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Messages - chaos447

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Quote
In this situation, Garnet is blinded:
- single-targeting Vivi or Zidane is unreliable (either one can be aimed at in the end) because they are both on Garnet's right side,
- single-targeting oneself is reliable,
- single-targeting Quina is reliable because s/he is the only one on Garnet's left side,
- single-targeting any enemy is unreliable (any enemy can be aimed at in the end),
- multi-targeting is reliable.

I don't understand what you mean by this. Why is Quina reliable because they are on Garnet's left?

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-02-02 04:53:08 »
This does not work for me. It crashes when I select new game and tells me to go to

https://github.com/julianxhokaxhiu/FFNx/wiki/FAQ

I tried disabling every mod except for NT 2.0 and it still gives me this message.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-10-06 01:21:27 »
The item database is offline. Any reup?

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-30 03:47:28 »
Thanks. No Tifa was using it, but you're right 7H was most likely overwriting it.

Thanks.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-30 02:53:56 »
So I applied the hotfix for the mug problem, still targeting myself somehow. But then again I'm using the 1.35 IRO for 7th Heaven, so it's probably overwriting the flevel. Any way to go about fixing this?

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-03 04:21:17 »
Forgive me if this has been answered, but I just received the Champion Belt. It says it prevents [Auto-Crit]. So I'm assuming this negates Deathblow, or it prevents the enemy from using automatic critical hits?

Thanks.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-26 05:48:31 »
Can't figure out if this is a problem with the mod or with 7th Heaven.

It keeps crashing everytime I get into a battle at the Junon Airport following the Weapon attack. Tried finding the problem via APP.log, but I'm stumped. Perhaps you have an idea?

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.13283 Compatibility Profile Context 14.501.1003.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 3840x2160, output resolution 3840x2160, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000150] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000366] set music volume: 127
[00000462] set music volume trans: 127->0, step=60
[00000527] END OF CREDITS!!!
[00000527] Entering MAIN
[00000527] set music volume: 127
[00000527] Exiting MAIN
[00000527] START OF MENU SYSTEM!!!
[00000632] END OF MENU SYSTEM!!!
[00000632] Entering MAIN
[00000636] Exiting MAIN
[00000636] Field Start
[00000693] GLITCH: missed palette write to external texture field/junair/junair_15
[00000865] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\junair_u.avi; h264/null 1280x896, 15.000000 FPS, duration: 4.267000, frames: 64
[00001027] Field Quit
[00001027] Entering MAIN
[00001027] Exiting MAIN
[00001027] Entering FRAME_INITIALIZE SWIRL
[00001027] Exitting FRAME_INITIALIZE SWIRL
[00001030] Swirl sound_effect1
[00001030] stop_sound
[00001030] End of Swirl sound_effect1
[00001109] Entering FRAME_QUIT SWIRL
[00001109] Exitting FRAME_QUIT SWIRL
[00001109] Entering MAIN
[00001111] Exiting MAIN
[00001111] [BATTLE] Entering FRAME_INITIALIZE
[00001111] [BATTLE] Scene# 942
[00001111] [BATTLE] Exitting FRAME_INITIALIZE
[00001111] ERROR: unhandled exception

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-18 04:21:46 »
No idea if this has to do with the mod, but I'm in an endless loop with the shining orb in one of the houses in the Forgotten Capital. Cloud keeps saying "...Ugh again?" and talks about the orb, and then the dialog repeats.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-18 03:15:12 »
Well thankfully I'm very OCD when it comes to stealing everything so I'm glad I was able to grab them.

Annoying fight, even at lvl 35. Just out of curiosity, when did you ideally want the player fighting them? I tried when I first came to Nibelheim and it was impossible. Right before the City of the Ancients I went to get Odin because I knew I wouldn't have another shot for awhile and it was still a tough fight, but I'm satisfied that I was able to beat him despite 5-6 tries.

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-18 02:21:31 »
Is there a way to beat Lambda Calcule? I just got ejected from the battle...I'm assuming I did it wrong?

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-17 06:44:26 »
*slow claps*

Bravo. Bravo on the Brass Dragon fight. That was honestly the most creative and awesome fights I've ever had in any RPG game, let alone Final Fantasy 7. This whole mod has been an amazing experience. Can't wait to see what else is in store  :D

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-03 03:39:08 »
Holy crap Sample: H0512 is tough!!

I need to grind before I fight him.

13
Catalogs / Re: 7th Heaven Mod Requests - To Do List
« on: 2015-07-29 02:41:57 »
Any ETA of when the catalog will be updated? Worried that NT 1.4 will be out before I play 1.3 =/

14
Catalogs / Re: 7th Heaven Mod Requests - To Do List
« on: 2015-07-23 03:11:10 »
How does mod updating go? All my mods continue "Installed", however, I got the impression there are new ones and updates, at least according to the To Do. I've updated the catalog but everything continues as it was.

Same. There's no update for me either.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-18 05:14:34 »
The suspense is killing me D:

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-08 21:05:51 »
Will 1.2 saves be compatible? Or should I just restart because I missed too much anyway?

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-07 00:52:04 »
You won't be 2 updates behind. I'm waiting for 1.35 to update in 7H :)

=O =O =O

That's double awesome. You're an amazing modder. This NT project might be the most extensive, innovative mod on this site. Can't wait to play the new update :D

Any ETA on when it will be available?

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-03 04:50:40 »
Will 1.35 come with an .iro? Really bummed I can't play 1.3 on 7H, and now it's worse because I'll be 2 updates behind :(

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-17 09:42:03 »
Hi is 1.3 IRO ever coming? I thought I was playing 1.3 because of:

Quote
FF7 NT Mod v1.3 - IRO Version (for use with 7H only)

The NT Mod has an IRO version supported in EQ2Alyza's catalog for the mod loader 7th Heaven. For more information about 7H, check out the related Qhimm Forum thread here: http://forums.qhimm.com/index.php?top...

But apparently this was a typo? I backup'd my files that were working. Tried using the 1.3 installer and it doesn't locate the battles properly. I'd love to play 1.3 but I really want to be able to use other mods such as the Avalanche GUI and hi-texture mods.

What exactly is going on with the 1.3 IRO? Am I doing something wrong?

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