Author Topic: Q: Where are red field arrows/triangles stored? *SOLVED*  (Read 2639 times)

Shademp

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I am modding back the Honey Bee Inn lobby into the English game, by replacing the English ONNA_1 .DAT file with the one from the Japanese Original (JORG).

However I noticed after doing this that two red exit/entrance arrows appear.


Where are these two arrows stored in the game files and how can I remove them? (Or alternatively, can I move them outside of the map?)

I have already ruled out the BSX and MIM files as possible candidates, as these have not changed in file size between JORG and the English game. I assume of course that the red arrows do not exist as unused graphics in the original game.


I have noticed this thing http://wiki.qhimm.com/FF7/Field/Script/Opcodes/0F_SPECIAL/F5_ARROW of course but I don't know how to use this info.
« Last Edit: 2012-07-22 13:54:13 by Shademp »

Vehek

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Re: Q: Where are red field arrows/triangles stored?
« Reply #1 on: 2012-07-22 00:22:14 »
Triangles are stored in the "Triggers" section. That would be the fifth section in the .DAT file. There are two ways the triangles can be stored.
finel files section 8
http://forums.qhimm.com/index.php?topic=6382.0
« Last Edit: 2012-07-22 00:25:55 by Vehek »

Shademp

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Re: Q: Where are red field arrows/triangles stored?
« Reply #2 on: 2012-07-22 13:54:02 »
Turns out the problem solved itself.

Naturally the text becomes jibberish when moving the JORG ONNA_1 .DAT file into the English game. I then noticed that after changing the jibberish into normal text, red arrows will appear or disappear on the field.



Odd that jibberish in the field text entries can cause the presence or lack of red arrows. =/
Anyway, if you make sure to remove the jibberish from all the text entries, no red arrows will appear so that solves my problem.