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[FF7PC-98/Steam] New Frame Limiters + 60FPS Battles (L02)

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DLPB_:
New Frame Limiters

Download L02 HERE
Donate HERE

The Reunion comes with new frame limiters and 60FPS Battles. Since some people do not want to install The Reunion, I have generously (:-P) branched these modifications off into this installer.

This mod should fix the frame limiter on the following modules: Menu, Battle, Field, World, Chocobo Races Minigame, Fort Condor Minigame, Submarine Minigame.

You can speed up the game (up to 8x) by holding Select and pressing R2, or slow it down by holding Select and pressing R1. If VSync is enabled, the upper-limit will be your monitor refresh rate (60 for most people). The maximum speed will also be dependent on the performance of your computer.

FMVs can be skipped by holding Select and pressing Start. Please be aware that skipping a small number of FMVs will cause the game to hang. So be careful.

Finally, Game Over can be forced from a battle or from a field by holding L1, L2, R1, R2, Select, and Start.

To find out which key or control is linked to the above, see the game's Config menu.

This mod will also make any timers that were previously based on Windows internal timer (using TimeGetTime / GetTickCount) frame-based. These are: Countdown/Up Timer, Main Game Timer, Submarine Timer. This means that timers are now accurate to what is happening on-screen, which is fair. Originally, any slowdown of the game would not affect the timers. The Snowboard Minigame's timer is still time-based and is only modified in The Reunion (R05+).

Additionally, the pause function on all modules now properly halts the Main Game Timer. 

Finally, I have also included the 60fps Battles mod in this installer as an option.

Please see the "Limiters - Help.rtf" file for more information.

Jotaro:
Thank you very, very much! It always feels weird after playing the PSX version, so it's great to have this individually!  ;D
EDIT: It was a dumb question honestly, of course it wouldn't require it.

DLPB_:
I've also added an automatic game over option (from field or battle) if L1, L2, R1, R2, Select and Start are held down. I'm gonna see if NFITC1 has any idea how we can return to the credits screen from anywhere in the game too.  I'm currently looking at how the game does it from Game Over.

But at least this will allow people to restart a game without having to keep closing the program.

I'll upload it soon.

nfitc1:
From the game over screen it plays the squaresoft logo video module which goes straight into the credits.

DLPB_:
Is there any easy way to call a few functions and force a restart from anywhere in the game?  I've found the part that sets game over from field, but it seems to call all sorts of functions, including one that calls akao operation 192 to set music volume to 127 (maximum).

Ideally, the full sequence needed to return to credit screen would be good, assuming it isn't insanely large,.

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