Author Topic: CAn any of you program epsxe plugins?  (Read 9652 times)

Zophixan

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CAn any of you program epsxe plugins?
« on: 2002-01-29 17:39:00 »
No one has done this yet, set a fps cap of 50 when a mdec is running in ff9 pal uk and setting a cap of 59 when playing normally.

Reznor007

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CAn any of you program epsxe plugins?
« Reply #1 on: 2002-01-30 03:30:00 »
Use the newest ePSXE (1.50) and Pete's OpenGL driver 1.56b, with auto framerate, and set it for a PAL system, and see how it works.

Zophixan

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« Reply #2 on: 2002-01-30 11:38:00 »
NO still doesn't work 100%. I want to auto change the medcs fps

Liono

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CAn any of you program epsxe plugins?
« Reply #3 on: 2002-01-30 20:17:00 »
I couldn't run the pal version on epsxe without ntsc patching it first. hmm
[edited] 295 2002-01-30 21:17

Zophixan

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« Reply #4 on: 2002-01-31 10:34:00 »
What? NTSC patch, do you mean the hooligan pach? I've got it but the pal version seems to run slow so I have to set the fps higher.

Goku7

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« Reply #5 on: 2002-02-01 02:33:00 »
I'm assuming that you're getting slow mdec writes to the screen, or choppy mdec playback.  Since you're worried about frame rate, try enabling Vertical Sync, either on your Video card, or in the plugin you're normally using.

That might work, but I'm guessing that it'll also wind up playing the movies at 60 FPS.....

Zophixan

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« Reply #6 on: 2002-02-02 13:11:00 »
No I mean that ff9 pal on autodetect fps is at 50fps, I've played the ntsc one which has the proper speed at 59 fps. I would like it to be at 59 fps at all times but when mdecs play beacause at 59fps, its too quick and skips.

Sephiroth 3D

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« Reply #7 on: 2002-02-02 23:31:00 »
heh... Good luck trying to get that to work. PAL works at 25FPS. You'll have to either live with 50 or 59FPS or somehow program a plugin yourself, unless you can somehow convince a current plugin maker to add a function like that or something.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

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ficedula

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« Reply #8 on: 2002-02-03 00:43:00 »
Well, actually PAL traditionally worked at 25FPS but modern TVs can run it higher; since most modern consoles and videos will output 60Hz signals (for example ... for watching Japanese videos...)

Not that that matters at *all* to an emulator. It runs at whatever FPS you tell it to (that the PC can support).

Zophixan

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« Reply #9 on: 2002-02-03 10:45:00 »
convince! I've tried  :cry:  How do I disassamble Pete's plugin (either the d3d or open gl).

Zophixan

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« Reply #10 on: 2002-02-03 10:47:00 »
Hey Fice can you hack the hooligan release to force 50fps?

ficedula

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« Reply #11 on: 2002-02-03 19:11:00 »
Nope

Goku7

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« Reply #12 on: 2002-02-05 00:01:00 »
Why not ask Pete for the source code? But *ONLY * ask him if you know the plugins are open source, otherwise...well....you know how protective people can be about there work.

I do know that is Soft GPU is open source now, don't know about his other plugins.

If you care that much about it, why not ask him about getting involved in the P.E.Op.S project?

Reznor007

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« Reply #13 on: 2002-02-05 01:23:00 »
Quote

On 2002-02-04 20:01, Goku7 wrote:
Why not ask Pete for the source code? But *ONLY * ask him if you know the plugins are open source, otherwise...well....you know how protective people can be about there work.

I do know that is Soft GPU is open source now, don't know about his other plugins.

If you care that much about it, why not ask him about getting involved in the P.E.Op.S project?


Correct me if I'm wrong, but he started the PEOPS project. It's his soft GPU.

Goku7

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« Reply #14 on: 2002-02-05 01:45:00 »
Yes, you're correct.

What I meant was for Zophixan to ask Pete if he (Zophixan) could get  involved in the project.

Darn syntax.......9 years' worth of grammer classes in school, and I still can't word things right!!  :naughty:

Anonymous

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« Reply #15 on: 2002-02-05 16:33:00 »
Yeah would get invovled if I could program at all, any tutorials?
Oh and Goki

Zophixan

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« Reply #16 on: 2002-02-05 16:34:00 »
I unterstand your grammer

Q-Ball

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« Reply #17 on: 2002-02-07 23:52:00 »
Quote

On 2002-02-02 20:43, ficedula wrote:
Well, actually PAL traditionally worked at 25FPS but modern TVs can run it higher; since most modern consoles and videos will output 60Hz signals (for example ... for watching Japanese videos...)

Not that that matters at *all* to an emulator. It runs at whatever FPS you tell it to (that the PC can support).


(Techie Mode On)

Well actually, PAL TV's are 50Hz, which is equivalent to 25 FPS, due to the way televisions work (Using interlaced rather than progressive displays like a computer monitor) and NTSC is 60Hz, Which translates into roughly 30 FPS (Not exactly 30, but close enough). So even if a TV can support PAL and NTSC, that is 50Hz and 60Hz, or 25FPS and 30FPS.

(/Techie Mode)

  :lol:

Q
[edited] 305 2002-02-08 00:52

ficedula

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« Reply #18 on: 2002-02-08 00:03:00 »
More or less correct. Most modern PAL TV's will also display 60Hz PAL, however, which is why quite a few PAL Dreamcast games have the option to run at either 50 or 60Hz. Broadcast TV can't make use of this, but for consoles and video recorders it's useful.

In fact, really high end TV's here run at 100Hz now. Obviously nothing outputs 100Hz signals, but you can double-up a 50Hz signal to provide a less flickery picture.

And, it is actually possible to display 60 distinct frames per second (for example) on a 60Hz TV. While in normal TV, the "even" and "odd" halves of a frame are both part of the same picture, there's no reason consoles have to conform to this.

Oh, and welcome to the board ;)

Sephiroth 3D

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« Reply #19 on: 2002-02-08 00:21:00 »
It's actually strange as to why most PAL contries use 25fps as their base framerate. PAL could run at 40fps, or really anything. Same's true with NTSC. The only real difference is the way PAL and NTSC handle colors, and their resolutions that make them different.

PAL runs at 720x576 while NTSC runs at 720x486. These are the standards that were set when these formats were created. Despite TVs being able to handle other resolutions, and such, those are the broadcast-standard sizes for the two formats, meaning that's what everything made for TV is created at. That's the way it is.

HDTV, however, has about 3 sizes, but the generally accepted one is 1920x1080. That's a HECK of a lot more than standard NTSC, OR PAL. It's almost Film quality, but not quite. (I don't know exactly what film is, but I know it's slightly over 2000 wide.)

Sephiroth 3D

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J*** H*******

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« Reply #20 on: 2002-02-08 04:07:00 »
Message.

Darkness

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« Reply #21 on: 2002-02-08 04:57:00 »
wow. ive always wondered why it did that....... thanks, jari. :D

mirex

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« Reply #22 on: 2002-02-08 12:42:00 »
Oh Jari .. you surprise me everytime, you're full of tech info.  :)

Reznor007

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« Reply #23 on: 2002-02-09 01:34:00 »
Quote

On 2002-02-07 20:21, Sephiroth 3D wrote:
It's actually strange as to why most PAL contries use 25fps as their base framerate. PAL could run at 40fps, or really anything. Same's true with NTSC. The only real difference is the way PAL and NTSC handle colors, and their resolutions that make them different.

PAL runs at 720x576 while NTSC runs at 720x486. These are the standards that were set when these formats were created. Despite TVs being able to handle other resolutions, and such, those are the broadcast-standard sizes for the two formats, meaning that's what everything made for TV is created at. That's the way it is.

HDTV, however, has about 3 sizes, but the generally accepted one is 1920x1080. That's a HECK of a lot more than standard NTSC, OR PAL. It's almost Film quality, but not quite. (I don't know exactly what film is, but I know it's slightly over 2000 wide.)

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]


1920x1080 interlaced, or 720x480 progressive are basically the common HDTV resolutions. I'm not sure about film either, but I don't think it's an actual resolution since it is done with celuloid film.

Q-Ball

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« Reply #24 on: 2002-02-11 21:17:00 »
Quote

Oh, and welcome to the board ;)


Thanks :) Great to be here.

Actually a friend of mine has a 100Hz Sony TV, and he says he has problems with some PS2 games not displaying properly. As an avid PS2 player this worries me somewhat..

Anyway, thanks again, hopefully I can contribute something :P

Q