-11 18:29:57
It would be a small collection. Update as time goes on. Thats what Team Avalanche did


Ce serait une petite collection. Mise à jour avec le temps. Voilà ce que Team Avalanche a fait
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-11 18:37:20
I have never done programming and I think there is a need for it. I would look at it to see what it is possible, but not away, I do not have too much time :(
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-11 18:39:23
I can do it for you if you like. If you have all the files to send me i'll make it for you


Peut le faire pour vous si vous voulez. Si vous avez tous les fichiers à envoyer, je vais le faire pour vous

Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-11 18:45:09
All the available files are on the first page :)
I do not have any more for the moment.
That's nice of you!
I do not think I have the skills.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-11 18:49:51
No problem. I enjoy doing this stuff. I don't know how to add it to the catalog but you can put the download link up yourself as a mod people can import

I'll start tonight. I hope me translating it is okay. I'm using Google too haha



Pas de problème. J'aime faire ce genre de choses. Je ne sais pas comment l'ajouter au catalogue, mais vous pouvez mettre le lien de téléchargement vous-même comme un mod personnes peuvent importer

Je vais commencer ce soir. J'espère que je traduis, c'est bien. J'utilise Google aussi haha
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-11 18:54:55
Oui la traduction est correcte :)
Des fois y'a certaines choses qui ressemble a rien du tout et le message ne veux strictement rien dire, en général sa reste correct mais pas toujours évident!
Je placerais le lien sans problème, on peux demander a EQ2Alyza de l'intégrer s'il le souhaite.

Yes the translation is correct :)
Sometimes there are some things that look like nothing at all and the message does not mean anything, usually its correct but not always obvious!
I would place the link without problem, you can ask EQ2Alyza to integrate it if he wishes. :D
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-11 18:57:22
You should make or google a picture to use as your projects logo.
Also give your project a name

When it's done i'll send you or Alyza a link and get it working
And i'll use the donation link you have in there too so people see it



Vous devez faire ou google une image à utiliser comme logo de vos projets.
Donnez également un nom à votre projet

Quand il est fait je vais vous envoyer ou Alyza un lien et de le faire fonctionner
Aussi je vais utiliser le lien de don que vous avez là aussi pour que les gens le voient
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-11 19:01:35
Quelqu'un a des suggestions pour le nom de projet? lol

Someone has suggestions for the project name? Lol
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-11 19:06:07
If you don't think of anything the i'll just use something simple like "JMP Field scenes"
Get yourself a logo too

You don't need to translate to French. I don't speak French i just translate in case your doesn't work properly.



Si vous ne pensez à rien, je vais juste utiliser quelque chose de simple comme "JMP Field scènes"
Obtenez vous aussi un logo

Vous n'avez pas besoin de traduire au français. Je ne parle pas français je viens de traduire dans le cas où votre ne fonctionne pas correctement.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-12 16:31:52
Is there supposed to be a black square on the floor in the 7th heaven bar?


Est-il censé être un carré noir sur le plancher dans le 7ème barre de ciel?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-12 17:23:56
The problem of black square on the bar is not normal no.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-12-13 14:40:34
7th heaven mod manager
http://forums.qhimm.com/index.php?topic=15520.0

Can you make your fields into a mod?


Pouvez-vous faire de vos champs un mod?

They already work with 7th heaven. You have just have to put them into a folder within the 7h mods folder, then they should appear in your list. If you're using a field pack, be sure to put jmp434's fields at higher priority. ;)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-13 14:59:45
I do not understand too well, but I think Tsunamix should understand: D
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-13 15:00:29
Yeah I've done it already. He just needs a logo and a name
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-13 15:03:02
I started a website here to help people create other scenes. Maybe we can use it for the creation of the name?

http://plouettejm.wixsite.com/ff7fieldwork

I would do an English translation at each tutorial to help anyone do it.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-13 15:05:18
Well most people name things after something in final fantasy. Or just name something you love
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-13 15:06:28
Sefieldroth?  :P ;D
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-13 15:07:33
Actually that pretty awesome !
For a logo I just used tifas bar for now
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-13 15:08:54
My favorite character with a mix of fields, I find his eye catching too :)
I should try to make the library of Nibhel to put in background image, I attack :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-13 15:10:41
Good idea. I'll use that name.
Feel free to make anything. You could make a 3d meteor for it with the sefieldroth below it
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-13 15:12:25
I'll do better, a day or two I think.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-13 15:13:05
Sure. Then I can send it to alyza if you want
Title: Re: [FF7] Recreating scenes in 3D
Post by: HuskyMuffin24 on 2016-12-14 16:15:40
Looks fantastic, hope you are able to complete it.  8-)
Title: Re: [FF7] Recreating scenes in 3D
Post by: WolfMan on 2016-12-17 05:22:26
If you were to guess. How far are you to complete? 10%? 20%?

I really want to help if I can.


Sent from my iPhone using Tapatalk
Title: Re: [FF7] Recreating scenes in 3D
Post by: Grimmy on 2016-12-17 14:26:24
If you were to guess. How far are you to complete? 10%? 20%?

There are roughly 704 used fields in the game not counting repeats. jmp434 has released 14 remade fields with 6 more that appear close to finished. In addition Mayo Master finished and released 16 fields and had a few others in the works. The rest of Team Avalanche has shown tons of early renders of multiple fields, but never released anything. That is 30 out of 700 completed and released, so roughly 4%.
Title: Re: [FF7] Recreating scenes in 3D
Post by: WolfMan on 2016-12-17 14:50:36
sounds like a long road. Can I help?


Sent from my iPhone using Tapatalk
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-19 17:24:49
Hi hi, with the work I have difficult to come at this time (vive christmas).

So to answer you it is possible to help yes. I have published a tutorial to model with Sketchup on the forum and I can provide the programs, only flat of sketchup, it is that it will not allow you to reproduce the integer cards because it is not powerful enough , That's why I migrated to 3ds max.

I also correct what Grimmy said, I have 14 fields to finish to myself, but I also finish 4 other scenes that a colleague has yet to cut out.

I also have a stage model already to model the reactor which repeats several times.

The I will be working on the manor's library for the 7TH Heaven project. It is certain in any case that all alone, its can become very long.

Here is the tutorial link.
Think of me MP If you feel capable, I would guide you :)


http://forums.qhimm.com/index.php?topic=16823.0
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-20 08:48:15
(http://image.noelshack.com/fichiers/2016/51/1482227256-sininb.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2016-12-21 05:35:18
Beautiful! :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-21 15:37:58
(http://image.noelshack.com/fichiers/2016/51/1482338136-sininb.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2016-12-21 23:25:55
Looks very nice so far. One minor critique: The carpet looks like fresh from the factory. It could use some little dirt/dust. Maybe some dust and cobwebs on the bookshelves as well^^
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2016-12-22 00:24:50
Actually a good point. I agree. Have you thought of doing the bombing mission from the start of the game? I could release your pack alongside my mod and they would work great together
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2016-12-30 11:20:42
Hi guys,
I return after the holidays,
Not that I do not wish to work on the project but with the job (pastry cook)
I do not have too much time (long live the holidays)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-01-12 18:20:25
(http://image.noelshack.com/fichiers/2017/02/1484247726-itown1a.png)(http://image.noelshack.com/fichiers/2017/02/1484248794-itown1a.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-01-13 20:02:16
(http://image.noelshack.com/fichiers/2017/02/1484341243-itown1a.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: levantine on 2017-01-14 09:35:59
Salut, petit message en français (le premier sur ce forum je crois bien) juste pour te dire que tu fait un travail remarquable, moi qui étais déjà très content du rendu du jeu avec les mods de 7th heaven, là tu as poussé loin le vice lol
En espérant que tu va continuer, et qui sais, peut être arrivé à faire le jeu en entier comme ça comme certains te l'on déjà demandé :D
Voilà je voulais juste t'envoyer un petit message d'encouragement dans ta langue ;)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-01-14 09:38:23
Levantite, merçi merçi pour cet encouragement il fait plaisir :)

Tu peux également participer au projet, j'ai créez un tutoriel pour la création des maps, si tu est intéresser, tu peux venir en PV.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-01-18 23:30:04
My work in progress.


(http://image.noelshack.com/fichiers/2017/03/1484782092-blin-61.png) (http://image.noelshack.com/fichiers/2017/03/1484782094-blin59.png) (http://image.noelshack.com/fichiers/2017/03/1484782092-clock-aerith.png) (http://image.noelshack.com/fichiers/2017/03/1484782093-midgar-render-2.png) (http://image.noelshack.com/fichiers/2017/03/1484782099-midgarrender.png) (http://image.noelshack.com/fichiers/2017/03/1484782105-tunnel.png) (http://image.noelshack.com/fichiers/2017/03/1484782192-delmin12-camera-1-act-locked.png) (http://image.noelshack.com/fichiers/2017/03/1484782242-camera-2-outils-de-camera-avances-verrouillee.png) (http://image.noelshack.com/fichiers/2017/03/1484782252-mds7st3-camera-1-outils-de-camera-avances-verrouillee.png) (http://image.noelshack.com/fichiers/2017/03/1484782267-uttmpin1-0-00000000.png) (http://image.noelshack.com/fichiers/2017/03/1484782280-nmkin-3-0-00000000.png) (http://image.noelshack.com/fichiers/2017/03/1484782288-nmkin-4-0-00000000.png) (http://image.noelshack.com/fichiers/2017/03/1484782332-frcyo-0-00000000.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2017-01-18 23:43:51
Where did all that come from? There amazing!
Title: Re: [FF7] Recreating scenes in 3D
Post by: Grimmy on 2017-01-19 01:21:28
Wow! Those are all so amazing. Great work!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-01-19 10:43:23
I use crisis core for my modeling, it's a little bit simpler ^^
And it also allowed me a lot of work without you knowing it :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2017-01-19 19:26:10
Amazing... Your work is breathtaking, jmp434!

Keep it up!
Title: Re: [FF7] Recreating scenes in 3D
Post by: Cloud Hetfield on 2017-01-23 13:26:48
Great Work man!!! It's possible you make a single .rar file with all the scenes to download? Thanks a lot.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2017-01-26 00:08:03
Nice work on the midgar model. Can't wait to see it with textures, lighting and particles. :D
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-01-26 12:19:26
Hi guys,
Thank you for the encouragement,
I would do a RAR archive of all the scenes when all are finished.
Hopefully, because I would really like to help, it discourages me very much this feeling of being alone against all if I can say  ???

For Midgar, I have not put anything on it yet, I think that when everything is modeled, I would add any sector modeling on it. For more realism and total immersion in the decor
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2017-01-28 04:46:32
I am sorry that your tutorials did not attract new help for the job.

I think that what you are doing all by yourself is nothing short of heroic, jmp434! :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2017-01-28 08:25:42
Qhimm is to small to  attract moders or artists. That's why (and because it's easier to find tools) I made a guide on Steam. When I finally have more spare time I will update my mod on the Nexus as well. Another problem is that it is still time consuming to mod the game. Parts  of the game are still not modable and the tools we have are not state of the art, because they are developed by only a hand full of people.  :'(
Title: Re: [FF7] Recreating scenes in 3D
Post by: Fischkopf on 2017-01-28 13:41:34
Qhimm is to small to  attract moders or artists. That's why (and because it's easier to find tools) I made a guide on Steam. When I finally have more spare time I will update my mod on the Nexus as well. Another problem is that it is still time consuming to mod the game. Parts  of the game are still not modable and the tools we have are not state of the art, because they are developed by only a hand full of people.  :'(

That is true. Qhimm is not that well known of a place, actually there are still lot's of people that don't even know to what extent you can actually mod the game.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-01-28 20:00:23
And where do you think I can find help?
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kaldarasha on 2017-01-28 22:52:56
Actually Deviant Art would be the right place, but this needs to be posted in the project section of the forum. I also would make it more like a HD project of the fields of FF7, without the aim to import them (but of course with the opertunity). However, be prepared to get negative response since there are not really moders and some do know the destiny of the Chrono Trigger remake and Square Enix reaction on it.

I think that the Nexus community is very alive and may be a good start point, but FF7 moding is pretty unknown at this place, which could be changed, if we host more mods on this site.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2017-05-09 04:50:12
jmp434,

have you managed to find some other artist that could help you with your work?

Godspeed!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-05-09 12:54:17
No, and that bothers me.
There is a guy who posted in the post of the avalanche team but without too much news.
Title: Re: [FF7] Recreating scenes in 3D
Post by: Tsuna on 2017-05-09 13:05:10
That is the guy i told you about, he's in my team
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-09-05 20:27:55
For lack of time, I took care of a battle scene a little more quickly. Full HD texture repainted on the original textures to create something identical. What do you think?

(https://image.noelshack.com/fichiers/2017/36/2/1504643023-sans-titre-2.png)

EDIT:

Original battle scène
(https://image.noelshack.com/fichiers/2017/36/2/1504643415-sans-titre-2.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: FFVIIFreaK on 2017-09-08 17:50:52
that looks realy good
Title: Re: [FF7] Recreating scenes in 3D
Post by: Salk on 2017-09-12 08:13:43
Excellent job, as always!!
Title: Re: [FF7] Recreating scenes in 3D
Post by: FYolen on 2017-09-13 18:10:02
Cool stuff! I had a question about the tutorial (http://forums.qhimm.com/index.php?topic=16823.0), or rather, looking for some advice. It says: "Place your axes origin point in the corner, the main axes on what you think are the main axes of the original scene and create your rectangle." What would you recommend doing for scenes like http://i.imgur.com/D40ntOD.jpg, where there's no obvious corner to use?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-09-14 02:41:52
Use the building of the middle for example, but this one is already in court :)

(http://image.noelshack.com/fichiers/2016/49/1481378691-nmkin-2.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: FYolen on 2017-09-14 03:22:29
Okay, cool, and thanks!
Title: Re: [FF7] Recreating scenes in 3D
Post by: red_evilspirit on 2017-09-15 04:40:07
Can this scenes 3d put back to game?
I know modelling with Maya, can I help you?
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2017-09-21 12:55:27


Here is the torrent, with textures for those wanting to learn.

https://drive.google.com/open?id=0B1pXslAsObCDVE5PT0VwN05uS1E (https://drive.google.com/open?id=0B1pXslAsObCDVE5PT0VwN05uS1E)
Title: Re: [FF7] Recreating scenes in 3D
Post by: ff7maniac on 2017-11-21 00:13:01
I hope that this project will go to the end it is finished by one or more people :D !!!
Title: Re: [FF7] Recreating scenes in 3D
Post by: JESDOGT1000 on 2018-04-16 14:13:04
Hi jmp434,

How do you get your completed scenes into the game ?

Love your work !
Title: Re: [FF7] Recreating scenes in 3D
Post by: Brokenxwing on 2018-06-26 06:48:54
Your work is incredible jmp. I've been checking in on mods for Final Fantasy VII and VIII every now and then to see if there's been some improvements or major developments. I hadn't seen your stuff sadly before now, despite being on the forum most likely at the time you started it. Your work ethic is astounding, and the speed at which you can make a field is amazing. I'm not a modder and don't really have any skills, but even I can tell your work is great.

Out of all the other stuff I've seen on here yours is the most impressive. I like that you stay so true to the original whilst completely remodeling, retexturing, and relighting the field. I've always been pretty turned off by top-down perspective type games because you can't see the action or the detail like you can when you look at it from down on the ground, as well as the fact that they generally have low-quality resolutions given they're not used anymore by many games. But you have shown me that you CAN make Final Fantasy VII look beautiful and still keep its original style. One of the things I found I hated most about FFVII and FVIII was the pre-rendered animations for things like smoke and water were very slow feeling and not smooth.

They felt very dated to my modern sensibilities. I didn't even realize it was possible to do so much with a game so old and dated given pre-rendered backgrounds, in general, are no longer used by games these days and Final Fantasy abandoned them after FFIX (though after just looking that games BG art up I guess I was mistaken about how beautiful they can look). I don't know if you've just given up on this or not but if you haven't I just wanted to give you some encouragement!
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kuraudo. on 2018-06-27 01:38:08
I totally agree. JMP you did a marvelous work, I really hope you will go ahead!

With Jusete could be a great team!!
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2018-08-24 19:09:20
For those who followed me, I have more time for the project, but I take a little bit of time and I did this this week. By the way, I announce you that in October, I would meet my daughter: "Linoa".

No, I'm not a fan of final fantasy ...  ;D

JUNON! :D

(https://image.noelshack.com/fichiers/2018/34/1/1534775001-junpb-1-02.png)

(https://image.noelshack.com/fichiers/2018/34/3/1534972561-modular-building-test-1.png)

(https://image.noelshack.com/fichiers/2018/34/3/1534972561-2.png)

(https://image.noelshack.com/fichiers/2018/34/3/1534972555-modular-building-test.png)

(https://image.noelshack.com/fichiers/2018/34/3/1534974431-modular-building-test-3.png)

Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2018-08-26 08:46:19
(https://image.noelshack.com/fichiers/2018/34/7/1535272789-modular-building-test-5.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2018-08-26 12:29:34
(https://image.noelshack.com/fichiers/2018/34/7/1535286076-modular-building-test-5.png)

It's gone to texture all this :)

JUNON here I am !!
Title: Re: [FF7] Recreating scenes in 3D
Post by: Kuraudo. on 2018-08-28 22:05:38
Great job!! ;)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2018-08-29 14:01:03
(https://image.noelshack.com/fichiers/2018/35/3/1535550870-mur-bas.png)


Hi company, here's a glimpse of the texture of Juno's building. I think I'll finish this one today :)
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2018-08-29 22:01:21
(https://image.noelshack.com/fichiers/2018/35/3/1535579737-modular-building-test-3.png)

As I do not like you leave no news, here is a little overview of what is already happening on this stage.
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2018-08-30 07:53:18
(https://image.noelshack.com/fichiers/2018/35/4/1535615209-modular-building-test-3.png)

UPDATE
Title: Re: [FF7] Recreating scenes in 3D
Post by: jmp434 on 2018-09-01 07:12:27
Hi merry troupe!

Here is the finished rendering, I am not satisfied with my texture on the underside of buildings so I would do it again.

But you can already have a very big overview of what gives this scene :)

(https://image.noelshack.com/fichiers/2018/35/6/1535785669-modular-building-test-5.png)
Title: Re: [FF7] Recreating scenes in 3D
Post by: Odan on 2018-09-01 13:41:24
It looks awesome!

Sent from my SM-J100VPP using Tapatalk

Title: Re: Jmp's Field Scenes
Post by: SteynerX on 2018-09-02 01:56:24
Hello everyone :), I'm new to this amazing website whose page contains the best moders I've ever seen. I am not a modder and I do not understand how it is done (unfortunately :-\), but I just wanted to thank the people who make this possible and who do an incredible job without profit motive. My favorite FF is the VII, but I also love the VIII and the IX, and thanks to you, I can play them like never before :D. I am currently playing FFVII with the compilation of mods that it has of 7th Heaven and it is incredible. Thanks to all the modders that make this possible.
by the way, I'm looking for a mod that was in bootleg that remodeled shinra soldiers, do you know how I can get that mod? because 7th Heaven is not there, thanks.
PS: The 3D mod looks amazing!
Title: Re: Jmp's Field Scenes
Post by: SoulEvan on 2018-09-02 15:21:05
Great work! Put some brighter lights in it! See it on the original Scene. :)

(https://www2.pic-upload.de/thumb/35892557/junonr1.png) (https://www.pic-upload.de/view-35892557/junonr1.png.html)
Title: Re: Jmp's Field Scenes
Post by: jmp434 on 2018-09-05 19:44:49
Hi Steyner, sorry I do not know these mods. When to others, I announce that I create a topic on each separate place. Simply because this topic becomes interminable in the long run. Here are the links of my first to JUNON!

http://forums.qhimm.com/index.php?topic=18407.0 (http://forums.qhimm.com/index.php?topic=18407.0)

Title: Re: Jmp's Field Scenes
Post by: Tsuna on 2018-09-13 14:23:44
Hey guys, just a reminder / idea. Keep the scenes you build so you can use them as battle scenes too. For example the Pagodo tower in Wutai has been done right?
You can make all the battle fields using the same scene. As well as that you can use these fields to make new movies with a good animator
Title: Re: Jmp's Field Scenes
Post by: mikevincent on 2018-09-27 18:10:39
Why is only jmp434 doing this? If this forum had 4 more guya like him the whole game would be done by now! It needs to be done, Squares remake is going to suck anyway when it arrives in the year 2045.
Title: Re: Jmp's Field Scenes
Post by: sl1982 on 2018-09-27 22:40:52
Why is only jmp434 doing this? If this forum had 4 more guya like him the whole game would be done by now! It needs to be done, Squares remake is going to suck anyway when it arrives in the year 2045.

He isnt the only one. Jusete does them as well. As for more people if you know anyone with the ability to do these send them our way. If not please be patient
Title: Re: Jmp's Field Scenes
Post by: DanTsukasa on 2018-09-28 09:34:47
Why is only jmp434 doing this? If this forum had 4 more guya like him the whole game would be done by now! It needs to be done, Squares remake is going to suck anyway when it arrives in the year 2045.

It's interest.
There are a number of us in the forums, some who model for a hobby, and some of us who do it professionally, I'd guess at probably around 10 in total, but its based on interest.
Some of the artists might be more interested in redoing FF8's backgrounds, or redoing FF9's, or the areas they were interested in doing have already been done and they don't want to go to the effort of remaking the entire scene 100%.

Much the same reason people don't do the environments in order, or leave some unfinished, interest, thats all it boils down to really.
Title: Re: Jmp's Field Scenes
Post by: jusete on 2018-09-28 12:02:47
Yes, interesting. As DanTsukasa said, we are a few doing this for a hobby and we are doing what we can when we can. It's a big project so you just need to be patient. Just one suggestion, guys:
Instead to complaint about the lack of people doing this, the time to finish the project or the order of the fields, why you don't just learn how to do it and open your own project? All what I have learned has been watching YouTube videos and searching on Google. It's too easy to complaint about the work of the other without knowing if you can do it better...
Title: Re: Jmp's Field Scenes
Post by: jmp434 on 2018-09-30 18:00:27
Hi all, sorry for my absence, I had to dislodge for 15 days :) Work at home. I'm going back to work. For a short time only because my daughter "Linoa" should point the tip of her nose quickly enough: D
Title: Re: Jmp's Field Scenes
Post by: ff7maniac on 2018-10-09 23:22:47
Would you believe that a person could do these 2 scene? ^^

https://vignette.wikia.nocookie.net/finalfantasy/images/8/8b/Sector7-ffvii-wshopf1.png/revision/latest?cb=20120328123246

https://vignette.wikia.nocookie.net/finalfantasy/images/a/a1/Sector7-ffvii.png/revision/latest?cb=20120328124413

like that the sector of the tifa bar would be finished ^^
Title: Re: Jmp's Field Scenes
Post by: jmp434 on 2018-10-12 21:31:59
Hi guys, forgive my absence. My daughter "Linoa" is born this October 10 😁
Title: Re: Jmp's Field Scenes
Post by: sl1982 on 2018-10-12 22:38:19
Congrats!
Title: Re: Jmp's Field Scenes
Post by: LeonhartGR on 2018-10-13 02:07:08
Yeyyy! One more generation (https://www.youtube.com/user/laurapeachpit/) named after the FF franchise characters! I wish all the best, health and prosperity to ya all!
  :)
Title: Re: Jmp's Field Scenes
Post by: jusete on 2018-10-13 09:51:34
Congratulations JMP!!!
Title: Re: Jmp's Field Scenes
Post by: Kuraudo. on 2018-10-31 10:57:35
Congratulations :)
Title: Re: Jmp's Field Scenes
Post by: olearyf2525 on 2018-11-05 18:50:53
Hi guys, forgive my absence. My daughter "Linoa" is born this October 10 😁
Congratulations JMP is that a reference to Rinoa or the French translation of it or something from ff8?
Title: Re: Jmp's Field Scenes
Post by: Sapphire on 2018-11-14 04:38:03
Mmmmmmmm makes me want to get back into the modeling scene.
Title: Re: Jmp's Field Scenes
Post by: Brokenxwing on 2019-04-02 04:22:44
It's been ages since I looked at this thread... I'm sorry to say, I completely forgot about it. (My memory isn't what it used to be these days...) But wow, your work was/is amazing! I'm sorry I haven't posted in so long, but I am still interested in a project like this! If you're able to at any point, and haven't completely lost interest by now, I'd love for you to continue working on it sometime! If not, well, the work you did is still spectacular! :)
Title: Re: Jmp's Field Scenes
Post by: jmp434 on 2020-04-24 21:12:12
(https://i.ibb.co/RvrKknz/test-3.jpg)
(https://i.ibb.co/chRys1m/test-1.jpg)
(https://i.ibb.co/vLXK6Bk/test-1.png)

Hi everyone, the remake I just made make me want to do it again. So I decide to start over where I started it all! The Wutai. I'll leave this as a prequel: D

PS: Don't ask me for old files, I lost everything / =
Title: Re: Jmp's Field Scenes
Post by: Salk on 2020-04-25 05:18:18
Welcome back, jmp434!

Nice to see you and your work again!
Title: Re: Jmp's Field Scenes
Post by: jmp434 on 2020-04-25 15:53:24
(https://i.ibb.co/4RJ5vfg/test-2.jpg) UPDATE
Title: Re: Jmp's Field Scenes
Post by: jusete on 2020-04-26 20:34:47
Nice to see you back, buddy. Love the wip, keep the good work mate.
Title: Re: Jmp's Field Scenes
Post by: jmp434 on 2020-04-26 21:40:31
(https://i.ibb.co/PTRSfxj/test-2.jpg)

Hey Hi, Soon the 3D finished :) its advance slowly. (Low light rendering to save time.). Enjoyed :)
Title: Re: Jmp's Field Scenes
Post by: Salk on 2020-04-27 12:12:21
You guys are going to create the real FF7 REMAKE.  :wink:

Title: Re: Jmp's Field Scenes
Post by: kela51 on 2020-04-27 13:03:22
Or FFVII remaster. ;)
Title: Re: Jmp's Field Scenes
Post by: jmp434 on 2020-04-27 14:47:24
No, he's right ... rather a remake. A remake is the equivalent of the original and more beautiful. What SE created is nothing but a REBOOT because they have changed the course of history as well as the environment specific to Midgar. Changing the direct appearance of the zones makes it not a REMAKE. Adding zones would always have been part of a remake. This is what I would like to be able to do. Without changing the gameplay. Just enlarge the game.


Anyway, here is my progress this afternoon. I will work on it this evening to complete the modeling. I take a break :)

(https://www.zupimages.net/up/20/18/8iuh.jpg)
Title: Re: Jmp's Field Scenes
Post by: Salk on 2020-04-28 04:11:52
Very nice, jmp434!

Please keep up the great job. A pleasure to see you back at work on your backgrounds.
Title: Re: Jmp's Field Scenes
Post by: Kuraudo. on 2020-05-09 04:56:12
Glad to see you back JMP
Title: Re: Jmp's Field Scenes
Post by: jmp434 on 2020-05-09 15:07:20
Hi guys, as I am a complete fool, I deleted my project on Wutai. I am angry with myself. haha
Title: Re: Jmp's Field Scenes
Post by: Salk on 2020-05-10 06:20:30
Oh my... What a shame.

I would have been furious.
Title: Re: Jmp's Field Scenes
Post by: ff7maniac on 2022-11-10 22:50:12
question like that someone has news of jmp 434? a person who knows him more personally maybe