Well I'm working with a freind on translating a nintendo ds game, and we've decompiled the dumped game, but the sound files are stored in an archive format called SDAT which is apparently commonly used in DS games, so I was wondering about how to go about decoding an unknown file type. If you want I can post the 1 megabyte file for you to look at, but I can't see anything there. All I've noticed is that the file names for the files that are stored in the archive are stored in a list seperated by the ASCII value for _ and that there seems to be data marking the beginning and end of sections of the file.