Today, I was curious about the amount of FPS of Final Fantasy VII. Using FRAPS, I found out that the "field" (you know, towns, the overworld, etc.) usually runs at about 30 FPS, the in-game menus/status screens/etc. run at about 60 FPS, and battles/FMVs run at about 15 FPS. These FPS amounts are very constant, meaning they barely, if ever, deviate from the values I gave above (and if they do deviate, it is usually only one or two FPS down, never up). The amounts may sound low, but the game is perfectly playable, so I am going to assume that those are the FPS amounts that the game is designed to run at.
Using dziugo's YAMP, I installed the patch that fixes the game's mini-games up so that they run at a playable amount of FPS. I noticed that if you play around with the patch's configuration file, then you can adjust the FPS of the mini-games to your desire. For example, the patch allows for the configuration of the amount of FPS during the "battle swirl" that precedes a battle. The patch sets that to 30 FPS and the game runs that at 30 FPS (and FRAPS picks it up as being 30 FPS). But if I change the value in the patch's configuration file to "60," the game runs the "battle swirl" at 60 FPS and FRAPS picks it up as being 60 FPS. Obviously the frame limiter is present in the game and not in my computer's hardware.
Now, my question is, is there a way to adjust that frame limiter in the game itself? Like is there some way possible to make the field run at 60 FPS instead of 30 FPS, and run battles at 30 FPS instead of 15 FPS? The patch that dziugo created leads me to believe that there probably is a way...
Thanks for any and all help.